A very special thanks is due to the following people and groups. Note: as hard as we've tried, it is impossible to perfectly maintain this file. If you are aware of someone who you think should be included here, PLEASE let me know. Projects like this are made possible only by the help and hard work of others. I want to properly credit everyone who has contributed to this project. Raul Alonzo Mr. Alonzo is the author of Ssystem and provided his kind permission for using the moon texture. I also used parts of his code as a template when adding the texture. Ssystem Homepage can be found at: http://www1.las.es/~amil/ssystem Michele America Contributed to the HUD code. Michael Basler Author of the Getting Started guide. Jon S. Berndt Working on a complete C++ rewrite/reimplimentation of the core FDM. Initially he is using X15 data to test his code, but once things are all in place we should be able to simulator arbitrary aircraft. Maintains a page dealing with Flight Dynamics at: http://www.hal-pc.org/~jsb/flightsim.html Special attention to X15 is paid in seperate pages. Paul Bleisch Paul redid the "debug" system so that it would be much more flexible, so it could be easily disabled for production system, and so that messages for certain subsystems could be selectively enabled. Also contributed a first stab at a config file/command line parsing system. Jim Brennan Provided a big chunk of online space to store USA scenery for Flight Gear. Bernie Bright Many C++ style, usage, and implementation improvements. STL portability, tons o' stuff. :-) Currently trying to get a BeOS port together but life keeps getting in the way! Threading support and threaded tile pager. Bernhard H. Buckel Contributed the README.Linux Co-Author of the "Getting Started Manual" Gene Buckle Gene has done a lot of work getting FG to compile with the MSVC++ compiler. Also, he has pushed, proded, and bugged me endlessly to do my stuff right. (I mean that in a good way, because sometimes when the little nudge in the right direction isn't working, I need a good hard shove.) :-) Ralph Carmichael Thanks to Ralph for his support of the FlightGear project. At Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale, packed with great programs of use to aeronautical engineers. At this web site there are also some sample downloads to show what is on the CD. http://www.pdas.com Didier Chauveau Provided some initial code to parse the 30 arcsec DEM files found at: http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html John Check Cloud textures Joystick howto Panel howto New instrument panel configurations Dave Cornish Created our new, super cool, runway textures. Oliver Delise FAQ Maintainer, Documentation, Public Relations. Working on adding some networking / multi-user support. Founder of the FlightGear MultiPilot Project : http://www.isis.de/members/~odelise/progs/flightgear Dave Eberly Contributed some sphere interpolation code used by Christian Mayer's weather data base system. Go to Dave's web site. He has a ton of really useful looking code available there. http://www.magic-software.com Jean-Francois Doue Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on Graphics Gems IV ed. Paul S. Heckbert) http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html Francine Evans Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-) http://www.cs.sunysb.edu/~evans/stripe.html Oscar Everitt Created single engine piston engine sounds as part of an F4U package for FS98. They are pretty cool and Oscar was happy to contribute them to our little project. Bruce Finney MSVC5 compatibility. Jean-loup Gailly and Mark Adler Authors of the zlib library. Used for on-the-fly compression and decompression routines. http://www.cdrom.com/pub/infozip/zlib/ Thomas Gellekum Changes and updates for compiling on FreeBSD Neetha Girish Contributed the xml configurable HUD changes. Jeff Goeke-Smith Contributed our first autopilot. (Heading Hold) Better autoconf check for external timezone/daylight variables in #include Michael I. Gold Patiently answered my endless "newbie" OpenGL questions. His effort alone has made me a great SGI fan. Habibie RedHat package building changes for SimGear. Mike Hill Contributed 3d aircraft models to our project. http://www.flightsimnetwork.com/mikehill/home.htm Charlie Hotchkiss Worked on improving and enhancing the HUD code. Lots of code style tips and code tweaks ... Bruce Jackson of NASA Developed the LaRCsim code under funding by NASA which we use to provide the flight model. Bruce has patiently answered my many, many questions. http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html Richard Kaszeta Contributed screen buffer to ppm screen shot routine. Rich has also helped in the early development of the Flight Gear "altitude hold autopilot module" by teaching Curt Olson the basics of Control Theory and helping him code and debug early versions. Curt's "Boss" Bob Hain also contributed . Further details available at: http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html Rich's Homepage: http://www.menet.umn.edu/~kaszeta Tom Knienieder Ported Steve's Audio library first to OpenBSD and IRIX and after that also to Win32 Reto Koradi Helped me get on track with setting up fog effects. http://www.mol.biol.ethz.ch/wuthrich/people/kor Bob Kuehne Redid the Makefile system so it is simpler and more robust. David Luff Contributed heavily to the IO360 piston engine model. Christian Mayer Working on a multi-lingual conversion tools for fgfs as a demonstration of technology ;-) Contributed code to read msfs formated texture files. Working on a completely new weather subsystem. Working on a balloon simulator. David Megginson Contributed a patch to allow mouse input to control the yoke. Contributed financially towards hard drive space for use by the flight gear project. Updates to README.running. Working on getting fgfs and ssg to work without textures. Also added the new 2D panel and the save/load support. Property manager Joystick support Eric Mitchell Contributed some topnotch scenery textures. His textures were all original creations. Anders Morken Maintained the European mirror of the FG web pages. Unfortunately this mirror has been taken down due to reglementation changes including an enforcement to 10 MB space per subscriber limit which was way too small for the evergrowing FGFS Project's Files. He'd be happy to maintain a new one if he could find a place to put it, so if you have an idea, contact him! Alan Murta http://www.cs.man.ac.uk/aig/staff/alan/software/ Created the Generic Polygon Clipping library Phil Nelson Author of GNU dbm. gdbm is a set of database routines that use extendible hashing and works similar to the standard UNIX dbm routines. Alexei Novikov Created European Scenery Contributed a script to turn fgfs scenery into beautifully rendered 2d maps. Contributed a first draft of a scenery creation howto. Curt Olson Curt is responsible for overall project and source code management. He has his hands in many of the areas, but is primarily responsible for the scenery subsystem, as well as much of the infrastructure in the sim. Tony Peden Contributions on the flight model front, including a LaRCsim based Cessna 172. JSBsim: the initial conditions code, a more complete standard atmosphere model, and other bugfixes/additions. His Flight Dynamics page can be found at: http://www.nwlink.com/~apeden Robin Peel Maintains the ever growing worldwide airport, runway, and navigation aid database for the Flight Gear project as well as for X-Plane. Alex Perry Contributed code to more accurately model VSI, DG, Altitude. Contributed to the Install and Getting Started manual. Friedemann Reinhard Contributed beginnings of a textured instrument panel. Petter Reinholdtsen Incorporated the Gnu automake/autoconf system (with libtool). This should streamline and standardize the build process for all Unix-like platforms. It should have little effect on IDE type environments since the don't use the Unix make system. William Riley Contributed code to add "brakes". Patch to support a first joystick with more than two axes. Paul Schlyter Mr. Schlyter provided Durk Talsma with all the information he needed to write the astro code. Mr. S. is also willing to answer astro-related questions whenever one needs to. http://welcome.to/pausch Chris Schoeneman Contributed some 3d sound playing code for Irix, Win32, and Linux It is unclear if this code will be used directly, but it certainly will have an influence on the development of our own audio library. Phil Schubert Contributed various textures and engine modelling. http://www.zedley.com/Philip/index.htm Jonathan R Shewchuk Author of the Triangle program. Triangle is used to calculate the Delauney triangulation of our irregular terrain. Gordan Sikic Contributed a cherokee flight model for LaRCsim. Currently is not working and needs to be debugged. Use configure --with-flight-model=cherokee to build the cherokee instead of the navion. Michael Smith Contributed cockpit graphics, 3d models, logos, and other images. Project Bonanza - http://members.xoom.com/ConceptSim/index.html U.S. Geological Survey Provided geographic data used by this project http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html Durk Talsma Accurate Sun, Moon, and Planets. Sun changes color based on position in sky. Moon has correct phase and blends well into the sky. Planets are correctly positioned and have proper magnitude. Help with time functions, gui, and other misc stuff. 2D Cloud layers (nifty). http://people.a2000.nl/dtals UIUC - Department of Aeronautical and Astronautical Engineering Contributed modifications to LaRCsim to allow loading of aircraft parameters from a file. These modifications were made as part of an icing research project. Did the coding and made it all work: Jeff Scott Bipin Sehgal Michael Selig Helped support the effort Jay Thomas Eunice Lee Elizabeth Rendon Sudhi Uppuluri Mark Vallevand Contributed some METAR parsing code. Contributed some win32 screen printing routines. Gary R. Van Sickle Contributed some initial GameGLUT support and other fixes. Has done some interesting preliminary work on a binary file format http://www.woodsoup.org/projs/ORKiD/fgfs.htm Has set up a 'Cygwin Tips' site that has been very helpful to many people in getting a Cygwin Unix-on-Windows build environment set up so they can build FG effectively. http://www.woodsoup.org/projs/ORKiD/cygwin.htm Norman Vine Provided more than uncountable URL's to the "FlightGear Community". Many performance optimizations throughout the code. Many contributions and much advice for the scenery generation section. Lots of windoze related contributions. Contributed wgs84 distance and course routines. Contributed a great circle route autopilot mode based on wgs84 routines. Many other GUI, HUD, and autopilot contributions. Contributed a patch to allow mouse input to control view direction. Roland Voegtli Great photorealistic textures. Founder of European Scenery Project for X-Plane http://www.g-point.com/xpcity/esp/ Carmelo Volpe Contributed some work to porting Flight Gear to the Metro Works development environment (PC/Mac) Darrell Walisser Contributed a large number of MacOS changes and has somehow managed to get a pile of code written by a bunch of people who've never seen a Mac to compile and run on said platform. Provides MacOS-specific info in the docs. Ed Williams Contributed magnetic variation code (impliments Nima WMM 2000) We've also borrowed from Ed's wonderful aviation formulary at various times as well. http://www.best.com/~williams/index.html Jean-Claude Wippler Author of MetaKit - a portable, embeddible database with a portable data file format. This software is not GPL'd but the author is kindly allowing us to bundle MetaKit with our code. MetaKit has a liberal X/MIT-style license. Please see the following URL for more info: http://www.equi4.com/metakit WoodSoup Project http://www.woodsoup.org Provided computing resources and services so that the Flight Gear project could have real home. This includes, web services, ftp services, shell accounts, email lists, dns services, etc. Robert Allan Zeh Helped me tremendously in figuring out the Cygnus win32 compiler and how to link with .dll's. With out him the first runable win32 version of FG would have been impossible. NOTE: ---- THIS DOCUMENT WAS INITIALLY WRITTEN BY Curt L. Olson THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000 Oliver Delise