// new_gui.cxx: implementation of XML-configurable GUI support. #include "new_gui.hxx" #include #include #include #include
#include "menubar.hxx" #include "dialog.hxx" //////////////////////////////////////////////////////////////////////// // Implementation of NewGUI. //////////////////////////////////////////////////////////////////////// NewGUI::NewGUI () : _menubar(new FGMenuBar), _active_dialog(0) { } NewGUI::~NewGUI () { clear(); } void NewGUI::init () { char path1[1024]; char path2[1024]; ulMakePath(path1, globals->get_fg_root().c_str(), "gui"); ulMakePath(path2, path1, "dialogs"); readDir(path2); #if !defined(FG_OLD_MENUBAR) _menubar->init(); #endif } void NewGUI::reinit () { unbind(); clear(); _menubar = new FGMenuBar; init(); bind(); } void NewGUI::bind () { fgTie("/sim/menubar/visibility", this, &NewGUI::getMenuBarVisible, &NewGUI::setMenuBarVisible); } void NewGUI::unbind () { fgUntie("/sim/menubar/visibility"); } void NewGUI::update (double delta_time_sec) { // NO OP } bool NewGUI::showDialog (const string &name) { if (_dialog_props.find(name) == _dialog_props.end()) { SG_LOG(SG_GENERAL, SG_ALERT, "Dialog " << name << " not defined"); return false; } else { new FGDialog(_dialog_props[name]); // it will be deleted by a callback return true; } } bool NewGUI::closeActiveDialog () { if (_active_dialog == 0) { return false; } else { delete _active_dialog; _active_dialog = 0; return true; } } void NewGUI::setActiveDialog (FGDialog * dialog) { _active_dialog = dialog; } FGDialog * NewGUI::getActiveDialog () { return _active_dialog; } FGMenuBar * NewGUI::getMenuBar () { return _menubar; } bool NewGUI::getMenuBarVisible () const { return _menubar->isVisible(); } void NewGUI::setMenuBarVisible (bool visible) { if (visible) _menubar->show(); else _menubar->hide(); } void NewGUI::clear () { delete _menubar; _menubar = 0; map::iterator it; for (it = _dialog_props.begin(); it != _dialog_props.end(); it++) delete it->second; _dialog_props.clear(); } void NewGUI::readDir (const char * path) { ulDir * dir = ulOpenDir(path); if (dir == 0) { SG_LOG(SG_GENERAL, SG_ALERT, "Failed to read GUI files from " << path); return; } for (ulDirEnt * dirEnt = ulReadDir(dir); dirEnt != 0; dirEnt = ulReadDir(dir)) { char subpath[1024]; ulMakePath(subpath, path, dirEnt->d_name); if (dirEnt->d_isdir) { if (dirEnt->d_name[0] != '.') readDir(subpath); } else { SGPropertyNode * props = new SGPropertyNode; try { readProperties(subpath, props); } catch (const sg_exception &ex) { SG_LOG(SG_INPUT, SG_ALERT, "Error parsing dialog " << subpath); delete props; continue; } if (!props->hasValue("name")) { SG_LOG(SG_INPUT, SG_WARN, "dialog " << subpath << " has no name; skipping."); delete props; continue; } string name = props->getStringValue("name"); SG_LOG(SG_INPUT, SG_BULK, "Saving dialog " << name); if (_dialog_props[name] != 0) delete _dialog_props[name]; _dialog_props[name] = props; } } ulCloseDir(dir); } // end of new_gui.cxx