// dynamics.cxx - Code to manage the higher order airport ground activities // Written by Durk Talsma, started December 2004. // // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include #include #include #include #include #include #include
#include
#include #include #include using std::string; using std::vector; using std::sort; using std::random_shuffle; #include "simple.hxx" #include "dynamics.hxx" FGAirportDynamics::FGAirportDynamics(FGAirport* ap) : _ap(ap), rwyPrefs(ap) { lastUpdate = 0; for (int i = 0; i < 10; i++) { //avWindHeading [i] = 0; //avWindSpeed [i] = 0; } } // Note that the ground network should also be copied FGAirportDynamics::FGAirportDynamics(const FGAirportDynamics& other) : rwyPrefs(other.rwyPrefs) { for (FGParkingVecConstIterator ip= other.parkings.begin(); ip != other.parkings.end(); ip++) parkings.push_back(*(ip)); // rwyPrefs = other.rwyPrefs; lastUpdate = other.lastUpdate; stringVecConstIterator il; for (il = other.landing.begin(); il != other.landing.end(); il++) landing.push_back(*il); for (il = other.takeoff.begin(); il != other.takeoff.end(); il++) takeoff.push_back(*il); lastUpdate = other.lastUpdate; for (int i = 0; i < 10; i++) { //avWindHeading [i] = other.avWindHeading[i]; //avWindSpeed [i] = other.avWindSpeed [i]; } } // Destructor FGAirportDynamics::~FGAirportDynamics() { } // Initialization required after XMLRead void FGAirportDynamics::init() { // This may seem a bit weird to first randomly shuffle the parkings // and then sort them again. However, parkings are sorted here by ascending // radius. Since many parkings have similar radii, with each radius class they will // still be allocated relatively systematically. Randomizing prior to sorting will // prevent any initial orderings to be destroyed, leading (hopefully) to a more // naturalistic gate assignment. random_shuffle(parkings.begin(), parkings.end()); sort(parkings.begin(), parkings.end()); // add the gate positions to the ground network. groundNetwork.addNodes(&parkings); groundNetwork.init(); groundNetwork.setTowerController(&towerController); groundNetwork.setParent(_ap); } bool FGAirportDynamics::getAvailableParking(double *lat, double *lon, double *heading, int *gateId, double rad, const string &flType, const string &acType, const string &airline) { bool found = false; bool available = false; //string gateType; FGParkingVecIterator i; // if (flType == "cargo") // { // gateType = "RAMP_CARGO"; // } // else if (flType == "ga") // { // gateType = "RAMP_GA"; // } // else gateType = "GATE"; if (parkings.begin() == parkings.end()) { //cerr << "Could not find parking spot at " << _ap->getId() << endl; *lat = _ap->getLatitude(); *lon = _ap->getLongitude(); *heading = 0; found = true; } else { // First try finding a parking with a designated airline code for (i = parkings.begin(); !(i == parkings.end() || found); i++) { //cerr << "Gate Id: " << i->getIndex() // << " Type : " << i->getType() // << " Codes : " << i->getCodes() // << " Radius: " << i->getRadius() // << " Name : " << i->getName() // << " Available: " << i->isAvailable() << endl; available = true; // Taken by another aircraft if (!(i->isAvailable())) { available = false; continue; } // No airline codes, so skip if (i->getCodes().empty()) { available = false; continue; } else // Airline code doesn't match { //cerr << "Code = " << airline << ": Codes " << i->getCodes(); if (i->getCodes().find(airline, 0) == string::npos) { available = false; //cerr << "Unavailable" << endl; continue; } else { //cerr << "Available" << endl; } } // Type doesn't match if (i->getType() != flType) { available = false; continue; } // too small if (i->getRadius() < rad) { available = false; continue; } if (available) { *lat = i->getLatitude (); *lon = i->getLongitude(); *heading = i->getHeading (); *gateId = i->getIndex (); i->setAvailable(false); found = true; } } // then try again for those without codes. for (i = parkings.begin(); !(i == parkings.end() || found); i++) { available = true; if (!(i->isAvailable())) { available = false; continue; } if (!(i->getCodes().empty())) { if ((i->getCodes().find(airline,0) == string::npos)) { available = false; continue; } } if (i->getType() != flType) { available = false; continue; } if (i->getRadius() < rad) { available = false; continue; } if (available) { *lat = i->getLatitude (); *lon = i->getLongitude(); *heading = i->getHeading (); *gateId = i->getIndex (); i->setAvailable(false); found = true; } } // And finally once more if that didn't work. Now ignore the airline codes, as a last resort for (i = parkings.begin(); !(i == parkings.end() || found); i++) { available = true; if (!(i->isAvailable())) { available = false; continue; } if (i->getType() != flType) { available = false; continue; } if (i->getRadius() < rad) { available = false; continue; } if (available) { *lat = i->getLatitude (); *lon = i->getLongitude(); *heading = i->getHeading (); *gateId = i->getIndex (); i->setAvailable(false); found = true; } } } if (!found) { //cerr << "Traffic overflow at" << _ap->getId() // << ". flType = " << flType // << ". airline = " << airline // << " Radius = " <getLatitude(); *lon = _ap->getLongitude(); *heading = 0; *gateId = -1; //exit(1); } return found; } void FGAirportDynamics::getParking (int id, double *lat, double* lon, double *heading) { if (id < 0) { *lat = _ap->getLatitude(); *lon = _ap->getLongitude(); *heading = 0; } else { FGParkingVecIterator i = parkings.begin(); for (i = parkings.begin(); i != parkings.end(); i++) { if (id == i->getIndex()) { *lat = i->getLatitude(); *lon = i->getLongitude(); *heading = i->getHeading(); } } } } FGParking *FGAirportDynamics::getParking(int id) { FGParkingVecIterator i = parkings.begin(); for (i = parkings.begin(); i != parkings.end(); i++) { if (id == i->getIndex()) { return &(*i); } } return 0; } string FGAirportDynamics::getParkingName(int id) { FGParkingVecIterator i = parkings.begin(); for (i = parkings.begin(); i != parkings.end(); i++) { if (id == i->getIndex()) { return i->getName(); } } return string("overflow"); } void FGAirportDynamics::releaseParking(int id) { if (id >= 0) { FGParkingVecIterator i = parkings.begin(); for (i = parkings.begin(); i != parkings.end(); i++) { if (id == i->getIndex()) { i -> setAvailable(true); } } } } void FGAirportDynamics::setRwyUse(const FGRunwayPreference& ref) { rwyPrefs = ref; //cerr << "Exiting due to not implemented yet" << endl; //exit(1); } void FGAirportDynamics::getActiveRunway(const string &trafficType, int action, string &runway) { double windSpeed; double windHeading; double maxTail; double maxCross; string name; string type; if (!(rwyPrefs.available())) { runway = chooseRunwayFallback(); return; // generic fall back goes here } else { RunwayGroup *currRunwayGroup = 0; int nrActiveRunways = 0; time_t dayStart = fgGetLong("/sim/time/utc/day-seconds"); if ((abs((long)(dayStart - lastUpdate)) > 600) || trafficType != prevTrafficType) { landing.clear(); takeoff.clear(); lastUpdate = dayStart; prevTrafficType = trafficType; FGEnvironment stationweather = ((FGEnvironmentMgr *) globals->get_subsystem("environment")) ->getEnvironment(getLatitude(), getLongitude(), getElevation()); windSpeed = stationweather.get_wind_speed_kt(); windHeading = stationweather.get_wind_from_heading_deg(); string scheduleName; //cerr << "finding active Runway for" << _ap->getId() << endl; //cerr << "Nr of seconds since day start << " << dayStart << endl; ScheduleTime *currSched; //cerr << "A"<< endl; currSched = rwyPrefs.getSchedule(trafficType.c_str()); if (!(currSched)) return; //cerr << "B"<< endl; scheduleName = currSched->getName(dayStart); maxTail = currSched->getTailWind (); maxCross = currSched->getCrossWind (); //cerr << "SChedule anme = " << scheduleName << endl; if (scheduleName.empty()) return; //cerr << "C"<< endl; currRunwayGroup = rwyPrefs.getGroup(scheduleName); //cerr << "D"<< endl; if (!(currRunwayGroup)) return; nrActiveRunways = currRunwayGroup->getNrActiveRunways(); // Keep a history of the currently active runways, to ensure // that an already established selection of runways will not // be overridden once a more preferred selection becomes // available as that can lead to random runway swapping. if (trafficType == "com") { currentlyActive = &comActive; } else if (trafficType == "gen") { currentlyActive = &genActive; } else if (trafficType == "mil") { currentlyActive = &milActive; } else if (trafficType == "ul") { currentlyActive = &ulActive; } // currRunwayGroup->setActive(_ap->getId(), windSpeed, windHeading, maxTail, maxCross, currentlyActive); // Note that I SHOULD keep multiple lists in memory, one for // general aviation, one for commercial and one for military // traffic. currentlyActive->clear(); nrActiveRunways = currRunwayGroup->getNrActiveRunways(); //cerr << "Choosing runway for " << trafficType << endl; for (int i = 0; i < nrActiveRunways; i++) { type = "unknown"; // initialize to something other than landing or takeoff currRunwayGroup->getActive(i, name, type); if (type == "landing") { landing.push_back(name); currentlyActive->push_back(name); //cerr << "Landing " << name << endl; } if (type == "takeoff") { takeoff.push_back(name); currentlyActive->push_back(name); //cerr << "takeoff " << name << endl; } } //cerr << endl; } if (action == 1) // takeoff { int nr = takeoff.size(); if (nr) { // Note that the randomization below, is just a placeholder to choose between // multiple active runways for this action. This should be // under ATC control. runway = takeoff[(rand() % nr)]; } else { // Fallback runway = chooseRunwayFallback(); } } if (action == 2) // landing { int nr = landing.size(); if (nr) { runway = landing[(rand() % nr)]; } else { //fallback runway = chooseRunwayFallback(); } } //runway = globals->get_runways()->search(_ap->getId(), int(windHeading)); //cerr << "Seleceted runway: " << runway << endl; } } string FGAirportDynamics::chooseRunwayFallback() { FGEnvironment stationweather = ((FGEnvironmentMgr *) globals->get_subsystem("environment")) ->getEnvironment(getLatitude(), getLongitude(), getElevation()); double windSpeed = stationweather.get_wind_speed_kt(); double windHeading = stationweather.get_wind_from_heading_deg(); if (windSpeed == 0) { windHeading = 270; // This forces West-facing rwys to be used in no-wind situations //which is consistent with Flightgear's initial setup. } return globals->get_runways()->search(_ap->getId(), int(windHeading)); } void FGAirportDynamics::addParking(FGParking& park) { parkings.push_back(park); } double FGAirportDynamics::getLatitude() const { return _ap->getLatitude(); } double FGAirportDynamics::getLongitude() const { return _ap->getLongitude(); } double FGAirportDynamics::getElevation() const { return _ap->getElevation(); } const string& FGAirportDynamics::getId() const { return _ap->getId(); }