// FGAIAircraft - AIBase derived class creates an AI aircraft // // Written by David Culp, started October 2003. // // Copyright (C) 2003 David P. Culp - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef _FG_AIAircraft_HXX #define _FG_AIAircraft_HXX #include "AIManager.hxx" #include "AIBase.hxx" #include #include #include SG_USING_STD(string); class PerformanceData; class FGAIAircraft : public FGAIBase { public: FGAIAircraft(FGAISchedule *ref=0); ~FGAIAircraft(); virtual void readFromScenario(SGPropertyNode* scFileNode); // virtual bool init(bool search_in_AI_path=false); virtual void bind(); virtual void unbind(); virtual void update(double dt); void setPerformance(const std::string& perfString); void setPerformance(PerformanceData *ps); void setFlightPlan(const std::string& fp, bool repat = false); void SetFlightPlan(FGAIFlightPlan *f); void initializeFlightPlan(); FGAIFlightPlan* GetFlightPlan() const { return fp; }; void ProcessFlightPlan( double dt, time_t now ); void AccelTo(double speed); void PitchTo(double angle); void RollTo(double angle); void YawTo(double angle); void ClimbTo(double altitude); void TurnTo(double heading); void getGroundElev(double dt); //TODO these 3 really need to be public? void doGroundAltitude(); void loadNextLeg (); void setAcType(const string& ac) { acType = ac; }; void setCompany(const string& comp) { company = comp;}; void announcePositionToController(); //TODO have to be public? void processATC(FGATCInstruction instruction); FGAISchedule * getTrafficRef() { return trafficRef; }; virtual const char* getTypeString(void) const { return "aircraft"; } // included as performance data needs them, who else? inline bool onGround() const { return no_roll; }; inline double getSpeed() const { return speed; }; inline double getRoll() const { return roll; }; inline double getPitch() const { return pitch; }; inline double getAltitude() const { return altitude_ft; }; inline double getVerticalSpeed() const { return vs; }; inline double altitudeAGL() const { return props->getFloatValue("position/altitude-agl-ft");}; inline double airspeed() const { return props->getFloatValue("velocities/airspeed-kt");}; string atGate(); protected: void Run(double dt); private: FGAISchedule *trafficRef; FGATCController *controller, *prevController; bool hdg_lock; bool alt_lock; double dt_count; double dt_elev_count; double headingChangeRate; double headingError; double groundTargetSpeed; double groundOffset; double dt; bool use_perf_vs; SGPropertyNode_ptr refuel_node; // helpers for Run //TODO sort out which ones are better protected virtuals to allow //subclasses to override specific behaviour bool fpExecutable(time_t now); void handleFirstWaypoint(void); bool leadPointReached(FGAIFlightPlan::waypoint* curr); bool handleAirportEndPoints(FGAIFlightPlan::waypoint* prev, time_t now); bool aiTrafficVisible(void); void controlHeading(FGAIFlightPlan::waypoint* curr); void controlSpeed(FGAIFlightPlan::waypoint* curr, FGAIFlightPlan::waypoint* next); void updatePrimaryTargetValues(); void updateSecondaryTargetValues(); void updatePosition(); void updateHeading(); void updateBankAngleTarget(); void updateVerticalSpeedTarget(); void updatePitchAngleTarget(); void updateActualState(); void handleATCRequests(); double sign(double x); string acType; string company; int spinCounter; double prevSpeed; double prev_dist_to_go; bool holdPos; bool _getGearDown() const; bool reachedWaypoint; time_t timeElapsed; PerformanceData* _performance; // the performance data for this aircraft }; #endif // _FG_AIAircraft_HXX