// tile.hxx -- routines to handle a scenery tile // // Written by Curtis Olson, started May 1998. // // Copyright (C) 1998 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _TILE_HXX #define _TILE_HXX #ifndef __cplusplus # error This library requires C++ #endif #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include // STL list #include #include // Object fragment data class class fgFRAGMENT { public: // culling data for this object fragment (fine grain culling) fgCartesianPoint3d center; double bounding_radius; // material property pointer int material_ptr; // OpenGL display list for fragment data GLint display_list; // Constructor fgFRAGMENT ( void ); // Destructor ~fgFRAGMENT ( void ); }; // Scenery tile class class fgTILE { public: // culling data for whole tile (course grain culling) fgCartesianPoint3d center; double bounding_radius; // this tile's official location in the world struct fgBUCKET tile_bucket; // the tile cache will mark here if the tile is being used int used; list < fgFRAGMENT > fragment_list; // Constructor fgTILE ( void ); // Destructor ~fgTILE ( void ); }; #endif // _TILE_HXX // $Log$ // Revision 1.1 1998/05/23 14:09:21 curt // Added tile.cxx and tile.hxx. // Working on rewriting the tile management system so a tile is just a list // fragments, and the fragment record contains the display list for that fragment. //