// do some test relating to the concept of "up" #include #include STL_IOSTREAM #include #include #include int main() { // for each lat/lon given in goedetic coordinates, calculate // geocentric coordinates, cartesian coordinates, the local "up" // vector (based on original geodetic lat/lon), as well as the "Z" // intercept (for which 0 = center of earth) double lon = 0; double alt = 0; for ( double lat = 0; lat <= 90; lat += 5.0 ) { cout << "lon = " << lon << " geod lat = " << lat; double sl_radius, lat_geoc; sgGeodToGeoc( lat * DEG_TO_RAD, alt, &sl_radius, &lat_geoc ); cout << " geoc lat = " << lat_geoc * RAD_TO_DEG << endl; Point3D pgd( lon * DEG_TO_RAD, lat * DEG_TO_RAD, 0.0 ); Point3D pc = sgGeodToCart( pgd ); cout << " cartesian = " << pc << endl; sgdMat4 GEOD_UP; sgdVec3 geod_up; sgdMakeRotMat4( GEOD_UP, lon, 0.0, -lat ); sgdSetVec3( geod_up, GEOD_UP[0][0], GEOD_UP[0][1], GEOD_UP[0][2] ); cout << " geod up = " << geod_up[0] << ", " << geod_up[1] << ", " << geod_up[2] << endl; sgdMat4 GEOC_UP; sgdVec3 geoc_up; sgdMakeRotMat4( GEOC_UP, lon, 0.0, -lat_geoc * RAD_TO_DEG ); sgdSetVec3( geoc_up, GEOC_UP[0][0], GEOC_UP[0][1], GEOC_UP[0][2] ); cout << " geoc up = " << geoc_up[0] << ", " << geoc_up[1] << ", " << geoc_up[2] << endl; double slope = geod_up[2] / geod_up[0]; double intercept = pc.z() - slope * pc.x(); cout << " Z intercept (based on geodetic up) = " << intercept << endl; slope = geoc_up[2] / geoc_up[0]; intercept = pc.z() - slope * pc.x(); cout << " Z intercept (based on geocentric up) = " << intercept << endl; } return 0; }