#include "Math.hpp" #include "Atmosphere.hpp" namespace yasim { // Copied from McCormick, who got it from "The ARDC Model Atmosphere" // Note that there's an error in the text in the first entry, // McCormick lists 299.16/101325/1.22500, but those don't agree with // R=287. I chose to correct the temperature to 288.20, since 79F is // pretty hot for a "standard" atmosphere. // meters kelvin Pa kg/m^3 float Atmosphere::data[][4] = {{ 0.0f, 288.20f, 101325.0f, 1.22500f }, { 900.0f, 282.31f, 90971.0f, 1.12260f }, { 1800.0f, 276.46f, 81494.0f, 1.02690f }, { 2700.0f, 270.62f, 72835.0f, 0.93765f }, { 3600.0f, 264.77f, 64939.0f, 0.85445f }, { 4500.0f, 258.93f, 57752.0f, 0.77704f }, { 5400.0f, 253.09f, 51226.0f, 0.70513f }, { 6300.0f, 247.25f, 45311.0f, 0.63845f }, { 7200.0f, 241.41f, 39963.0f, 0.57671f }, { 8100.0f, 235.58f, 35140.0f, 0.51967f }, { 9000.0f, 229.74f, 30800.0f, 0.46706f }, { 9900.0f, 223.91f, 26906.0f, 0.41864f }, { 10800.0f, 218.08f, 23422.0f, 0.37417f }, { 11700.0f, 216.66f, 20335.0f, 0.32699f }, { 12600.0f, 216.66f, 17654.0f, 0.28388f }, { 13500.0f, 216.66f, 15327.0f, 0.24646f }, { 14400.0f, 216.66f, 13308.0f, 0.21399f }, { 15300.0f, 216.66f, 11555.0f, 0.18580f }, { 16200.0f, 216.66f, 10033.0f, 0.16133f }, { 17100.0f, 216.66f, 8712.0f, 0.14009f }, { 18000.0f, 216.66f, 7565.0f, 0.12165f }, { 18900.0f, 216.66f, 6570.0f, 0.10564f }}; // Universal gas constant for air, in SI units. P = R * rho * T. // P in pascals (N/m^2), rho is kg/m^3, T in kelvin. const float R = 287.1f; // Specific heat ratio for air, at "low" temperatures. const float GAMMA = 1.4f; float Atmosphere::getStdTemperature(float alt) { return getRecord(alt, 1); } float Atmosphere::getStdPressure(float alt) { return getRecord(alt, 2); } float Atmosphere::getStdDensity(float alt) { return getRecord(alt, 3); } float Atmosphere::calcVEAS(float spd, float pressure, float temp, float density) { static float rho0 = getStdDensity(0); float densityRatio = density / rho0; return spd * Math::sqrt(densityRatio); } float Atmosphere::calcVCAS(float spd, float pressure, float temp) { // Stolen shamelessly from JSBSim. Constants that appear: // 2/5 == gamma-1 // 5/12 == 1/(gamma+1) // 4/5 == 2*(gamma-1) // 14/5 == 2*gamma // 28/5 == 4*gamma // 144/25 == (gamma+1)^2 float m2 = calcMach(spd, temp); m2 = m2*m2; // mach^2 float cp; // pressure coefficient if(m2 < 1) { // (1+(mach^2)/5)^(gamma/(gamma-1)) cp = Math::pow(1+0.2*m2, 3.5); } else { float tmp0 = ((144.0f/25.0f) * m2) / (28.0f/5.0f*m2 - 4.0f/5.0f); float tmp1 = ((14.0f/5.0f) * m2 - (2.0f/5.0f)) * (5.0f/12.0f); cp = Math::pow(tmp0, 3.5) * tmp1; } // Conditions at sea level float p0 = getStdPressure(0); float rho0 = getStdDensity(0); float tmp = Math::pow((pressure/p0)*(cp-1) + 1, (2/7.)); return Math::sqrt((7*p0/rho0)*(tmp-1)); } float Atmosphere::calcStdDensity(float pressure, float temp) { return pressure / (R * temp); } float Atmosphere::calcMach(float spd, float temp) { return spd / Math::sqrt(GAMMA * R * temp); } float Atmosphere::spdFromMach(float mach, float temp) { return mach * Math::sqrt(GAMMA * R * temp); } float Atmosphere::spdFromVCAS(float vcas, float pressure, float temp) { // FIXME: does not account for supersonic float p0 = getStdPressure(0); float rho0 = getStdDensity(0); float tmp = (vcas*vcas)/(7*p0/rho0) + 1; float cp = ((Math::pow(tmp,(7/2.))-1)/(pressure/p0)) + 1; float m2 = (Math::pow(cp,(1/3.5))-1)/0.2; float vtas= spdFromMach(Math::sqrt(m2), temp); return vtas; } void Atmosphere::calcStaticAir(float p0, float t0, float d0, float v, float* pOut, float* tOut, float* dOut) { const static float C0 = ((GAMMA-1)/(2*R*GAMMA)); const static float C1 = 1/(GAMMA-1); *tOut = t0 + (v*v) * C0; *dOut = d0 * Math::pow(*tOut / t0, C1); *pOut = (*dOut) * R * (*tOut); } float Atmosphere::getRecord(float alt, int recNum) { int hi = (sizeof(data) / (4*sizeof(float))) - 1; int lo = 0; // safety valve, clamp to the edges of the table if(alt < data[0][0]) hi=1; else if(alt > data[hi][0]) lo = hi-1; // binary search while(1) { if(hi-lo == 1) break; int mid = (hi+lo)>>1; if(alt < data[mid][0]) hi = mid; else lo = mid; } // interpolate float frac = (alt - data[lo][0])/(data[hi][0] - data[lo][0]); float a = data[lo][recNum]; float b = data[hi][recNum]; return a + frac * (b-a); } }; // namespace yasim