/******************************************************************************* Header: FGLGear.h Author: Jon S. Berndt Date started: 11/18/99 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 11/18/99 JSB Created ******************************************************************************** SENTRY *******************************************************************************/ #ifndef FGLGEAR_H #define FGLGEAR_H /******************************************************************************* COMMENTS, REFERENCES, and NOTES ******************************************************************************** [1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate School, January 1994 [2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices", JSC 12960, July 1977 [3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at NASA-Ames", NASA CR-2497, January 1975 [4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics", Wiley & Sons, 1979 ISBN 0-471-03032-5 [5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons, 1982 ISBN 0-471-08936-2 ******************************************************************************** INCLUDES *******************************************************************************/ #ifdef FGFS # include #endif #include #include "FGConfigFile.h" #include "FGMatrix.h" #include "FGFDMExec.h" #include "FGState.h" /******************************************************************************* DEFINITIONS *******************************************************************************/ #define ID_LGEAR "$Header" /******************************************************************************* CLASS DECLARATION *******************************************************************************/ class FGAircraft; class FGPosition; class FGRotation; class FGLGear { public: FGLGear(FGConfigFile*, FGFDMExec*); ~FGLGear(void); FGColumnVector Force(void); FGColumnVector Moment(void) {return vMoment;} FGColumnVector GetBodyLocation(void) { return vWhlBodyVec; } inline string GetName(void) {return name; } inline bool GetWOW(void) {return WOW; } inline float GetCompLen(void) {return compressLength;} inline float GetCompVel(void) {return compressSpeed; } inline float GetCompForce(void) {return Force()(3); } inline void SetBrake(double bp) {brakePct = bp;} inline void SetReport(bool bb) { ReportEnable=bb; } inline bool GetReport(void) { return ReportEnable; } private: enum {eX=1, eY, eZ}; FGColumnVector vXYZ; FGColumnVector vMoment; FGColumnVector vWhlBodyVec; float kSpring; float bDamp; float compressLength; float compressSpeed; float staticFCoeff, dynamicFCoeff; float brakePct; float maxCompLen; double SinkRate; double GroundSpeed; double DistanceTraveled; double MaximumStrutForce; double MaximumStrutTravel; bool WOW; bool FirstContact; bool Reported; bool ReportEnable; string name; string BrakeType; string SteerType; string GroupMember; float maxSteerAngle; FGFDMExec* Exec; FGState* State; FGAircraft* Aircraft; FGPosition* Position; FGRotation* Rotation; void Report(void); }; #include "FGAircraft.h" #include "FGPosition.h" #include "FGRotation.h" /******************************************************************************/ #endif