/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGEngine.h Author: Jon S. Berndt Date started: 01/21/99 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- Based on Flightgear code, which is based on LaRCSim. This class simulates a generic engine. HISTORY -------------------------------------------------------------------------------- 01/21/99 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGENGINE_H #define FGENGINE_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifdef FGFS # include # include STL_STRING SG_USING_STD(string); # ifdef SG_HAVE_STD_INCLUDES # include # else # include # endif #else # include # include #endif #include "FGJSBBase.h" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEFINITIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #define ID_ENGINE "$Id$" using std::string; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FORWARD DECLARATIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGFDMExec; class FGState; class FGAtmosphere; class FGFCS; class FGAircraft; class FGTranslation; class FGRotation; class FGPropulsion; class FGPosition; class FGAuxiliary; class FGOutput; using std::vector; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs] %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DOCUMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /** Base class for all engines. This base class contains methods and members common to all engines, such as logic to drain fuel from the appropriate tank, etc. @author Jon S. Berndt @version $Id$ */ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGEngine : public FGJSBBase { public: FGEngine(FGFDMExec* exec); virtual ~FGEngine(); enum EngineType {etUnknown, etRocket, etPiston, etTurboProp, etTurboJet, etTurboShaft}; virtual float GetThrottleMin(void) { return MinThrottle; } virtual float GetThrottleMax(void) { return MaxThrottle; } float GetThrottle(void) { return Throttle; } float GetMixture(void) { return Mixture; } int GetMagnetos(void) { return Magnetos; } bool GetStarter(void) { return Starter; } float GetThrust(void) { return Thrust; } bool GetStarved(void) { return Starved; } bool GetFlameout(void) { return Flameout; } bool GetRunning(void) { return Running; } bool GetCranking(void) { return Cranking; } int GetType(void) { return Type; } string GetName(void) { return Name; } virtual float getManifoldPressure_inHg () const { return ManifoldPressure_inHg; } virtual float getExhaustGasTemp_degF () const { return (ExhaustGasTemp_degK - 273) * (9.0 / 5.0) + 32.0; } virtual float getCylinderHeadTemp_degF () const { return (CylinderHeadTemp_degK - 273) * (9.0 / 5.0) + 32.0; } virtual float getOilPressure_psi () const { return OilPressure_psi; } virtual float getOilTemp_degF () const { return (OilTemp_degK - 273.0) * (9.0 / 5.0) + 32.0; } void SetStarved(bool tt) {Starved = tt;} void SetStarved(void) {Starved = true;} void SetRunning(bool bb) { Running=bb; } void SetName(string name) {Name = name;} void AddFeedTank(int tkID); void SetMagnetos(int m) { Magnetos = m; } void SetStarter(bool s) { Starter = s;} /** Calculates the thrust of the engine, and other engine functions. @param PowerRequired this is the power required to run the thrusting device such as a propeller. This resisting effect must be provided to the engine model. @return Thrust in pounds */ virtual float Calculate(float PowerRequired) {return 0.0;}; /** Reduces the fuel in the active tanks by the amount required. This function should be called from within the derived class' Calculate() function before any other calculations are done. This base class method removes fuel from the fuel tanks as appropriate, and sets the starved flag if necessary. */ void ConsumeFuel(void); /** The fuel need is calculated based on power levels and flow rate for that power level. It is also turned from a rate into an actual amount (pounds) by multiplying it by the delta T and the rate. @return Total fuel requirement for this engine in pounds. */ float CalcFuelNeed(void); /** The oxidizer need is calculated based on power levels and flow rate for that power level. It is also turned from a rate into an actual amount (pounds) by multiplying it by the delta T and the rate. @return Total oxidizer requirement for this engine in pounds. */ float CalcOxidizerNeed(void); /// Sets engine placement information void SetPlacement(float x, float y, float z, float pitch, float yaw); virtual float GetPowerAvailable(void) {return 0.0;}; bool GetTrimMode(void) {return TrimMode;} void SetTrimMode(bool state) {TrimMode = state;} protected: string Name; EngineType Type; float X, Y, Z; float EnginePitch; float EngineYaw; float SLFuelFlowMax; float SLOxiFlowMax; float MaxThrottle; float MinThrottle; float Thrust; float Throttle; float Mixture; int Magnetos; bool Starter; float FuelNeed, OxidizerNeed; bool Starved; bool Flameout; bool Running; bool Cranking; float PctPower; int EngineNumber; bool TrimMode; float ManifoldPressure_inHg; float ExhaustGasTemp_degK; float CylinderHeadTemp_degK; float OilPressure_psi; float OilTemp_degK; FGFDMExec* FDMExec; FGState* State; FGAtmosphere* Atmosphere; FGFCS* FCS; FGPropulsion* Propulsion; FGAircraft* Aircraft; FGTranslation* Translation; FGRotation* Rotation; FGPosition* Position; FGAuxiliary* Auxiliary; FGOutput* Output; vector SourceTanks; void Debug(void); }; #include "FGState.h" #include "FGFDMExec.h" #include "FGAtmosphere.h" #include "FGFCS.h" #include "FGAircraft.h" #include "FGTranslation.h" #include "FGRotation.h" #include "FGPropulsion.h" #include "FGPosition.h" #include "FGAuxiliary.h" #include "FGOutput.h" #include "FGDefs.h" //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #endif