/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGAircraft.cpp Author: Jon S. Berndt Date started: 12/12/98 Purpose: Encapsulates an aircraft Called by: FGFDMExec ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- Models the aircraft reactions and forces. This class is instantiated by the FGFDMExec class and scheduled as an FDM entry. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include #include #include #include #include "FGAircraft.h" #include "FGMassBalance.h" #include "FGInertial.h" #include "FGGroundReactions.h" #include "FGExternalReactions.h" #include "FGBuoyantForces.h" #include "FGAerodynamics.h" #include "FGFDMExec.h" #include "FGPropagate.h" #include "FGPropulsion.h" #include "input_output/FGPropertyManager.h" using namespace std; namespace JSBSim { /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEFINITIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GLOBAL DATA %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ static const char *IdSrc = "$Id: FGAircraft.cpp,v 1.30 2010/11/29 12:33:57 jberndt Exp $"; static const char *IdHdr = ID_AIRCRAFT; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGAircraft::FGAircraft(FGFDMExec* fdmex) : FGModel(fdmex) { Name = "FGAircraft"; WingSpan = 0.0; HTailArea = VTailArea = 0.0; HTailArm = VTailArm = 0.0; lbarh = lbarv = 0.0; vbarh = vbarv = 0.0; WingIncidence = 0.0; HoldDown = 0; bind(); Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGAircraft::~FGAircraft() { Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGAircraft::InitModel(void) { if (!FGModel::InitModel()) return false; return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGAircraft::Run(void) { if (FGModel::Run()) return true; if (FDMExec->Holding()) return false; RunPreFunctions(); vForces.InitMatrix(); if (!HoldDown) { vForces += FDMExec->GetAerodynamics()->GetForces(); vForces += FDMExec->GetPropulsion()->GetForces(); vForces += FDMExec->GetGroundReactions()->GetForces(); vForces += FDMExec->GetExternalReactions()->GetForces(); vForces += FDMExec->GetBuoyantForces()->GetForces(); } else { const FGMatrix33& mTl2b = FDMExec->GetPropagate()->GetTl2b(); vForces = mTl2b * FGColumnVector3(0,0,-FDMExec->GetMassBalance()->GetWeight()); } vMoments.InitMatrix(); if (!HoldDown) { vMoments += FDMExec->GetAerodynamics()->GetMoments(); vMoments += FDMExec->GetPropulsion()->GetMoments(); vMoments += FDMExec->GetGroundReactions()->GetMoments(); vMoments += FDMExec->GetExternalReactions()->GetMoments(); vMoments += FDMExec->GetBuoyantForces()->GetMoments(); } vBodyAccel = vForces/FDMExec->GetMassBalance()->GetMass(); vNcg = vBodyAccel/FDMExec->GetInertial()->SLgravity(); vNwcg = FDMExec->GetAerodynamics()->GetTb2w() * vNcg; vNwcg(3) = 1.0 - vNwcg(3); RunPostFunctions(); return false; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGAircraft::GetNlf(void) const { if (FDMExec->GetMassBalance()->GetWeight() != 0) return (-FDMExec->GetAerodynamics()->GetvFw(3))/FDMExec->GetMassBalance()->GetWeight(); else return 0.; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGAircraft::Load(Element* el) { string element_name; Element* element; FGModel::Load(el); if (el->FindElement("wingarea")) WingArea = el->FindElementValueAsNumberConvertTo("wingarea", "FT2"); if (el->FindElement("wingspan")) WingSpan = el->FindElementValueAsNumberConvertTo("wingspan", "FT"); if (el->FindElement("chord")) cbar = el->FindElementValueAsNumberConvertTo("chord", "FT"); if (el->FindElement("wing_incidence")) WingIncidence = el->FindElementValueAsNumberConvertTo("wing_incidence", "RAD"); if (el->FindElement("htailarea")) HTailArea = el->FindElementValueAsNumberConvertTo("htailarea", "FT2"); if (el->FindElement("htailarm")) HTailArm = el->FindElementValueAsNumberConvertTo("htailarm", "FT"); if (el->FindElement("vtailarea")) VTailArea = el->FindElementValueAsNumberConvertTo("vtailarea", "FT2"); if (el->FindElement("vtailarm")) VTailArm = el->FindElementValueAsNumberConvertTo("vtailarm", "FT"); // Find all LOCATION elements that descend from this METRICS branch of the // config file. This would be CG location, eyepoint, etc. element = el->FindElement("location"); while (element) { element_name = element->GetAttributeValue("name"); if (element_name == "AERORP") vXYZrp = element->FindElementTripletConvertTo("IN"); else if (element_name == "EYEPOINT") vXYZep = element->FindElementTripletConvertTo("IN"); else if (element_name == "VRP") vXYZvrp = element->FindElementTripletConvertTo("IN"); element = el->FindNextElement("location"); } // calculate some derived parameters if (cbar != 0.0) { lbarh = HTailArm/cbar; lbarv = VTailArm/cbar; if (WingArea != 0.0) { vbarh = HTailArm*HTailArea / (cbar*WingArea); vbarv = VTailArm*VTailArea / (WingSpan*WingArea); } } PostLoad(el, PropertyManager); Debug(2); return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGAircraft::bind(void) { typedef double (FGAircraft::*PMF)(int) const; PropertyManager->Tie("metrics/Sw-sqft", this, &FGAircraft::GetWingArea, &FGAircraft::SetWingArea); PropertyManager->Tie("metrics/bw-ft", this, &FGAircraft::GetWingSpan); PropertyManager->Tie("metrics/cbarw-ft", this, &FGAircraft::Getcbar); PropertyManager->Tie("metrics/iw-rad", this, &FGAircraft::GetWingIncidence); PropertyManager->Tie("metrics/iw-deg", this, &FGAircraft::GetWingIncidenceDeg); PropertyManager->Tie("metrics/Sh-sqft", this, &FGAircraft::GetHTailArea); PropertyManager->Tie("metrics/lh-ft", this, &FGAircraft::GetHTailArm); PropertyManager->Tie("metrics/Sv-sqft", this, &FGAircraft::GetVTailArea); PropertyManager->Tie("metrics/lv-ft", this, &FGAircraft::GetVTailArm); PropertyManager->Tie("metrics/lh-norm", this, &FGAircraft::Getlbarh); PropertyManager->Tie("metrics/lv-norm", this, &FGAircraft::Getlbarv); PropertyManager->Tie("metrics/vbarh-norm", this, &FGAircraft::Getvbarh); PropertyManager->Tie("metrics/vbarv-norm", this, &FGAircraft::Getvbarv); PropertyManager->Tie("metrics/aero-rp-x-in", this, eX, (PMF)&FGAircraft::GetXYZrp); PropertyManager->Tie("metrics/aero-rp-y-in", this, eY, (PMF)&FGAircraft::GetXYZrp); PropertyManager->Tie("metrics/aero-rp-z-in", this, eZ, (PMF)&FGAircraft::GetXYZrp); PropertyManager->Tie("metrics/eyepoint-x-in", this, eX, (PMF)&FGAircraft::GetXYZep); PropertyManager->Tie("metrics/eyepoint-y-in", this, eY,(PMF)&FGAircraft::GetXYZep); PropertyManager->Tie("metrics/eyepoint-z-in", this, eZ, (PMF)&FGAircraft::GetXYZep); PropertyManager->Tie("metrics/visualrefpoint-x-in", this, eX, (PMF)&FGAircraft::GetXYZvrp); PropertyManager->Tie("metrics/visualrefpoint-y-in", this, eY, (PMF)&FGAircraft::GetXYZvrp); PropertyManager->Tie("metrics/visualrefpoint-z-in", this, eZ, (PMF)&FGAircraft::GetXYZvrp); PropertyManager->Tie("forces/fbx-total-lbs", this, eX, (PMF)&FGAircraft::GetForces); PropertyManager->Tie("forces/fby-total-lbs", this, eY, (PMF)&FGAircraft::GetForces); PropertyManager->Tie("forces/fbz-total-lbs", this, eZ, (PMF)&FGAircraft::GetForces); PropertyManager->Tie("forces/load-factor", this, &FGAircraft::GetNlf); PropertyManager->Tie("forces/hold-down", this, &FGAircraft::GetHoldDown, &FGAircraft::SetHoldDown); PropertyManager->Tie("moments/l-total-lbsft", this, eL, (PMF)&FGAircraft::GetMoments); PropertyManager->Tie("moments/m-total-lbsft", this, eM, (PMF)&FGAircraft::GetMoments); PropertyManager->Tie("moments/n-total-lbsft", this, eN, (PMF)&FGAircraft::GetMoments); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGAircraft::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 2) { // Loading cout << endl << " Aircraft Metrics:" << endl; cout << " WingArea: " << WingArea << endl; cout << " WingSpan: " << WingSpan << endl; cout << " Incidence: " << WingIncidence << endl; cout << " Chord: " << cbar << endl; cout << " H. Tail Area: " << HTailArea << endl; cout << " H. Tail Arm: " << HTailArm << endl; cout << " V. Tail Area: " << VTailArea << endl; cout << " V. Tail Arm: " << VTailArm << endl; cout << " Eyepoint (x, y, z): " << vXYZep << endl; cout << " Ref Pt (x, y, z): " << vXYZrp << endl; cout << " Visual Ref Pt (x, y, z): " << vXYZvrp << endl; } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGAircraft" << endl; if (from == 1) cout << "Destroyed: FGAircraft" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } } // namespace JSBSim