// viewer.cxx -- class for managing a viewer in the flightgear world.
//
// Written by Curtis Olson, started August 1997.
//                          overhaul started October 2000.
//   partially rewritten by Jim Wilson jim@kelcomaine.com using interface
//                          by David Megginson March 2002
//
// Copyright (C) 1997 - 2000  Curtis L. Olson  - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
//
// $Id$

#ifdef HAVE_CONFIG_H
#  include "config.h"
#endif

#include <simgear/compiler.h>
#include <cassert>

#include "fg_props.hxx"

#include <simgear/debug/logstream.hxx>
#include <simgear/constants.h>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/util/OsgMath.hxx>

#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include <Model/acmodel.hxx>

#include "viewer.hxx"

#include "CameraGroup.hxx"

using namespace flightgear;

////////////////////////////////////////////////////////////////////////
// Implementation of FGViewer.
////////////////////////////////////////////////////////////////////////

// Constructor...
FGViewer::FGViewer( fgViewType Type, bool from_model, int from_model_index,
                    bool at_model, int at_model_index,
                    double damp_roll, double damp_pitch, double damp_heading,
                    double x_offset_m, double y_offset_m, double z_offset_m,
                    double heading_offset_deg, double pitch_offset_deg,
                    double roll_offset_deg,
                    double fov_deg, double aspect_ratio_multiplier,
                    double target_x_offset_m, double target_y_offset_m,
                    double target_z_offset_m, double near_m, bool internal ):
    _dirty(true),
    _roll_deg(0),
    _pitch_deg(0),
    _heading_deg(0),
    _scaling_type(FG_SCALING_MAX),
    _cameraGroup(CameraGroup::getDefault())
{
    _absolute_view_pos = SGVec3d(0, 0, 0);
    _type = Type;
    _from_model = from_model;
    _from_model_index = from_model_index;
    _at_model = at_model;
    _at_model_index = at_model_index;

    _internal = internal;

    _dampFactor = SGVec3d::zeros();
    _dampOutput = SGVec3d::zeros();
    _dampTarget = SGVec3d::zeros();
    
    if (damp_roll > 0.0)
      _dampFactor[0] = 1.0 / pow(10.0, fabs(damp_roll));
    if (damp_pitch > 0.0)
      _dampFactor[1] = 1.0 / pow(10.0, fabs(damp_pitch));
    if (damp_heading > 0.0)
      _dampFactor[2] = 1.0 / pow(10.0, fabs(damp_heading));

    _offset_m.x() = x_offset_m;
    _offset_m.y() = y_offset_m;
    _offset_m.z() = z_offset_m;
    _heading_offset_deg = heading_offset_deg;
    _pitch_offset_deg = pitch_offset_deg;
    _roll_offset_deg = roll_offset_deg;
    _goal_heading_offset_deg = heading_offset_deg;
    _goal_pitch_offset_deg = pitch_offset_deg;
    _goal_roll_offset_deg = roll_offset_deg;
    if (fov_deg > 0) {
      _fov_deg = fov_deg;
    } else {
      _fov_deg = 55;
    }

    _aspect_ratio_multiplier = aspect_ratio_multiplier;
    _target_offset_m.x() = target_x_offset_m;
    _target_offset_m.y() = target_y_offset_m;
    _target_offset_m.z() = target_z_offset_m;
    _ground_level_nearplane_m = near_m;
    // a reasonable guess for init, so that the math doesn't blow up
}


// Destructor
FGViewer::~FGViewer( void ) {
}

void
FGViewer::init ()
{
}

void
FGViewer::bind ()
{
}

void
FGViewer::unbind ()
{
}

void
FGViewer::setType ( int type )
{
  if (type == 0)
    _type = FG_LOOKFROM;
  if (type == 1)
    _type = FG_LOOKAT;
}

void
FGViewer::setInternal ( bool internal )
{
  _internal = internal;
}

void
FGViewer::setPosition (double lon_deg, double lat_deg, double alt_ft)
{
  _dirty = true;
  _position = SGGeod::fromDegFt(lon_deg, lat_deg, alt_ft);
}

void
FGViewer::setTargetPosition (double lon_deg, double lat_deg, double alt_ft)
{
  _dirty = true;
  _target = SGGeod::fromDegFt(lon_deg, lat_deg, alt_ft);
}

void
FGViewer::setRoll_deg (double roll_deg)
{
  _dirty = true;
  _roll_deg = roll_deg;
}

void
FGViewer::setPitch_deg (double pitch_deg)
{
  _dirty = true;
  _pitch_deg = pitch_deg;
}

void
FGViewer::setHeading_deg (double heading_deg)
{
  _dirty = true;
  _heading_deg = heading_deg;
}

void
FGViewer::setOrientation (double roll_deg, double pitch_deg, double heading_deg)
{
  _dirty = true;
  _roll_deg = roll_deg;
  _pitch_deg = pitch_deg;
  _heading_deg = heading_deg;
}

void
FGViewer::setTargetRoll_deg (double target_roll_deg)
{
  _dirty = true;
  _target_roll_deg = target_roll_deg;
}

void
FGViewer::setTargetPitch_deg (double target_pitch_deg)
{
  _dirty = true;
  _target_pitch_deg = target_pitch_deg;
}

void
FGViewer::setTargetHeading_deg (double target_heading_deg)
{
  _dirty = true;
  _target_heading_deg = target_heading_deg;
}

void
FGViewer::setTargetOrientation (double target_roll_deg, double target_pitch_deg, double target_heading_deg)
{
  _dirty = true;
  _target_roll_deg = target_roll_deg;
  _target_pitch_deg = target_pitch_deg;
  _target_heading_deg = target_heading_deg;
}

void
FGViewer::setXOffset_m (double x_offset_m)
{
  _dirty = true;
  _offset_m.x() = x_offset_m;
}

void
FGViewer::setYOffset_m (double y_offset_m)
{
  _dirty = true;
  _offset_m.y() = y_offset_m;
}

void
FGViewer::setZOffset_m (double z_offset_m)
{
  _dirty = true;
  _offset_m.z() = z_offset_m;
}

void
FGViewer::setTargetXOffset_m (double target_x_offset_m)
{
  _dirty = true;
  _target_offset_m.x() = target_x_offset_m;
}

void
FGViewer::setTargetYOffset_m (double target_y_offset_m)
{
  _dirty = true;
  _target_offset_m.y() = target_y_offset_m;
}

void
FGViewer::setTargetZOffset_m (double target_z_offset_m)
{
  _dirty = true;
  _target_offset_m.z() = target_z_offset_m;
}

void
FGViewer::setPositionOffsets (double x_offset_m, double y_offset_m, double z_offset_m)
{
  _dirty = true;
  _offset_m.x() = x_offset_m;
  _offset_m.y() = y_offset_m;
  _offset_m.z() = z_offset_m;
}

void
FGViewer::setRollOffset_deg (double roll_offset_deg)
{
  _dirty = true;
  _roll_offset_deg = roll_offset_deg;
}

void
FGViewer::setPitchOffset_deg (double pitch_offset_deg)
{
  _dirty = true;
  _pitch_offset_deg = pitch_offset_deg;
}

void
FGViewer::setHeadingOffset_deg (double heading_offset_deg)
{
  _dirty = true;
  if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.z() == 0.0))
  {
      /* avoid optical effects (e.g. rotating sky) when "looking at" with
       * heading offsets x==z==0 (view heading cannot change). */
      _heading_offset_deg = 0.0;
  }
  else
      _heading_offset_deg = heading_offset_deg;
}

void
FGViewer::setGoalRollOffset_deg (double goal_roll_offset_deg)
{
  _dirty = true;
  _goal_roll_offset_deg = goal_roll_offset_deg;
}

void
FGViewer::setGoalPitchOffset_deg (double goal_pitch_offset_deg)
{
  _dirty = true;
  _goal_pitch_offset_deg = goal_pitch_offset_deg;
  if ( _goal_pitch_offset_deg < -90 ) {
    _goal_pitch_offset_deg = -90.0;
  }
  if ( _goal_pitch_offset_deg > 90.0 ) {
    _goal_pitch_offset_deg = 90.0;
  }

}

void
FGViewer::setGoalHeadingOffset_deg (double goal_heading_offset_deg)
{
  _dirty = true;
  if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.z() == 0.0))
  {
      /* avoid optical effects (e.g. rotating sky) when "looking at" with
       * heading offsets x==z==0 (view heading cannot change). */
      _goal_heading_offset_deg = 0.0;
      return;
  }
  
  _goal_heading_offset_deg = goal_heading_offset_deg;
  while ( _goal_heading_offset_deg < 0.0 ) {
    _goal_heading_offset_deg += 360;
  }
  while ( _goal_heading_offset_deg > 360 ) {
    _goal_heading_offset_deg -= 360;
  }
}

void
FGViewer::setOrientationOffsets (double roll_offset_deg, double pitch_offset_deg, double heading_offset_deg)
{
  _dirty = true;
  _roll_offset_deg = roll_offset_deg;
  _pitch_offset_deg = pitch_offset_deg;
  _heading_offset_deg = heading_offset_deg;
}

// recalc() is done every time one of the setters is called (making the 
// cached data "dirty") on the next "get".  It calculates all the outputs 
// for viewer.
void
FGViewer::recalc ()
{
  if (_type == FG_LOOKFROM) {
    recalcLookFrom();
  } else {
    recalcLookAt();
  }

  set_clean();
}

// recalculate for LookFrom view type...
void
FGViewer::recalcLookFrom ()
{
  // Update location data ...
  if ( _from_model ) {
    SGModelPlacement* placement = globals->get_aircraft_model()->get3DModel();
    _position = placement->getPosition();
  
    _heading_deg = placement->getHeadingDeg();
    _pitch_deg = placement->getPitchDeg();
    _roll_deg = placement->getRollDeg();
  }

  double head = _heading_deg;
  double pitch = _pitch_deg;
  double roll = _roll_deg;
  if ( !_from_model ) {
    // update from our own data...
    setDampTarget(roll, pitch, head);
    getDampOutput(roll, pitch, head);
  }

  // The rotation rotating from the earth centerd frame to
  // the horizontal local frame
  SGQuatd hlOr = SGQuatd::fromLonLat(_position);

  // The rotation from the horizontal local frame to the basic view orientation
  SGQuatd hlToBody = SGQuatd::fromYawPitchRollDeg(head, pitch, roll);

  // The rotation offset, don't know why heading is negative here ...
  mViewOffsetOr
      = SGQuatd::fromYawPitchRollDeg(-_heading_offset_deg, _pitch_offset_deg,
                                     _roll_offset_deg);

  // Compute the eyepoints orientation and position
  // wrt the earth centered frame - that is global coorinates
  SGQuatd ec2body = hlOr*hlToBody;

  // The cartesian position of the basic view coordinate
  SGVec3d position = SGVec3d::fromGeod(_position);

  // This is rotates the x-forward, y-right, z-down coordinate system the where
  // simulation runs into the OpenGL camera system with x-right, y-up, z-back.
  SGQuatd q(-0.5, -0.5, 0.5, 0.5);

  _absolute_view_pos = position + (ec2body*q).backTransform(_offset_m);
  mViewOrientation = ec2body*mViewOffsetOr*q;
}

void
FGViewer::recalcLookAt ()
{
  // The geodetic position of our target to look at
  if ( _at_model ) {
    SGModelPlacement* placement = globals->get_aircraft_model()->get3DModel();
    _target = placement->getPosition();
    _target_heading_deg = placement->getHeadingDeg();
    _target_pitch_deg = placement->getPitchDeg();
    _target_roll_deg = placement->getRollDeg();
  } else {
    // if not model then calculate our own target position...
    setDampTarget(_target_roll_deg, _target_pitch_deg, _target_heading_deg);
    getDampOutput(_target_roll_deg, _target_pitch_deg, _target_heading_deg);
  }

  SGQuatd geodTargetOr = SGQuatd::fromYawPitchRollDeg(_target_heading_deg,
                                                   _target_pitch_deg,
                                                   _target_roll_deg);
  SGQuatd geodTargetHlOr = SGQuatd::fromLonLat(_target);


  if ( _from_model ) {
    SGModelPlacement* placement = globals->get_aircraft_model()->get3DModel();
    _position = placement->getPosition();
    _heading_deg = placement->getHeadingDeg();
    _pitch_deg = placement->getPitchDeg();
    _roll_deg = placement->getRollDeg();
  } else {
    // update from our own data, just the rotation here...
    setDampTarget(_roll_deg, _pitch_deg, _heading_deg);
    getDampOutput(_roll_deg, _pitch_deg, _heading_deg);
  }
  SGQuatd geodEyeOr = SGQuatd::fromYawPitchRollDeg(_heading_deg, _pitch_deg, _roll_deg);
  SGQuatd geodEyeHlOr = SGQuatd::fromLonLat(_position);

  // the rotation offset, don't know why heading is negative here ...
  mViewOffsetOr =
    SGQuatd::fromYawPitchRollDeg(-_heading_offset_deg + 180, _pitch_offset_deg,
                                 _roll_offset_deg);

  // Offsets to the eye position
  SGVec3d eyeOff(-_offset_m.z(), _offset_m.x(), -_offset_m.y());
  SGQuatd ec2eye = geodEyeHlOr*geodEyeOr;
  SGVec3d eyeCart = SGVec3d::fromGeod(_position);
  eyeCart += (ec2eye*mViewOffsetOr).backTransform(eyeOff);

  SGVec3d atCart = SGVec3d::fromGeod(_target);

  // add target offsets to at_position...
  SGVec3d target_pos_off(-_target_offset_m.z(), _target_offset_m.x(),
                         -_target_offset_m.y());
  target_pos_off = (geodTargetHlOr*geodTargetOr).backTransform(target_pos_off);
  atCart += target_pos_off;
  eyeCart += target_pos_off;

  // Compute the eyepoints orientation and position
  // wrt the earth centered frame - that is global coorinates
  _absolute_view_pos = eyeCart;

  // the view direction
  SGVec3d dir = normalize(atCart - eyeCart);
  // the up directon
  SGVec3d up = ec2eye.backTransform(SGVec3d(0, 0, -1));
  // rotate -dir to the 2-th unit vector
  // rotate up to 1-th unit vector
  // Note that this matches the OpenGL camera coordinate system
  // with x-right, y-up, z-back.
  mViewOrientation = SGQuatd::fromRotateTo(-dir, 2, up, 1);
}

void
FGViewer::setDampTarget(double roll, double pitch, double heading)
{
  _dampTarget = SGVec3d(roll, pitch, heading);
}

void
FGViewer::getDampOutput(double& roll, double& pitch, double& heading)
{
  roll = _dampOutput[0];
  pitch = _dampOutput[1];
  heading = _dampOutput[2];
}


void
FGViewer::updateDampOutput(double dt)
{
  static FGViewer *last_view = 0;
  if ((last_view != this) || (dt > 1.0)) {
    _dampOutput = _dampTarget;
    last_view = this;
    return;
  }
  
  const double interval = 0.01;
  while (dt > interval) {
    
    for (unsigned int i=0; i<3; ++i) {
      if (_dampFactor[i] <= 0.0) {
        // axis is un-damped, set output to target directly
        _dampOutput[i] = _dampTarget[i];
        continue;
      }
      
      double d = _dampOutput[i] - _dampTarget[i];
      if (d > 180.0) {
        _dampOutput[i] -= 360.0;
      } else if (d < -180.0) {
        _dampOutput[i] += 360.0;
      }
      
      _dampOutput[i] = (_dampTarget[i] * _dampFactor[i]) + 
        (_dampOutput[i] * (1.0 - _dampFactor[i]));
    } // of axis iteration
    
    dt -= interval;
  } // of dt subdivision by interval
}

double
FGViewer::get_h_fov()
{
    double aspectRatio = _cameraGroup->getMasterAspectRatio();
    switch (_scaling_type) {
    case FG_SCALING_WIDTH:  // h_fov == fov
	return _fov_deg;
    case FG_SCALING_MAX:
	if (aspectRatio < 1.0) {
	    // h_fov == fov
	    return _fov_deg;
	} else {
	    // v_fov == fov
	    return
                atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS)
                     / (aspectRatio*_aspect_ratio_multiplier))
                * SG_RADIANS_TO_DEGREES * 2;
	}
    default:
	assert(false);
    }
    return 0.0;
}



double
FGViewer::get_v_fov()
{
    double aspectRatio = _cameraGroup->getMasterAspectRatio();
    switch (_scaling_type) {
    case FG_SCALING_WIDTH:  // h_fov == fov
	return 
            atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS)
                 * (aspectRatio*_aspect_ratio_multiplier))
            * SG_RADIANS_TO_DEGREES * 2;
    case FG_SCALING_MAX:
	if (aspectRatio < 1.0) {
	    // h_fov == fov
	    return
                atan(tan(_fov_deg/2 * SG_DEGREES_TO_RADIANS)
                     * (aspectRatio*_aspect_ratio_multiplier))
                * SG_RADIANS_TO_DEGREES * 2;
	} else {
	    // v_fov == fov
	    return _fov_deg;
	}
    default:
	assert(false);
    }
    return 0.0;
}

void
FGViewer::update (double dt)
{
  updateDampOutput(dt);
  
  int i;
  int dt_ms = int(dt * 1000);
  for ( i = 0; i < dt_ms; i++ ) {
    if ( fabs( _goal_heading_offset_deg - _heading_offset_deg) < 1 ) {
      setHeadingOffset_deg( _goal_heading_offset_deg );
      break;
    } else {
      // move current_view.headingoffset towards
      // current_view.goal_view_offset
      if ( _goal_heading_offset_deg > _heading_offset_deg )
	{
	  if ( _goal_heading_offset_deg - _heading_offset_deg < 180 ){
	    incHeadingOffset_deg( 0.5 );
	  } else {
	    incHeadingOffset_deg( -0.5 );
	  }
	} else {
	  if ( _heading_offset_deg - _goal_heading_offset_deg < 180 ){
	    incHeadingOffset_deg( -0.5 );
	  } else {
	    incHeadingOffset_deg( 0.5 );
	  }
	}
      if ( _heading_offset_deg > 360 ) {
	incHeadingOffset_deg( -360 );
      } else if ( _heading_offset_deg < 0 ) {
	incHeadingOffset_deg( 360 );
      }
    }
  }

  for ( i = 0; i < dt_ms; i++ ) {
    if ( fabs( _goal_pitch_offset_deg - _pitch_offset_deg ) < 1 ) {
      setPitchOffset_deg( _goal_pitch_offset_deg );
      break;
    } else {
      // move current_view.pitch_offset_deg towards
      // current_view.goal_pitch_offset
      if ( _goal_pitch_offset_deg > _pitch_offset_deg )
	{
	  incPitchOffset_deg( 1.0 );
	} else {
	    incPitchOffset_deg( -1.0 );
	}
      if ( _pitch_offset_deg > 90 ) {
	setPitchOffset_deg(90);
      } else if ( _pitch_offset_deg < -90 ) {
	setPitchOffset_deg( -90 );
      }
    }
  }


  for ( i = 0; i < dt_ms; i++ ) {
    if ( fabs( _goal_roll_offset_deg - _roll_offset_deg ) < 1 ) {
      setRollOffset_deg( _goal_roll_offset_deg );
      break;
    } else {
      // move current_view.roll_offset_deg towards
      // current_view.goal_roll_offset
      if ( _goal_roll_offset_deg > _roll_offset_deg )
	{
	  incRollOffset_deg( 1.0 );
	} else {
	    incRollOffset_deg( -1.0 );
	}
      if ( _roll_offset_deg > 90 ) {
	setRollOffset_deg(90);
      } else if ( _roll_offset_deg < -90 ) {
	setRollOffset_deg( -90 );
      }
    }
  }
  recalc();
  if( fgGetBool( "/sim/rendering/draw-otw", true ) ) {
    _cameraGroup->update(toOsg(_absolute_view_pos), toOsg(mViewOrientation));
    _cameraGroup->setCameraParameters(get_v_fov(), get_aspect_ratio());
  }
}

double FGViewer::get_aspect_ratio() const
{
    return _cameraGroup->getMasterAspectRatio();
}