// dialog.cxx: implementation of an XML-configurable dialog box.
#include
#include "dialog.hxx"
#include "new_gui.hxx"
#include "puList.hxx"
#include "AirportList.hxx"
int fgPopup::checkHit(int button, int updown, int x, int y)
{
int result = puPopup::checkHit(button, updown, x, y);
// This is annoying. We would really want a true result from the
// superclass to indicate "handled by child object", but all it
// tells us is that the pointer is inside the dialog. So do the
// intersection test (again) to make sure we don't start a drag
// when inside controls. A further weirdness: plib inserts a
// "ghost" child which covers the whole control. (?) Skip it.
if(!result) return result;
puObject* child = getFirstChild();
if(child) child = child->getNextObject();
while(child) {
int cx, cy, cw, ch;
child->getAbsolutePosition(&cx, &cy);
child->getSize(&cw, &ch);
if(x >= cx && x < cx + cw && y >= cy && y < cy + ch)
return result;
child = child->getNextObject();
}
// Finally, handle the mouse event
if(updown == PU_DOWN) {
int px, py;
getPosition(&px, &py);
_dragging = true;
_dX = px - x;
_dY = py - y;
} else if(updown == PU_DRAG && _dragging) {
setPosition(x + _dX, y + _dY);
} else {
_dragging = false;
}
return 1;
}
////////////////////////////////////////////////////////////////////////
// Callbacks.
////////////////////////////////////////////////////////////////////////
/**
* User data for a GUI object.
*/
struct GUIInfo
{
GUIInfo (FGDialog * d);
virtual ~GUIInfo ();
FGDialog * dialog;
vector bindings;
};
/**
* Action callback.
*/
static void
action_callback (puObject * object)
{
GUIInfo * info = (GUIInfo *)object->getUserData();
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->setActiveDialog(info->dialog);
int nBindings = info->bindings.size();
for (int i = 0; i < nBindings; i++) {
info->bindings[i]->fire();
if (gui->getActiveDialog() == 0)
break;
}
gui->setActiveDialog(0);
}
////////////////////////////////////////////////////////////////////////
// Static helper functions.
////////////////////////////////////////////////////////////////////////
/**
* Copy a property value to a PUI object.
*/
static void
copy_to_pui (SGPropertyNode * node, puObject * object)
{
switch (node->getType()) {
case SGPropertyNode::BOOL:
case SGPropertyNode::INT:
case SGPropertyNode::LONG:
object->setValue(node->getIntValue());
break;
case SGPropertyNode::FLOAT:
case SGPropertyNode::DOUBLE:
object->setValue(node->getFloatValue());
break;
default:
object->setValue(node->getStringValue());
break;
}
}
static void
copy_from_pui (puObject * object, SGPropertyNode * node)
{
switch (node->getType()) {
case SGPropertyNode::BOOL:
case SGPropertyNode::INT:
case SGPropertyNode::LONG:
node->setIntValue(object->getIntegerValue());
break;
case SGPropertyNode::FLOAT:
case SGPropertyNode::DOUBLE:
node->setFloatValue(object->getFloatValue());
break;
default:
node->setStringValue(object->getStringValue());
break;
}
}
////////////////////////////////////////////////////////////////////////
// Implementation of GUIInfo.
////////////////////////////////////////////////////////////////////////
GUIInfo::GUIInfo (FGDialog * d)
: dialog(d)
{
}
GUIInfo::~GUIInfo ()
{
for (unsigned int i = 0; i < bindings.size(); i++) {
delete bindings[i];
bindings[i] = 0;
}
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog.
////////////////////////////////////////////////////////////////////////
FGDialog::FGDialog (SGPropertyNode * props)
: _object(0)
{
display(props);
}
FGDialog::~FGDialog ()
{
puDeleteObject(_object);
unsigned int i;
// Delete all the arrays we made
// and were forced to keep around
// because PUI won't do its own
// memory management.
for (i = 0; i < _char_arrays.size(); i++) {
for (int j = 0; _char_arrays[i][j] != 0; j++)
free(_char_arrays[i][j]); // added with strdup
delete[] _char_arrays[i];
}
// Delete all the info objects we
// were forced to keep around because
// PUI cannot delete its own user data.
for (i = 0; i < _info.size(); i++) {
delete (GUIInfo *)_info[i];
_info[i] = 0;
}
// Finally, delete the property links.
for (i = 0; i < _propertyObjects.size(); i++) {
delete _propertyObjects[i];
_propertyObjects[i] = 0;
}
}
void
FGDialog::updateValue (const char * objectName)
{
for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
const string &name = _propertyObjects[i]->name;
if (name == objectName)
copy_to_pui(_propertyObjects[i]->node,
_propertyObjects[i]->object);
}
}
void
FGDialog::applyValue (const char * objectName)
{
for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
if (_propertyObjects[i]->name == objectName)
copy_from_pui(_propertyObjects[i]->object,
_propertyObjects[i]->node);
}
}
void
FGDialog::updateValues ()
{
for (unsigned int i = 0; i < _propertyObjects.size(); i++)
copy_to_pui(_propertyObjects[i]->node, _propertyObjects[i]->object);
}
void
FGDialog::applyValues ()
{
for (unsigned int i = 0; i < _propertyObjects.size(); i++)
copy_from_pui(_propertyObjects[i]->object,
_propertyObjects[i]->node);
}
void
FGDialog::display (SGPropertyNode * props)
{
if (_object != 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "This widget is already active");
return;
}
_object = makeObject(props,
globals->get_props()->getIntValue("/sim/startup/xsize"),
globals->get_props()->getIntValue("/sim/startup/ysize"));
if (_object != 0) {
_object->reveal();
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "Widget "
<< props->getStringValue("name", "[unnamed]")
<< " does not contain a proper GUI definition");
}
}
puObject *
FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
{
int width = props->getIntValue("width", parentWidth);
int height = props->getIntValue("height", parentHeight);
int x = props->getIntValue("x", (parentWidth - width) / 2);
int y = props->getIntValue("y", (parentHeight - height) / 2);
string type = props->getName();
if (type == "")
type = "dialog";
if (type == "dialog") {
puPopup * dialog;
if (props->getBoolValue("modal", false))
dialog = new puDialogBox(x, y);
else
dialog = new fgPopup(x, y);
setupGroup(dialog, props, width, height, true);
return dialog;
} else if (type == "group") {
puGroup * group = new puGroup(x, y);
setupGroup(group, props, width, height, false);
return group;
} else if (type == "list") {
puList * list = new puList(x, y, x + width, y + height);
setupObject(list, props);
return list;
} else if (type == "airport-list") {
AirportList * list = new AirportList(x, y, x + width, y + height);
setupObject(list, props);
return list;
} else if (type == "input") {
puInput * input = new puInput(x, y, x + width, y + height);
setupObject(input, props);
return input;
} else if (type == "text") {
puText * text = new puText(x, y);
setupObject(text, props);
return text;
} else if (type == "checkbox") {
puButton * b;
b = new puButton(x, y, x + width, y + height, PUBUTTON_CIRCLE);
setupObject(b, props);
return b;
} else if (type == "button") {
puButton * b;
const char * legend = props->getStringValue("legend", "[none]");
if (props->getBoolValue("one-shot", true))
b = new puOneShot(x, y, legend);
else
b = new puButton(x, y, legend);
setupObject(b, props);
return b;
} else if (type == "combo") {
vector value_nodes = props->getChildren("value");
char ** entries = make_char_array(value_nodes.size());
for (unsigned int i = 0, j = value_nodes.size() - 1;
i < value_nodes.size();
i++, j--)
entries[i] = strdup((char *)value_nodes[i]->getStringValue());
puComboBox * combo =
new puComboBox(x, y, x + width, y + height, entries,
props->getBoolValue("editable", false));
setupObject(combo, props);
return combo;
} else if (type == "slider") {
bool vertical = props->getBoolValue("vertical", false);
puSlider * slider = new puSlider(x, y, (vertical ? height : width));
slider->setMinValue(props->getFloatValue("min", 0.0));
slider->setMaxValue(props->getFloatValue("max", 1.0));
setupObject(slider, props);
return slider;
} else if (type == "dial") {
puDial * dial = new puDial(x, y, width);
dial->setMinValue(props->getFloatValue("min", 0.0));
dial->setMaxValue(props->getFloatValue("max", 1.0));
dial->setWrap(props->getBoolValue("wrap", true));
setupObject(dial, props);
return dial;
} else if (type == "select") {
vector value_nodes;
SGPropertyNode * selection_node =
fgGetNode(props->getChild("selection")->getStringValue(), true);
for (int q = 0; q < selection_node->nChildren(); q++)
value_nodes.push_back(selection_node->getChild(q));
char ** entries = make_char_array(value_nodes.size());
for (unsigned int i = 0, j = value_nodes.size() - 1;
i < value_nodes.size();
i++, j--)
entries[i] = strdup((char *)value_nodes[i]->getName());
puSelectBox * select =
new puSelectBox(x, y, x + width, y + height, entries);
setupObject(select, props);
return select;
} else {
return 0;
}
}
void
FGDialog::setupObject (puObject * object, SGPropertyNode * props)
{
if (props->hasValue("legend"))
object->setLegend(props->getStringValue("legend"));
if (props->hasValue("label"))
object->setLabel(props->getStringValue("label"));
if (props->hasValue("property")) {
const char * name = props->getStringValue("name");
if (name == 0)
name = "";
const char * propname = props->getStringValue("property");
SGPropertyNode_ptr node = fgGetNode(propname, true);
copy_to_pui(node, object);
if (name != 0)
_propertyObjects.push_back(new PropertyObject(name, object, node));
}
vector nodes = props->getChildren("binding");
if (nodes.size() > 0) {
GUIInfo * info = new GUIInfo(this);
for (unsigned int i = 0; i < nodes.size(); i++)
info->bindings.push_back(new FGBinding(nodes[i]));
object->setCallback(action_callback);
object->setUserData(info);
_info.push_back(info);
}
object->makeReturnDefault(props->getBoolValue("default"));
}
void
FGDialog::setupGroup (puGroup * group, SGPropertyNode * props,
int width, int height, bool makeFrame)
{
setupObject(group, props);
if (makeFrame)
new puFrame(0, 0, width, height);
int nChildren = props->nChildren();
for (int i = 0; i < nChildren; i++)
makeObject(props->getChild(i), width, height);
group->close();
}
char **
FGDialog::make_char_array (int size)
{
char ** list = new char*[size+1];
for (int i = 0; i <= size; i++)
list[i] = 0;
_char_arrays.push_back(list);
return list;
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog::PropertyObject.
////////////////////////////////////////////////////////////////////////
FGDialog::PropertyObject::PropertyObject (const char * n,
puObject * o,
SGPropertyNode_ptr p)
: name(n),
object(o),
node(p)
{
}
// end of dialog.cxx