// FGButton.hxx -- a simple button/key wrapper class // // Written by Torsten Dreyer, started August 2009 // Based on work from David Megginson, started May 2001. // // Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de // Copyright (C) 2001 David Megginson, david@megginson.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef FGBUTTON_H #define FGBUTTON_H #include "FGCommonInput.hxx" #include
// for KEYMOD_MAX class FGButton : public FGCommonInput { public: FGButton(); virtual ~FGButton(); void init(const SGPropertyNode* node, const std::string& name, const std::string& module); void update( int modifiers, bool pressed, int x = -1, int y = -1); bool is_repeatable; float interval_sec, delay_sec, release_delay_sec; float last_dt; int last_state; binding_list_t bindings[KEYMOD_MAX]; }; #endif