#include #include #include #include #include
#include
#include #include "new_gui.hxx" #include "menubar.hxx" //////////////////////////////////////////////////////////////////////// // FIXME!! // // Deprecated wrappers for old menu commands. // // DO NOT ADD TO THESE. THEY WILL BE DELETED SOON! // // These are defined in gui_funcs.cxx. They should be replaced with // user-configured dialogs and new commands where necessary. //////////////////////////////////////////////////////////////////////// extern void saveFlight (puObject *); static bool do_save_dialog (const SGPropertyNode * arg) { saveFlight(0); return true; } extern void loadFlight (puObject *); static bool do_load_dialog (const SGPropertyNode * arg) { loadFlight(0); return true; } extern void reInit (puObject *); static bool do_reinit_dialog (const SGPropertyNode * arg) { reInit(0); return true; } #if defined(TR_HIRES_SNAP) extern void dumpHiResSnapShot (puObject *); static bool do_hires_snapshot_dialog (const SGPropertyNode * arg) { dumpHiResSnapShot(0); return true; } #endif // TR_HIRES_SNAP extern void dumpSnapShot (puObject *); static bool do_snapshot_dialog (const SGPropertyNode * arg) { dumpSnapShot(0); return true; } #if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__) extern void printScreen (puObject *); static bool do_print_dialog (const SGPropertyNode * arg) { printScreen(0); return true; } #endif extern void PilotOffsetAdjust (puObject *); static bool do_pilot_offset_dialog (const SGPropertyNode * arg) { PilotOffsetAdjust(0); return true; } extern void fgHUDalphaAdjust (puObject *); static bool do_hud_alpha_dialog (const SGPropertyNode * arg) { fgHUDalphaAdjust(0); return true; } extern void prop_pickerView (puObject *); static bool do_properties_dialog (const SGPropertyNode * arg) { prop_pickerView(0); return true; } extern void fgPresetAirport (puObject *); static bool do_preset_airport_dialog (const SGPropertyNode * arg) { fgPresetAirport(0); return true; } extern void fgPresetRunway (puObject *); static bool do_preset_runway_dialog (const SGPropertyNode * arg) { fgPresetRunway(0); return true; } extern void fgPresetOffsetDistance (puObject *); static bool do_preset_offset_distance_dialog (const SGPropertyNode * arg) { fgPresetOffsetDistance(0); return true; } extern void fgPresetAltitude (puObject *); static bool do_preset_altitude_dialog (const SGPropertyNode * arg) { fgPresetAltitude(0); return true; } extern void fgPresetGlideslope (puObject *); static bool do_preset_glideslope_dialog (const SGPropertyNode * arg) { fgPresetGlideslope(0); return true; } extern void fgPresetAirspeed (puObject *); static bool do_preset_airspeed_dialog (const SGPropertyNode * arg) { fgPresetAirspeed(0); return true; } extern void fgPresetCommit (puObject *); static bool do_preset_commit_dialog (const SGPropertyNode * arg) { fgPresetCommit(0); return true; } extern void AddWayPoint (puObject *); static bool do_ap_add_waypoint_dialog (const SGPropertyNode * arg) { AddWayPoint(0); return true; } extern void PopWayPoint (puObject *); static bool do_ap_pop_waypoint_dialog (const SGPropertyNode * arg) { PopWayPoint(0); return true; } extern void ClearRoute (puObject *); static bool do_ap_clear_route_dialog (const SGPropertyNode * arg) { ClearRoute(0); return true; } extern void fgAPAdjust (puObject *); static bool do_ap_adjust_dialog (const SGPropertyNode * arg) { fgAPAdjust(0); return true; } extern void fgLatLonFormatToggle (puObject *); static bool do_lat_lon_format_dialog (const SGPropertyNode * arg) { fgLatLonFormatToggle(0); return true; } extern void helpCb (puObject *); static bool do_help_dialog (const SGPropertyNode * arg) { helpCb(0); return true; } static struct { const char * name; SGCommandMgr::command_t command; } deprecated_dialogs [] = { { "old-save-dialog", do_save_dialog }, { "old-load-dialog", do_load_dialog }, { "old-reinit_dialog", do_reinit_dialog }, #if defined(TR_HIRES_SNAP) { "old-hires-snapshot-dialog", do_hires_snapshot_dialog }, #endif { "old-snapshot-dialog", do_snapshot_dialog }, #if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__) { "old-print-dialog", do_print_dialog }, #endif { "old-pilot-offset-dialog", do_pilot_offset_dialog }, { "old-hud-alpha-dialog", do_hud_alpha_dialog }, { "old-properties-dialog", do_properties_dialog }, { "old-preset-airport-dialog", do_preset_airport_dialog }, { "old-preset-runway-dialog", do_preset_runway_dialog }, { "old-preset-offset-distance-dialog", do_preset_offset_distance_dialog }, { "old-preset-altitude-dialog", do_preset_altitude_dialog }, { "old-preset-glideslope-dialog", do_preset_glideslope_dialog }, { "old-preset-airspeed-dialog", do_preset_airspeed_dialog }, { "old-preset-commit-dialog", do_preset_commit_dialog }, { "old-ap-add-waypoint-dialog", do_ap_add_waypoint_dialog }, { "old-ap-pop-waypoint-dialog", do_ap_pop_waypoint_dialog }, { "old-ap-clear-route-dialog", do_ap_clear_route_dialog }, { "old-ap-adjust-dialog", do_ap_adjust_dialog }, { "old-lat-lon-format-dialog", do_lat_lon_format_dialog }, { "old-help-dialog", do_help_dialog }, { 0, 0 } }; static void add_deprecated_dialogs () { SG_LOG(SG_GENERAL, SG_INFO, "Initializing old dialog commands:"); for (int i = 0; deprecated_dialogs[i].name != 0; i++) { SG_LOG(SG_GENERAL, SG_INFO, " " << deprecated_dialogs[i].name); globals->get_commands()->addCommand(deprecated_dialogs[i].name, deprecated_dialogs[i].command); } } //////////////////////////////////////////////////////////////////////// // Static functions. //////////////////////////////////////////////////////////////////////// static void menu_callback (puObject * object) { NewGUI * gui = (NewGUI *)globals->get_subsystem("gui"); gui->getMenuBar()->fireItem(object); } //////////////////////////////////////////////////////////////////////// // Implementation of FGMenuBar. //////////////////////////////////////////////////////////////////////// FGMenuBar::FGMenuBar () : _visible(false), _menuBar(0) { } FGMenuBar::~FGMenuBar () { hide(); puDeleteObject(_menuBar); int i; // Delete all the character arrays // we were forced to keep around for // plib. std::cerr << "Deleting char arrays\n"; for (i = 0; i < _char_arrays.size(); i++) { for (int j = 0; _char_arrays[i][j] != 0; j++) free(_char_arrays[i][j]); // added with strdup delete _char_arrays[i]; } // Delete all the callback arrays // we were forced to keep around for // plib. std::cerr << "Deleting callback arrays\n"; for (i = 0; i < _callback_arrays.size(); i++) delete _callback_arrays[i]; // Delete all those bindings std::cerr << "Deleting bindings\n"; map >::iterator it; it = _bindings.begin(); for (it = _bindings.begin(); it != _bindings.end(); it++) { std::cerr << "Deleting bindings for " << it->first << std::endl; for (int i = 0; i < it->second.size(); i++) delete it->second[i]; } std::cerr << "Done.\n"; } void FGMenuBar::init () { if (_menuBar != 0) // FIXME: check if PUI owns the pointer delete _menuBar; make_menubar(); // FIXME: temporary commands to get at // old, hard-coded dialogs. add_deprecated_dialogs(); } void FGMenuBar::show () { if (_menuBar != 0) _menuBar->reveal(); _visible = true; } void FGMenuBar::hide () { if (_menuBar != 0) _menuBar->hide(); _visible = false; } bool FGMenuBar::isVisible () const { return _visible; } void FGMenuBar::fireItem (puObject * item) { const char * name = item->getLegend(); vector &bindings = _bindings[name]; int nBindings = bindings.size(); for (int i = 0; i < nBindings; i++) bindings[i]->fire(); } void FGMenuBar::make_menu (SGPropertyNode_ptr node) { const char * name = strdup(node->getStringValue("label")); vector item_nodes = node->getChildren("item"); int array_size = item_nodes.size(); char ** items = make_char_array(array_size); puCallback * callbacks = make_callback_array(array_size); for (int i = 0, j = item_nodes.size() - 1; i < item_nodes.size(); i++, j--) { // Set up the PUI entries for this item items[j] = strdup((char *)item_nodes[i]->getStringValue("label")); callbacks[j] = menu_callback; // Load all the bindings for this item vector binding_nodes = item_nodes[i]->getChildren("binding"); for (int k = 0; k < binding_nodes.size(); k++) _bindings[items[j]].push_back(new FGBinding(binding_nodes[k])); } _menuBar->add_submenu(name, items, callbacks); } void FGMenuBar::make_menubar () { _menuBar = new puMenuBar; SGPropertyNode props; fgLoadProps("gui/menubar.xml", &props); vector menu_nodes = props.getChildren("menu"); for (int i = 0; i < menu_nodes.size(); i++) make_menu(menu_nodes[i]); _menuBar->close(); if (_visible) _menuBar->reveal(); else _menuBar->hide(); } char ** FGMenuBar::make_char_array (int size) { char ** list = new char*[size+1]; for (int i = 0; i <= size; i++) list[i] = 0; _char_arrays.push_back(list); return list; } puCallback * FGMenuBar::make_callback_array (int size) { puCallback * list = new puCallback[size+1]; for (int i = 0; i <= size; i++) list[i] = 0; _callback_arrays.push_back(list); return list; } // end of menubar.cxx