// FGAIPlane - abstract base class for an AI plane // // Written by David Luff, started 2002. // // Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #include
#include
#include #include #include #include #include SG_USING_STD(string); #include "AIPlane.hxx" #include "ATCdisplay.hxx" FGAIPlane::FGAIPlane() { leg = LEG_UNKNOWN; tuned_station = NULL; pending_transmission = ""; _timeout = 0; _pending = false; _callback = NULL; _transmit = false; _transmitting = false; voice = false; playing = false; voiceOK = false; vPtr = NULL; } FGAIPlane::~FGAIPlane() { } void FGAIPlane::Update(double dt) { if(_pending) { if(tuned_station) { if(tuned_station->FreqClear()) { _pending = false; _transmit = true; _transmitting = false; } else { if(_timeout > 0.0) { // allows count down to be avoided by initially setting it to zero _timeout -= dt; if(_timeout <= 0.0) { _timeout = 0.0; _pending = false; // timed out - don't render. } } } } else { // Not tuned to ATC - Just go ahead and transmit _pending = false; _transmit = true; _transmitting = false; } } // This turns on rendering if on the same freq as the user // TODO - turn it off if user switches to another freq - keep track of where in message we are etc. if(_transmit) { double user_freq0 = fgGetDouble("/radios/comm[0]/frequencies/selected-mhz"); //comm1 is not used yet. _counter = 0.0; _max_count = 5.0; // FIXME - hardwired length of message - need to calculate it! if(freq == user_freq0) { //cout << "Transmitting..." << endl; // we are on the same frequency, so check distance to the user plane if(1) { // For now assume in range !!! // TODO - implement range checking Render(plane.callsign, false); _transmit = false; _transmitting = true; } } } else if(_transmitting) { if(_counter >= _max_count) { NoRender(plane.callsign); _transmitting = false; } _counter += dt; } } void FGAIPlane::Bank(double angle) { // This *should* bank us smoothly to any angle if(fabs(roll - angle) > 0.6) { roll -= ((roll - angle)/fabs(roll - angle)); } } // Duplication of Bank(0.0) really - should I cut this? void FGAIPlane::LevelWings(void) { // bring the plane back to level smoothly (this should work to come out of either bank) if(fabs(roll) > 0.6) { roll -= (roll/fabs(roll)); } } void FGAIPlane::Transmit(ai_plane_callback_t callback) { SG_LOG(SG_ATC, SG_INFO, "Transmit called for plane " << plane.callsign << ", msg = " << pending_transmission); _pending = true; _callback = callback; _timeout = 0.0; } void FGAIPlane::Transmit(double timeout, ai_plane_callback_t callback) { SG_LOG(SG_ATC, SG_INFO, "Timed transmit called for plane " << plane.callsign << ", msg = " << pending_transmission); _pending = true; _callback = callback; _timeout = timeout; } void FGAIPlane::ImmediateTransmit(ai_plane_callback_t callback) { Render(plane.callsign, false); if(_callback) { (*_callback)(); } } // Render a transmission // Outputs the transmission either on screen or as audio depending on user preference // The refname is a string to identify this sample to the sound manager // The repeating flag indicates whether the message should be repeated continuously or played once. void FGAIPlane::Render(string refname, bool repeating) { #ifdef ENABLE_AUDIO_SUPPORT voice = (voiceOK && fgGetBool("/sim/sound/audible") && fgGetBool("/sim/sound/voice")); if(voice) { int len; unsigned char* buf = vPtr->WriteMessage((char*)pending_transmission.c_str(), len, voice); if(voice) { SGSimpleSound* simple = new SGSimpleSound(buf, len); // TODO - at the moment the volume is always set off comm1 // and can't be changed after the transmission has started. simple->set_volume(5.0 * fgGetDouble("/radios/comm[0]/volume")); globals->get_soundmgr()->add(simple, refname); if(repeating) { globals->get_soundmgr()->play_looped(refname); } else { globals->get_soundmgr()->play_once(refname); } } delete[] buf; } #endif // ENABLE_AUDIO_SUPPORT if(!voice) { // first rip the underscores and the pause hints out of the string - these are for the convienience of the voice parser for(unsigned int i = 0; i < pending_transmission.length(); ++i) { if((pending_transmission.substr(i,1) == "_") || (pending_transmission.substr(i,1) == "/")) { pending_transmission[i] = ' '; } } globals->get_ATC_display()->RegisterSingleMessage(pending_transmission, 0.0); } playing = true; } // Cease rendering a transmission. void FGAIPlane::NoRender(string refname) { if(playing) { if(voice) { #ifdef ENABLE_AUDIO_SUPPORT globals->get_soundmgr()->stop(refname); globals->get_soundmgr()->remove(refname); #endif } else { globals->get_ATC_display()->CancelRepeatingMessage(); } playing = false; } } /* */ void FGAIPlane::RegisterTransmission(int code) { } // Return what type of landing we're doing on this circuit LandingType FGAIPlane::GetLandingOption() { return(FULL_STOP); } ostream& operator << (ostream& os, PatternLeg pl) { switch(pl) { case(TAKEOFF_ROLL): return(os << "TAKEOFF ROLL"); case(CLIMBOUT): return(os << "CLIMBOUT"); case(TURN1): return(os << "TURN1"); case(CROSSWIND): return(os << "CROSSWIND"); case(TURN2): return(os << "TURN2"); case(DOWNWIND): return(os << "DOWNWIND"); case(TURN3): return(os << "TURN3"); case(BASE): return(os << "BASE"); case(TURN4): return(os << "TURN4"); case(FINAL): return(os << "FINAL"); case(LANDING_ROLL): return(os << "LANDING ROLL"); case(LEG_UNKNOWN): return(os << "UNKNOWN"); } return(os << "ERROR - Unknown switch in PatternLeg operator << "); } ostream& operator << (ostream& os, LandingType lt) { switch(lt) { case(FULL_STOP): return(os << "FULL STOP"); case(STOP_AND_GO): return(os << "STOP AND GO"); case(TOUCH_AND_GO): return(os << "TOUCH AND GO"); case(AIP_LT_UNKNOWN): return(os << "UNKNOWN"); } return(os << "ERROR - Unknown switch in LandingType operator << "); }