#ifdef HAVE_CONFIG_H # include #endif #include "menubar.hxx" #include
#include
FGMenuBar::FGMenuBar() { // load locale's menu resources (default and current language) globals->get_locale()->loadResource("menu"); } FGMenuBar::~FGMenuBar () { } std::string FGMenuBar::getLocalizedLabel(SGPropertyNode* node) { if (!node) return {}; const char* name = node->getStringValue("name", 0); const auto translated = globals->get_locale()->getLocalizedString(name, "menu"); if (!translated.empty()) return translated; // return default with fallback to name const char* l = node->getStringValue("label", name); // this can occur if the menu item is missing a if (l == nullptr) { SG_LOG(SG_GUI, SG_ALERT, "FGMenuBar::getLocalizedLabel: No defined for:" << node->getPath()); return string{""}; } return string{l}; } // end of menubar.cxx