// util.cxx - general-purpose utility functions. // Copyright (C) 2002 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include #include #include "fg_io.hxx" #include "fg_props.hxx" #include "globals.hxx" #include "util.hxx" #ifdef OSG_LIBRARY_STATIC #include "osgDB/Registry" #endif using std::vector; // Originally written by Alex Perry. double fgGetLowPass (double current, double target, double timeratio) { if ( timeratio < 0.0 ) { if ( timeratio < -1.0 ) { // time went backwards; kill the filter current = target; } else { // ignore mildly negative time } } else if ( timeratio < 0.2 ) { // Normal mode of operation; fast // approximation to exp(-timeratio) current = current * (1.0 - timeratio) + target * timeratio; } else if ( timeratio > 5.0 ) { // Huge time step; assume filter has settled current = target; } else { // Moderate time step; non linear response double keep = exp(-timeratio); current = current * keep + target * (1.0 - keep); } return current; } // Write out path to validation node and read it back in. A Nasal // listener is supposed to replace the path with a validated version // or an empty string otherwise. const char *fgValidatePath (const char *str, bool write) { SGPropertyNode_ptr r, w; r = fgGetNode("/sim/paths/validate/read", true); r->setAttribute(SGPropertyNode::READ, true); r->setAttribute(SGPropertyNode::WRITE, true); w = fgGetNode("/sim/paths/validate/write", true); w->setAttribute(SGPropertyNode::READ, true); w->setAttribute(SGPropertyNode::WRITE, true); SGPropertyNode *prop = write ? w : r; prop->setStringValue(str); const char *result = prop->getStringValue(); return result[0] ? result : 0; } // end of util.cxx