// scenery.hxx -- data structures and routines for managing scenery. // // Written by Curtis Olson, started May 1997. // // Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef _SCENERY_HXX #define _SCENERY_HXX #ifndef __cplusplus # error This library requires C++ #endif #include #include #include #include #include #include #include #include SG_USING_STD(list); class SGMaterial; // Define a structure containing global scenery parameters class FGScenery : public SGSubsystem { // center of current scenery chunk SGVec3d center; // FIXME this should be a views property // angle of sun relative to current local horizontal double sun_angle; // SSG scene graph osg::ref_ptr scene_graph; osg::ref_ptr terrain_branch; osg::ref_ptr gnd_lights_root; osg::ref_ptr vasi_lights_root; osg::ref_ptr rwy_lights_root; osg::ref_ptr taxi_lights_root; osg::ref_ptr models_branch; osg::ref_ptr aircraft_branch; // list of all placement transform, used to move the scenery center on the fly. typedef list > placement_list_type; placement_list_type _placement_list; public: FGScenery(); ~FGScenery(); // Implementation of SGSubsystem. void init (); void bind (); void unbind (); void update (double dt); /// Compute the elevation of the scenery at geodetic latitude lat, /// geodetic longitude lon and not higher than max_alt. /// If the exact flag is set to true, the scenery center is moved to /// gain a higher accuracy of that query. The center is restored past /// that to the original value. /// The altitude hit is returned in the alt argument. /// The method returns true if the scenery is available for the given /// lat/lon pair. If there is no scenery for that point, the altitude /// value is undefined. /// All values are meant to be in meters or degrees. bool get_elevation_m(double lat, double lon, double max_alt, double& alt, const SGMaterial** material, bool exact = false); /// Compute the elevation of the scenery beow the cartesian point pos. /// you the returned scenery altitude is not higher than the position /// pos plus an ofset given with max_altoff. /// If the exact flag is set to true, the scenery center is moved to /// gain a higher accuracy of that query. The center is restored past /// that to the original value. /// The altitude hit is returned in the alt argument. /// The method returns true if the scenery is available for the given /// lat/lon pair. If there is no scenery for that point, the altitude /// value is undefined. /// All values are meant to be in meters. bool get_cart_elevation_m(const SGVec3d& pos, double max_altoff, double& radius, const SGMaterial** material, bool exact = false); /// Compute the nearest intersection point of the line starting from /// start going in direction dir with the terrain. /// The input and output values should be in cartesian coordinates in the /// usual earth centered wgs84 coordiante system. Units are meters. /// On success, true is returned. bool get_cart_ground_intersection(const SGVec3d& start, const SGVec3d& dir, SGVec3d& nearestHit, bool exact = false); const SGVec3d& get_center() const { return center; } void set_center( const SGVec3d& p ); osg::Group *get_scene_graph () const { return scene_graph.get(); } inline void set_scene_graph (osg::Group * s) { scene_graph = s; } osg::Group *get_terrain_branch () const { return terrain_branch.get(); } inline void set_terrain_branch (osg::Group * t) { terrain_branch = t; } inline osg::Group *get_gnd_lights_root () const { return gnd_lights_root.get(); } inline void set_gnd_lights_root (osg::Group *r) { gnd_lights_root = r; } inline osg::Group *get_vasi_lights_root () const { return vasi_lights_root.get(); } inline void set_vasi_lights_root (osg::Group *r) { vasi_lights_root = r; } inline osg::Group *get_rwy_lights_root () const { return rwy_lights_root.get(); } inline void set_rwy_lights_root (osg::Group *r) { rwy_lights_root = r; } inline osg::Group *get_taxi_lights_root () const { return taxi_lights_root.get(); } inline void set_taxi_lights_root (osg::Group *r) { taxi_lights_root = r; } inline osg::Group *get_models_branch () const { return models_branch.get(); } inline void set_models_branch (osg::Group *t) { models_branch = t; } inline osg::Group *get_aircraft_branch () const { return aircraft_branch.get(); } inline void set_aircraft_branch (osg::Group *t) { aircraft_branch = t; } void register_placement_transform(SGPlacementTransform *trans); void unregister_placement_transform(SGPlacementTransform *trans); }; #endif // _SCENERY_HXX