// net_fdm.hxx -- defines a common net I/O interface to the flight // dynamics model // // Written by Curtis Olson - curt@flightgear.com, started September 2001. // // This file is in the Public Domain, and comes with no warranty. // // $Id$ #ifndef _NET_FDM_HXX #define _NET_FDM_HXX #ifndef __cplusplus # error This library requires C++ #endif #include // time_t const int FG_NET_FDM_VERSION = 17; // Define a structure containing the top level flight dynamics model // parameters class FGNetFDM { public: int version; // increment when data values change int pad; // keep doubles 64-bit aligned for some // hardware platforms, such as the Sun // SPARC, which don't like misaligned // data enum { FG_MAX_ENGINES = 4, FG_MAX_WHEELS = 3, FG_MAX_TANKS = 4 }; // Positions double longitude; // geodetic (radians) double latitude; // geodetic (radians) double altitude; // above sea level (meters) float agl; // above ground level (meters) float phi; // roll (radians) float theta; // pitch (radians) float psi; // yaw or true heading (radians) float alpha; // angle of attack float beta; // side slip angle // Velocities float phidot; // roll rate (radians/sec) float thetadot; // pitch rate (radians/sec) float psidot; // yaw rate (radians/sec) float vcas; // calibrated airspeed float climb_rate; // feet per second float v_north; // north velocity in local/body frame, fps float v_east; // east velocity in local/body frame, fps float v_down; // down/vertical velocity in local/body frame, fps float v_wind_body_north; // north velocity in local/body frame // relative to local airmass, fps float v_wind_body_east; // east velocity in local/body frame // relative to local airmass, fps float v_wind_body_down; // down/vertical velocity in local/body // frame relative to local airmass, fps // Accelerations float A_X_pilot; // X accel in body frame ft/sec^2 float A_Y_pilot; // Y accel in body frame ft/sec^2 float A_Z_pilot; // Z accel in body frame ft/sec^2 // Stall float stall_warning; // 0.0 - 1.0 indicating the amount of stall float slip_deg; // slip ball deflection // Pressure // Engine status int num_engines; // Number of valid engines int eng_state[FG_MAX_ENGINES]; // Engine state (off, cranking, running) float rpm[FG_MAX_ENGINES]; // Engine RPM rev/min float fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr float EGT[FG_MAX_ENGINES]; // Exhuast gas temp deg F float oil_temp[FG_MAX_ENGINES]; // Oil temp deg F float oil_px[FG_MAX_ENGINES]; // Oil pressure psi // Consumables int num_tanks; // Max number of fuel tanks float fuel_quantity[FG_MAX_TANKS]; // Gear status int num_wheels; bool wow[FG_MAX_WHEELS]; float gear_pos[FG_MAX_WHEELS]; float gear_steer[FG_MAX_WHEELS]; float gear_compression[FG_MAX_WHEELS]; // Environment time_t cur_time; // current unix time long int warp; // offset in seconds to unix time float visibility; // visibility in meters (for env. effects) // Control surface positions (normalized values) float elevator; float elevator_trim_tab; float flaps; float left_aileron; float right_aileron; float rudder; float nose_wheel; float speedbrake; float spoilers; }; #endif // _NET_FDM_HXX