--------------------------------------------------------------------------
| Done
--------------------------------------------------------------------------

1/10/98 -  Split areas into smaller tiles

1/14/98 -  Don't create shared corners or edges if one already exists.


--------------------------------------------------------------------------
| Todo 
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1/14/98 -  Reassemble triangles using only body, shared corners, and 
           shared edges.

1/12/98 -  Try reversing cw-wound strips rather than calling glFrontFace() 
           in the display list.

1/12/98 -  Generate a face adjacency matrix