// splash.cxx -- draws the initial splash screen // // Written by Curtis Olson, started July 1998. (With a little looking // at Freidemann's panel code.) :-) // // Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include #include #include
#include #include "splash.hxx" static GLuint splash_texid; static GLubyte *splash_texbuf; // Initialize the splash screen void fgSplashInit ( void ) { fgOPTIONS *o; char tpath[256], fg_tpath[256]; int width, height; o = ¤t_options; fgPrintf( FG_GENERAL, FG_INFO, "Initializing splash screen\n"); #ifdef GL_VERSION_1_1 xglGenTextures(1, &splash_texid); xglBindTexture(GL_TEXTURE_2D, splash_texid); #elif GL_EXT_texture_object xglGenTexturesEXT(1, &splash_texid); xglBindTextureEXT(GL_TEXTURE_2D, splash_texid); #else # error port me #endif xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // load in the texture data tpath[0] = '\0'; strcat(tpath, o->fg_root); strcat(tpath, "/Textures/"); strcat(tpath, "Splash2.rgb"); if ( (splash_texbuf = read_rgb_texture(tpath, &width, &height)) == NULL ) { // Try compressed strcpy(fg_tpath, tpath); strcat(fg_tpath, ".gz"); if ( (splash_texbuf = read_rgb_texture(fg_tpath, &width, &height)) == NULL ) { fgPrintf( FG_GENERAL, FG_EXIT, "Error in loading splash screen texture %s\n", tpath ); } } xglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)(splash_texbuf) ); } // Update the splash screen with progress specified from 0.0 to 1.0 void fgSplashUpdate ( double progress ) { int xmin, ymin, xmax, ymax; int xsize = 480; int ysize = 380; xmin = (640 - xsize) / 2; xmax = xmin + xsize; ymin = (480 - ysize) / 2; ymax = ymin + ysize; xglMatrixMode(GL_PROJECTION); xglPushMatrix(); xglLoadIdentity(); gluOrtho2D(0, 640, 0, 480); xglMatrixMode(GL_MODELVIEW); xglPushMatrix(); xglLoadIdentity(); xglDisable(GL_DEPTH_TEST); xglDisable(GL_LIGHTING); xglEnable(GL_TEXTURE_2D); #ifdef GL_VERSION_1_1 xglBindTexture(GL_TEXTURE_2D, splash_texid); #elif GL_EXT_texture_object xglBindTextureEXT(GL_TEXTURE_2D, splash_texid); #else # error port me #endif xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); xglBegin(GL_POLYGON); xglTexCoord2f(0.0, 0.0); glVertex2f(xmin, ymin); xglTexCoord2f(1.0, 0.0); glVertex2f(xmax, ymin); xglTexCoord2f(1.0, 1.0); glVertex2f(xmax, ymax); xglTexCoord2f(0.0, 1.0); glVertex2f(xmin, ymax); xglEnd(); xglutSwapBuffers(); xglEnable(GL_DEPTH_TEST); xglEnable(GL_LIGHTING); xglDisable(GL_TEXTURE_2D); xglMatrixMode(GL_PROJECTION); xglPopMatrix(); xglMatrixMode(GL_MODELVIEW); xglPopMatrix(); } // $Log$ // Revision 1.1 1998/07/06 02:42:36 curt // Initial revision. //