#include "Jet.hpp" #include "Thruster.hpp" #include "PropEngine.hpp" #include "PistonEngine.hpp" #include "Gear.hpp" #include "Wing.hpp" #include "Math.hpp" #include "Propeller.hpp" #include "ControlMap.hpp" namespace yasim { ControlMap::~ControlMap() { int i; for(i=0; i<_inputs.size(); i++) { Vector* v = (Vector*)_inputs.get(i); int j; for(j=0; jsize(); j++) delete (MapRec*)v->get(j); delete v; } for(i=0; i<_outputs.size(); i++) delete (OutRec*)_outputs.get(i); } int ControlMap::newInput() { Vector* v = new Vector(); return _inputs.add(v); } void ControlMap::addMapping(int input, int type, void* object, int options, float src0, float src1, float dst0, float dst1) { addMapping(input, type, object, options); // The one we just added is last in the list (ugly, awful hack!) Vector* maps = (Vector*)_inputs.get(input); MapRec* m = (MapRec*)maps->get(maps->size() - 1); m->src0 = src0; m->src1 = src1; m->dst0 = dst0; m->dst1 = dst1; } void ControlMap::addMapping(int input, int type, void* object, int options) { // See if the output object already exists OutRec* out = 0; int i; for(i=0; i<_outputs.size(); i++) { OutRec* o = (OutRec*)_outputs.get(i); if(o->object == object && o->type == type) { out = o; break; } } // Create one if it doesn't if(out == 0) { out = new OutRec(); out->type = type; out->object = object; out->oldL = out->oldR = out->time = 0; _outputs.add(out); } // Make a new input record MapRec* map = new MapRec(); map->out = out; map->opt = options; map->idx = out->maps.add(map); // The default ranges differ depending on type! map->src1 = map->dst1 = rangeMax(type); map->src0 = map->dst0 = rangeMin(type); // And add it to the approproate vectors. Vector* maps = (Vector*)_inputs.get(input); maps->add(map); } void ControlMap::reset() { // Set all the values to zero for(int i=0; i<_outputs.size(); i++) { OutRec* o = (OutRec*)_outputs.get(i); for(int j=0; jmaps.size(); j++) ((MapRec*)(o->maps.get(j)))->val = 0; } } void ControlMap::setInput(int input, float val) { Vector* maps = (Vector*)_inputs.get(input); for(int i=0; isize(); i++) { MapRec* m = (MapRec*)maps->get(i); float val2 = val; // Do the scaling operation. Clamp to [src0:src1], rescale to // [0:1] within that range, then map to [dst0:dst1]. if(val2 < m->src0) val2 = m->src0; if(val2 > m->src1) val2 = m->src1; val2 = (val2 - m->src0) / (m->src1 - m->src0); val2 = m->dst0 + val2 * (m->dst1 - m->dst0); m->val = val2; } } int ControlMap::getOutputHandle(void* obj, int type) { for(int i=0; i<_outputs.size(); i++) { OutRec* o = (OutRec*)_outputs.get(i); if(o->object == obj && o->type == type) return i; } return 0; } void ControlMap::setTransitionTime(int handle, float time) { ((OutRec*)_outputs.get(handle))->time = time; } float ControlMap::getOutput(int handle) { return ((OutRec*)_outputs.get(handle))->oldL; } float ControlMap::getOutputR(int handle) { return ((OutRec*)_outputs.get(handle))->oldR; } void ControlMap::applyControls(float dt) { int outrec; for(outrec=0; outrec<_outputs.size(); outrec++) { OutRec* o = (OutRec*)_outputs.get(outrec); // Generate a summed value. Note the check for "split" // control axes like ailerons. float lval = 0, rval = 0; int i; for(i=0; imaps.size(); i++) { MapRec* m = (MapRec*)o->maps.get(i); float val = m->val; if(m->opt & OPT_SQUARE) val = val * Math::abs(val); if(m->opt & OPT_INVERT) val = -val; lval += val; if(m->opt & OPT_SPLIT) rval -= val; else rval += val; } // If there is a finite transition time, clamp the values to // the maximum travel allowed in this dt. if(o->time > 0) { float dl = lval - o->oldL; float dr = rval - o->oldR; float adl = Math::abs(dl); float adr = Math::abs(dr); float max = (dt/o->time) * (rangeMax(o->type) - rangeMin(o->type)); if(adl > max) dl = dl*max/adl; if(adr > max) dr = dr*max/adr; lval = o->oldL + dl; rval = o->oldR + dr; } o->oldL = lval; o->oldR = rval; void* obj = o->object; switch(o->type) { case THROTTLE: ((Thruster*)obj)->setThrottle(lval); break; case MIXTURE: ((Thruster*)obj)->setMixture(lval); break; case STARTER: ((Thruster*)obj)->setStarter(lval != 0.0); break; case MAGNETOS: ((PropEngine*)obj)->setMagnetos((int)lval); break; case ADVANCE: ((PropEngine*)obj)->setAdvance(lval); break; case PROPPITCH: ((PropEngine*)obj)->setPropPitch(lval); break; case REHEAT: ((Jet*)obj)->setReheat(lval); break; case VECTOR: ((Jet*)obj)->setRotation(lval); break; case BRAKE: ((Gear*)obj)->setBrake(lval); break; case STEER: ((Gear*)obj)->setRotation(lval); break; case EXTEND: ((Gear*)obj)->setExtension(lval); break; case CASTERING:((Gear*)obj)->setCastering(lval != 0); break; case SLAT: ((Wing*)obj)->setSlat(lval); break; case FLAP0: ((Wing*)obj)->setFlap0(lval, rval); break; case FLAP1: ((Wing*)obj)->setFlap1(lval, rval); break; case SPOILER: ((Wing*)obj)->setSpoiler(lval, rval); break; case BOOST: ((Thruster*)obj)->getPistonEngine()->setBoost(lval); break; } } } float ControlMap::rangeMin(int type) { // The minimum of the range for each type of control switch(type) { case FLAP0: return -1; // [-1:1] case FLAP1: return -1; case STEER: return -1; case MAGNETOS: return 0; // [0:3] default: return 0; // [0:1] } } float ControlMap::rangeMax(int type) { // The maximum of the range for each type of control switch(type) { case FLAP0: return 1; // [-1:1] case FLAP1: return 1; case STEER: return 1; case MAGNETOS: return 3; // [0:3] default: return 1; // [0:1] } } } // namespace yasim