// fg_socket.cxx -- Socket I/O routines // // Written by Curtis Olson, started November 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #include #include // select() #include // socket(), bind(), select(), accept() #include // socket(), bind(), listen(), accept() #include // struct sockaddr_in #include // #define TCP_NODELAY, this attempts to // disable the Nagle algorithm. #include // gethostbyname() #include // select(), fsync()/fdatasync() #include STL_STRING #include #include "fg_socket.hxx" FG_USING_STD(string); FGSocket::FGSocket() : save_len(0) { } FGSocket::~FGSocket() { } int FGSocket::make_server_socket () { struct sockaddr_in name; socklen_t length; // Create the socket. sock = socket (PF_INET, SOCK_STREAM, 0); if (sock < 0) { FG_LOG( FG_IO, FG_ALERT, "Error: socket() failed in make_server_socket()" ); return -1; } // Give the socket a name. name.sin_family = AF_INET; name.sin_addr.s_addr = INADDR_ANY; name.sin_port = htons(port); // set port to zero to let system pick name.sin_addr.s_addr = htonl (INADDR_ANY); if (bind (sock, (struct sockaddr *) &name, sizeof (name)) < 0) { FG_LOG( FG_IO, FG_ALERT, "Error: bind() failed in make_server_socket()" ); return -1; } // Find the assigned port number length = sizeof(struct sockaddr_in); if ( getsockname(sock, (struct sockaddr *) &name, &length) ) { FG_LOG( FG_IO, FG_ALERT, "Error: getsockname() failed in make_server_socket()" ); return -1; } port = ntohs(name.sin_port); return sock; } int FGSocket::make_client_socket () { struct sockaddr_in name; struct hostent *hp; // Create the socket. sock = socket (PF_INET, SOCK_STREAM, 0); if (sock < 0) { FG_LOG( FG_IO, FG_ALERT, "Error: socket() failed in make_client_socket()" ); return -1; } // specify address family name.sin_family = AF_INET; // get the hosts official name/info hp = gethostbyname( hostname.c_str() ); // Connect this socket to the host and the port specified on the // command line bcopy(hp->h_addr, &(name.sin_addr.s_addr), hp->h_length); name.sin_port = htons(port); if ( connect(sock, (struct sockaddr *) &name, sizeof(struct sockaddr_in)) < 0 ) { std::close(sock); FG_LOG( FG_IO, FG_ALERT, "Error: connect() failed in make_client_socket()" ); return -1; } return sock; } // If specified as a server (out direction for now) open the master // listening socket. If specified as a client, open a connection to a // server. bool FGSocket::open( FGProtocol::fgProtocolDir dir ) { if ( port_str == "" || port_str == "any" ) { port = 0; } else { port = atoi( port_str.c_str() ); } client_connections.clear(); if ( dir == FGProtocol::out ) { // this means server for now // Setup socket to listen on. Set "port" before making this // call. A port of "0" indicates that we want to let the os // pick any available port. sock = make_server_socket(); cout << "socket is connected to port = " << port << endl; // Specify the maximum length of the connection queue listen(sock, FG_MAX_SOCKET_QUEUE); } else if ( dir == FGProtocol::in ) { // this means client for now sock = make_client_socket(); } else { FG_LOG( FG_IO, FG_ALERT, "Error: bidirection mode not available yet for sockets." ); return false; } if ( sock < 0 ) { FG_LOG( FG_IO, FG_ALERT, "Error opening socket: " << hostname << ":" << port ); return false; } return true; } // read data from socket (client) // read a block of data of specified size int FGSocket::read( char *buf, int length ) { int result = 0; // check for potential input fd_set ready; FD_ZERO(&ready); FD_SET(sock, &ready); struct timeval tv; tv.tv_sec = 0; tv.tv_usec = 0; // test for any input read on sock (returning immediately, even if // nothing) select(32, &ready, 0, 0, &tv); if ( FD_ISSET(sock, &ready) ) { result = std::read( sock, buf, length ); if ( result != length ) { FG_LOG( FG_IO, FG_INFO, "Warning: read() not enough bytes." ); } } return result; } // read a line of data, length is max size of input buffer int FGSocket::readline( char *buf, int length ) { int result = 0; // check for potential input fd_set ready; FD_ZERO(&ready); FD_SET(sock, &ready); struct timeval tv; tv.tv_sec = 0; tv.tv_usec = 0; // test for any input read on sock (returning immediately, even if // nothing) select(32, &ready, 0, 0, &tv); if ( FD_ISSET(sock, &ready) ) { // read a chunk, keep in the save buffer until we have the // requested amount read char *buf_ptr = save_buf + save_len; result = std::read( sock, buf_ptr, FG_MAX_MSG_SIZE - save_len ); save_len += result; cout << "current read = " << buf_ptr << endl; cout << "current save_buf = " << save_buf << endl; cout << "save_len = " << save_len << endl; } // look for the end of line in save_buf int i; for ( i = 0; i < save_len && save_buf[i] != '\n'; ++i ); if ( save_buf[i] == '\n' ) { result = i + 1; } else { // no end of line yet cout << "no eol found" << endl; return 0; } cout << "line length = " << result << endl; // we found an end of line // copy to external buffer strncpy( buf, save_buf, result ); buf[result] = '\0'; cout << "fg_socket line = " << buf << endl; // shift save buffer for ( i = result; i < save_len; ++i ) { save_buf[ i - result ] = save_buf[i]; } save_len -= result; return result; } // write data to socket (server) int FGSocket::write( char *buf, int length ) { // check for any new client connection requests fd_set ready; FD_ZERO(&ready); FD_SET(sock, &ready); struct timeval tv; tv.tv_sec = 0; tv.tv_usec = 0; // test for any input on sock (returning immediately, even if // nothing) select(32, &ready, 0, 0, &tv); // any new connections? if ( FD_ISSET(sock, &ready) ) { int msgsock = accept(sock, 0, 0); if ( msgsock < 0 ) { FG_LOG( FG_IO, FG_ALERT, "Error: accept() failed in write()" ); return 0; } else { client_connections.push_back( msgsock ); } } bool error_condition = false; FG_LOG( FG_IO, FG_INFO, "Client connections = " << client_connections.size() ); for ( int i = 0; i < (int)client_connections.size(); ++i ) { int msgsock = client_connections[i]; // read and junk any possible incoming messages. // char junk[ FG_MAX_MSG_SIZE ]; // std::read( msgsock, junk, FG_MAX_MSG_SIZE ); // write the interesting data to the socket if ( std::write(msgsock, buf, length) < 0 ) { FG_LOG( FG_IO, FG_ALERT, "Error writing to socket: " << port ); error_condition = true; } else { #ifdef _POSIX_SYNCHRONIZED_IO // fdatasync(msgsock); #else // fsync(msgsock); #endif } } if ( error_condition ) { return 0; } return length; } // close the port bool FGSocket::close() { for ( int i = 0; i < (int)client_connections.size(); ++i ) { int msgsock = client_connections[i]; std::close( msgsock ); } std::close( sock ); return true; }