/************************************************************************** * chunkmgr.c -- top level scenery chunk management system. * * Written by Curtis Olson, started July 1997. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #include "chunkmgr.h" /* we'll use a fixed sized chunk list for now */ static struct chunk chunk_list[MAX_CHUNK_LIST]; /* ... and a fixed sized chunk cache */ static struct chunk chunk_cache[MAX_CHUNK_CACHE]; /* initialize the chunk management system */ void chunk_init() { } /* load all chunks within radius distance of the specified point if * they are not already loaded or cached. Remove or cache any chunks that are * out of range. */ void chunk_update(double lat, double lon, double radius) { } /* $Log$ /* Revision 1.1 1997/07/31 23:19:33 curt /* Initial revision. /* */