/******************************************************************************* Header: FGInitialCondition.cpp Author: Tony Peden Date started: 7/1/99 ------------- Copyright (C) 1999 Anthony K. Peden (apeden@earthlink.net) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 7/1/99 TP Created FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- The purpose of this class is to take a set of initial conditions and provide a kinematically consistent set of body axis velocity components, euler angles, and altitude. This class does not attempt to trim the model i.e. the sim will most likely start in a very dynamic state (unless, of course, you have chosen your IC's wisely) even after setting it up with this class. CAVEAT: This class makes use of alpha=theta-gamma. This means that setting any of the three with this class is only valid for steady state (all accels zero) and zero pitch rate. One example where this would produce invalid results is setting up for a trim in a pull-up or pushover (both have nonzero pitch rate). Maybe someday... ******************************************************************************** INCLUDES *******************************************************************************/ #include "FGInitialCondition.h" #include "FGFDMExec.h" #include "FGState.h" #include "FGAtmosphere.h" #include "FGFCS.h" #include "FGAircraft.h" #include "FGTranslation.h" #include "FGRotation.h" #include "FGPosition.h" #include "FGAuxiliary.h" #include "FGOutput.h" #include "FGDefs.h" FGInitialCondition::FGInitialCondition(FGFDMExec *fdmex) { vt=vc=0; mach=0; alpha=beta=gamma=0; theta=phi=psi=0; altitude=hdot=0; latitude=longitude=0; atm=fdmex->GetAtmosphere(); } FGInitialCondition::~FGInitialCondition(void) {}; /* void FGInitialCondition::SetVcalibratedKtsIC(float tt) { vc=tt*KTSTOFPS; vt=sqrt(atm->GetDensity(0)/atm->GetDensity(altitude)*vc*vc); //mach=vt*sqrt(SHRATIO*Reng*atm->GetTemperature(altitude)); } */ void FGInitialCondition::SetVtrueKtsIC(float tt) { vt=tt*KTSTOFPS; //vc=sqrt(atm->GetDensity(altitude)/atm->GetDensity(0)*vt*vt); //mach=vt*sqrt(SHRATIO*Reng*atm->GetTemperature(altitude)); } /* void FGInitialCondition::SetMachIC(float tt) { mach=tt; vt=mach*sqrt(SHRATIO*Reng*atm->GetTemperature(altitude)); //vc=sqrt(atm->GetDensity(altitude)/atm->GetDensity(0)*vt*vt); } */ void FGInitialCondition::SetAltitudeFtIC(float tt) { altitude=tt; //mach=vt/sqrt(SHRATIO*Reng*atm->GetTemperature(altitude)); //vc=sqrt(atm->GetDensity(altitude)/atm->GetDensity(0)*vt*vt); } void FGInitialCondition::SetFlightPathAngleDegIC(float tt) { gamma=tt*DEGTORAD; theta=alpha+gamma; } void FGInitialCondition::SetAlphaDegIC(float tt) { alpha=tt*DEGTORAD; theta=alpha+gamma; } void FGInitialCondition::SetBetaDegIC(float tt) { beta=tt*DEGTORAD; } void FGInitialCondition::SetRollAngleDegIC(float tt) { phi=tt*DEGTORAD; } void FGInitialCondition::SetPitchAngleDegIC(float tt) { theta=tt*DEGTORAD; alpha=theta-gamma; } void FGInitialCondition::SetHeadingDegIC(float tt) { psi=tt*DEGTORAD; } void FGInitialCondition::SetLatitudeDegIC(float tt) { latitude=tt*DEGTORAD; } void FGInitialCondition::SetLongitudeDegIC(float tt) { longitude=tt*DEGTORAD; } float FGInitialCondition::GetUBodyFpsIC(void) { return vt*cos(alpha)*cos(beta); } float FGInitialCondition::GetVBodyFpsIC(void) { return vt*sin(beta); } float FGInitialCondition::GetWBodyFpsIC(void) { return vt*sin(alpha)*cos(beta); } float FGInitialCondition::GetThetaRadIC(void) { return theta; } float FGInitialCondition::GetPhiRadIC(void) { return phi; } float FGInitialCondition::GetPsiRadIC(void) { return psi; } float FGInitialCondition::GetLatitudeRadIC(void) { return latitude; } float FGInitialCondition::GetLongitudeRadIC(void) { return longitude; } float FGInitialCondition::GetAltitudeFtIC(void) { return altitude; }