// main.cxx -- top level construction routines // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #include // for directory reading #include // for directory reading #include #include #include #include #include #include #include #include #include #include "construct.hxx" // do actual scan of directory and loading of files int actual_load_polys( const string& dir, FGConstruct& c, FGClipper& clipper ) { int counter = 0; string base = c.get_bucket().gen_base_path(); string tile_str = c.get_bucket().gen_index_str(); string ext; DIR *d; struct dirent *de; if ( (d = opendir( dir.c_str() )) == NULL ) { cout << "cannot open directory " << dir << "\n"; return 0; } // load all matching polygon files string file, f_index, full_path; int pos; while ( (de = readdir(d)) != NULL ) { file = de->d_name; pos = file.find("."); f_index = file.substr(0, pos); if ( tile_str == f_index ) { ext = file.substr(pos + 1); cout << file << " " << f_index << " '" << ext << "'" << endl; full_path = dir + "/" + file; if ( (ext == "dem") || (ext == "dem.gz") ) { // skip } else { cout << "ext = '" << ext << "'" << endl; clipper.load_polys( full_path ); ++counter; } } } return counter; } // load all 2d polygons matching the specified base path and clip // against each other to resolve any overlaps int load_polys( FGConstruct& c ) { FGClipper clipper; string base = c.get_bucket().gen_base_path(); int result; // initialize clipper clipper.init(); // load airports string poly_path = c.get_work_base() + ".apt" + "/Scenery/" + base; cout << "poly_path = " << poly_path << endl; result = actual_load_polys( poly_path, c, clipper ); cout << " loaded " << result << " polys" << endl; // load hydro poly_path = c.get_work_base() + ".hydro" + "/Scenery/" + base; cout << "poly_path = " << poly_path << endl; result = actual_load_polys( poly_path, c, clipper ); cout << " loaded " << result << " polys" << endl; point2d min, max; min.x = c.get_bucket().get_center_lon() - 0.5 * c.get_bucket().get_width(); min.y = c.get_bucket().get_center_lat() - 0.5 * c.get_bucket().get_height(); max.x = c.get_bucket().get_center_lon() + 0.5 * c.get_bucket().get_width(); max.y = c.get_bucket().get_center_lat() + 0.5 * c.get_bucket().get_height(); // do clipping cout << "clipping polygons" << endl; clipper.clip_all(min, max); // update main data repository c.set_clipped_polys( clipper.get_polys_clipped() ); return 1; } // load regular grid of elevation data (dem based), return list of // fitted nodes int load_dem( FGConstruct& c, FGArray& array) { point_list result; string base = c.get_bucket().gen_base_path(); string dem_path = c.get_work_base() + ".dem" + "/Scenery/" + base + "/" + c.get_bucket().gen_index_str() + ".dem"; cout << "dem_path = " << dem_path << endl; if ( ! array.open(dem_path) ) { cout << "ERROR: cannot open " << dem_path << endl; } FGBucket b = c.get_bucket(); array.parse( b ); return 1; } // fit dem nodes, return number of fitted nodes int fit_dem(FGArray& array, int error) { return array.fit( error ); } // triangulate the data for each polygon void do_triangulate( FGConstruct& c, const FGArray& array, FGTriangle& t ) { // first we need to consolidate the points of the DEM fit list and // all the polygons into a more "Triangle" friendly format point_list corner_list = array.get_corner_node_list(); point_list fit_list = array.get_fit_node_list(); FGgpcPolyList gpc_polys = c.get_clipped_polys(); cout << "ready to build node list and polygons" << endl; t.build( corner_list, fit_list, gpc_polys ); cout << "done building node list and polygons" << endl; cout << "ready to do triangulation" << endl; t.run_triangulate(); cout << "finished triangulation" << endl; } // build the wgs-84 point list (and fix the elevations of the geodetic // nodes) static void fix_point_heights( FGConstruct& c, const FGArray& array ) { point_list geod_nodes; point_list wgs84_nodes; cout << "fixing node heights and generating wgs84 list" << endl; Point3D geod, radians, cart; point_list raw_nodes = c.get_tri_nodes().get_node_list(); point_list_iterator current = raw_nodes.begin(); point_list_iterator last = raw_nodes.end(); for ( ; current != last; ++current ) { geod = *current; geod.setz( array.interpolate_altitude( geod.x() * 3600.0, geod.y() * 3600.0 ) ); // convert to radians radians = Point3D( geod.x() * DEG_TO_RAD, geod.y() * DEG_TO_RAD, geod.z() ); cart = fgGeodToCart(radians); // cout << cart << endl; geod_nodes.push_back(geod); wgs84_nodes.push_back(cart); } c.set_geod_nodes( geod_nodes ); c.set_wgs84_nodes( wgs84_nodes ); } // build the node -> element (triangle) reverse lookup table. there // is an entry for each point containing a list of all the triangles // that share that point. static belongs_to_list gen_node_ele_lookup_table( FGConstruct& c ) { belongs_to_list reverse_ele_lookup; reverse_ele_lookup.clear(); int_list ele_list; ele_list.clear(); // initialize reverse_ele_lookup structure by creating an empty // list for each point point_list wgs84_nodes = c.get_wgs84_nodes(); const_point_list_iterator w_current = wgs84_nodes.begin(); const_point_list_iterator w_last = wgs84_nodes.end(); for ( ; w_current != w_last; ++w_current ) { reverse_ele_lookup.push_back( ele_list ); } // traverse triangle structure building reverse lookup table triele_list tri_elements = c.get_tri_elements(); const_triele_list_iterator current = tri_elements.begin(); const_triele_list_iterator last = tri_elements.end(); int counter = 0; for ( ; current != last; ++current ) { reverse_ele_lookup[ current->get_n1() ].push_back( counter ); reverse_ele_lookup[ current->get_n2() ].push_back( counter ); reverse_ele_lookup[ current->get_n3() ].push_back( counter ); ++counter; } return reverse_ele_lookup; } // caclulate the normal for the specified triangle face static Point3D calc_normal( FGConstruct& c, int i ) { double v1[3], v2[3], normal[3]; double temp; point_list wgs84_nodes = c.get_wgs84_nodes(); triele_list tri_elements = c.get_tri_elements(); Point3D p1 = wgs84_nodes[ tri_elements[i].get_n1() ]; Point3D p2 = wgs84_nodes[ tri_elements[i].get_n2() ]; Point3D p3 = wgs84_nodes[ tri_elements[i].get_n3() ]; v1[0] = p2.x() - p1.x(); v1[1] = p2.y() - p1.y(); v1[2] = p2.z() - p1.z(); v2[0] = p3.x() - p1.x(); v2[1] = p3.y() - p1.y(); v2[2] = p3.z() - p1.z(); MAT3cross_product(normal, v1, v2); MAT3_NORMALIZE_VEC(normal,temp); return Point3D( normal[0], normal[1], normal[2] ); } // build the face normal list static point_list gen_face_normals( FGConstruct& c ) { point_list face_normals; // traverse triangle structure building the face normal table cout << "calculating face normals" << endl; triele_list tri_elements = c.get_tri_elements(); for ( int i = 0; i < (int)tri_elements.size(); i++ ) { // cout << calc_normal( i ) << endl; face_normals.push_back( calc_normal( c, i ) ); } return face_normals; } // calculate the normals for each point in wgs84_nodes static point_list gen_point_normals( FGConstruct& c ) { point_list point_normals; Point3D normal; cout << "caculating node normals" << endl; point_list wgs84_nodes = c.get_wgs84_nodes(); belongs_to_list reverse_ele_lookup = c.get_reverse_ele_lookup(); point_list face_normals = c.get_face_normals(); // for each node for ( int i = 0; i < (int)wgs84_nodes.size(); ++i ) { int_list tri_list = reverse_ele_lookup[i]; int_list_iterator current = tri_list.begin(); int_list_iterator last = tri_list.end(); Point3D average( 0.0 ); // for each triangle that shares this node for ( ; current != last; ++current ) { normal = face_normals[ *current ]; average += normal; // cout << normal << endl; } average /= tri_list.size(); // cout << "average = " << average << endl; point_normals.push_back( average ); } return point_normals; } // generate the flight gear scenery file void do_output( FGConstruct& c, const FGTriangle& t, const FGArray& array, FGGenOutput& output ) { output.build( c ); output.write( c ); } // master construction routine void construct_tile( FGConstruct& c ) { cout << "Construct tile, bucket = " << c.get_bucket() << endl; // fit with ever increasing error tolerance until we produce <= // 80% of max nodes. We should really have the sim end handle // arbitrarily complex tiles. bool acceptable = false; double error = 200.0; int count = 0; // load and clip 2d polygon data load_polys( c ); // load grid of elevation data (dem) FGArray array; load_dem( c, array ); FGTriangle t; while ( ! acceptable ) { // do a least squares fit of the (dem) data with the given // error tolerance array.fit( error ); // triangulate the data for each polygon do_triangulate( c, array, t ); acceptable = true; count = t.get_out_nodes_size(); if ( (count < c.get_min_nodes()) && (error >= 25.0) ) { // reduce error tolerance until number of points exceeds the // minimum threshold cout << "produced too few nodes ..." << endl; acceptable = false; error /= 1.5; cout << "Setting error to " << error << " and retrying fit." << endl; } if ( (count > c.get_max_nodes()) && (error <= 1000.0) ) { // increase error tolerance until number of points drops below // the maximum threshold cout << "produced too many nodes ..." << endl; acceptable = false; error *= 1.5; cout << "Setting error to " << error << " and retrying fit." << endl; } } cout << "finished fit with error = " << error << " node count = " << count << endl; // save the results of the triangulation c.set_tri_nodes( t.get_out_nodes() ); c.set_tri_elements( t.get_elelist() ); c.set_tri_segs( t.get_out_segs() ); // calculate wgs84 (cartesian) form of node list fix_point_heights( c, array ); // build the node -> element (triangle) reverse lookup table c.set_reverse_ele_lookup( gen_node_ele_lookup_table( c ) ); // build the face normal list c.set_face_normals( gen_face_normals( c ) ); // calculate the normals for each point in wgs84_nodes c.set_point_normals( gen_point_normals( c ) ); // match tile edges with any neighbor tiles that have already been // generated FGMatch m; m.load_neighbor_shared( c ); m.split_tile( c ); m.write_shared( c ); // generate the output FGGenOutput output; do_output( c, t, array, output ); } main(int argc, char **argv) { double lon, lat; fglog().setLogLevels( FG_ALL, FG_DEBUG ); if ( argc != 3 ) { cout << "Usage: " << argv[0] << " " << endl; exit(-1); } // main construction data management class FGConstruct c; c.set_work_base( argv[1] ); c.set_output_base( argv[2] ); c.set_min_nodes( 50 ); c.set_max_nodes( (int)(FG_MAX_NODES * 0.8) ); lon = -146.248360; lat = 61.133950; // PAVD (Valdez, AK) // lon = -110.664244; lat = 33.352890; // P13 // lon = -93.211389; lat = 45.145000; // KANE // lon = -92.486188; lat = 44.590190; // KRGK // lon = -89.7446823; lat= 29.314495; // lon = -122.488090; lat = 42.743183; // 64S // lon = -114.861097; lat = 35.947480; // 61B // lon = -112.012175; lat = 41.195944; // KOGD // lon = -90.757128; lat = 46.790212; // WI32 // lon = -122.220717; lat = 37.721291; // KOAK // lon = -111.721477; lat = 40.215641; // KPVU // lon = -122.309313; lat = 47.448982; // KSEA // lon = -148.798131; lat = 63.645099; // AK06 (Danali, AK) // lon = -92.5; lat = 47.5; // Marsh test (northern MN) // lon = -111.977773; lat = 40.788388; // KSLC // lon = -121.914; lat = 42.5655; // TEST (Oregon SW of Crater) // lon = -76.201239; lat = 36.894606; // KORF (Norfolk, Virginia) double min_x = lon - 3; double min_y = lat - 1; FGBucket b_min( min_x, min_y ); FGBucket b_max( lon + 3, lat + 1 ); FGBucket b_start(566777L); bool do_tile = false; // FGBucket b_omit(-1L); // FGBucket b(1122504L); FGBucket b(-146.248360, 61.133950); c.set_bucket( b ); construct_tile( c ); exit(0); if ( b_min == b_max ) { c.set_bucket( b_min ); construct_tile( c ); } else { FGBucket b_cur; int dx, dy, i, j; fgBucketDiff(b_min, b_max, &dx, &dy); cout << " construction area spans tile boundaries" << endl; cout << " dx = " << dx << " dy = " << dy << endl; for ( j = 0; j <= dy; j++ ) { for ( i = 0; i <= dx; i++ ) { b_cur = fgBucketOffset(min_x, min_y, i, j); if ( b_cur == b_start ) { do_tile = true; } if ( do_tile ) { c.set_bucket( b_cur ); construct_tile( c ); } else { cout << "skipping " << b_cur << endl; } } } // string answer; cin >> answer; } }