// Build a cloud layer based on metar // // Written by Harald JOHNSEN, started April 2005. // // Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // #ifndef _FGCLOUDS_HXX #define _FGCLOUDS_HXX #ifdef HAVE_CONFIG # include #endif #include #include #include
#include using std::string; class SGCloudField; class FGClouds { private: double buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, const string& name, double grid_z_rand, SGCloudField *layer); void buildLayer(int iLayer, const string& name, double coverage); void buildCloudLayers(void); int update_event; #if 0 SGSoundSample *snd_lightning; #endif bool clouds_3d_enabled; int index; public: FGClouds(); ~FGClouds(); void Init(void); int get_update_event(void) const; void set_update_event(int count); bool get_3dClouds() const; void set_3dClouds(bool enable); }; #endif // _FGCLOUDS_HXX