#include "fake_sgSky.hxx" void SGSky::add_cloud_layer(SGCloudLayer *layer) { _cloudLayers.push_back(layer); } SGCloudLayer *SGSky::get_cloud_layer(int i) { return _cloudLayers.at(i); } int SGSky::get_cloud_layer_count() const { return _cloudLayers.size(); } void SGSky::set_clouds_enabled(bool enabled) { _3dcloudsEnabled = enabled; } const std::string &SGCloudLayer::getCoverageString() const { return std::string(); } const std::string &SGCloudLayer::getCoverageString(SGCloudLayer::Coverage coverage) { return std::string(); } void SGCloudLayer::setCoverageString(const std::string &coverage) { } void SGCloudLayer::set_enable3dClouds(bool enable) { }