// AIManager.cxx Based on David Luff's AIMgr: // - a global management class for AI objects // // Written by David Culp, started October 2003. // - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #include #include
#include
#include #include "AIManager.hxx" #include "AIAircraft.hxx" #include "AIShip.hxx" #include "AIBallistic.hxx" SG_USING_STD(list); FGAIManager::FGAIManager() { initDone = false; } FGAIManager::~FGAIManager() { ai_list.clear(); } void FGAIManager::init() { SGPropertyNode * node = fgGetNode("sim/ai", true); for (int i = 0; i < node->nChildren(); i++) { const SGPropertyNode * entry = node->getChild(i); if (!strcmp(entry->getName(), "entry")) { if (!strcmp(entry->getStringValue("type", ""), "aircraft")) { FGAIAircraft* ai_plane = new FGAIAircraft; ai_list.push_back(ai_plane); string model_class = entry->getStringValue("class", ""); if (model_class == "light") { ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]); } else if (model_class == "ww2_fighter") { ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]); } else if (model_class == "jet_transport") { ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]); } else if (model_class == "jet_fighter") { ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]); } ai_plane->setHeading(entry->getDoubleValue("heading")); ai_plane->setSpeed(entry->getDoubleValue("speed-KTAS")); ai_plane->setPath(entry->getStringValue("path")); ai_plane->setAltitude(entry->getDoubleValue("altitude-ft")); ai_plane->setLongitude(entry->getDoubleValue("longitude")); ai_plane->setLatitude(entry->getDoubleValue("latitude")); ai_plane->init(); } else if (!strcmp(entry->getStringValue("type", ""), "ship")) { FGAIShip* ai_ship = new FGAIShip; ai_list.push_back(ai_ship); ai_ship->setHeading(entry->getDoubleValue("heading")); ai_ship->setSpeed(entry->getDoubleValue("speed-KTAS")); ai_ship->setPath(entry->getStringValue("path")); ai_ship->setAltitude(entry->getDoubleValue("altitude-ft")); ai_ship->setLongitude(entry->getDoubleValue("longitude")); ai_ship->setLatitude(entry->getDoubleValue("latitude")); ai_ship->init(); } else if (!strcmp(entry->getStringValue("type", ""), "ballistic")) { FGAIBallistic* ai_ballistic = new FGAIBallistic; ai_list.push_back(ai_ballistic); ai_ballistic->setAzimuth(entry->getDoubleValue("azimuth")); ai_ballistic->setElevation(entry->getDoubleValue("elevation")); ai_ballistic->setSpeed(entry->getDoubleValue("speed-fps")); ai_ballistic->setPath(entry->getStringValue("path")); ai_ballistic->setAltitude(entry->getDoubleValue("altitude-ft")); ai_ballistic->setLongitude(entry->getDoubleValue("longitude")); ai_ballistic->setLatitude(entry->getDoubleValue("latitude")); ai_ballistic->init(); } } } initDone = true; } void FGAIManager::bind() { } void FGAIManager::unbind() { } void FGAIManager::update(double dt) { #if 0 if(!initDone) { init(); SG_LOG(SG_ATC, SG_WARN, "Warning - AIManager::update(...) called before AIManager::init()"); } #endif ai_list_itr = ai_list.begin(); while(ai_list_itr != ai_list.end()) { if ((*ai_list_itr)->getDie()) { ai_list.erase(ai_list_itr, ai_list_itr); } else { (*ai_list_itr)->update(dt); } ++ai_list_itr; } }