// viewmgr.cxx -- class for managing all the views in the flightgear world. // // Written by Curtis Olson, started October 2000. // partially rewritten by Jim Wilson March 2002 // // Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "viewmgr.hxx" #include // strcmp #include #include #include #include
#include
// Constructor FGViewMgr::FGViewMgr( void ) : axis_long(0), axis_lat(0), view_number(fgGetNode("/sim/current-view/view-number", true)), config_list(fgGetNode("/sim", true)->getChildren("view")), current(0) { smgr = globals->get_soundmgr(); } // Destructor FGViewMgr::~FGViewMgr( void ) { } void FGViewMgr::init () { double aspect_ratio_multiplier = fgGetDouble("/sim/current-view/aspect-ratio-multiplier"); for (unsigned int i = 0; i < config_list.size(); i++) { SGPropertyNode *n = config_list[i]; // find out if this is an internal view (e.g. in cockpit, low near plane) bool internal = n->getBoolValue("internal", false); // FIXME: // this is assumed to be an aircraft model...we will need to read // model-from-type as well. // find out if this is a model we are looking from... bool from_model = n->getBoolValue("config/from-model"); int from_model_index = n->getIntValue("config/from-model-idx"); double x_offset_m = n->getDoubleValue("config/x-offset-m"); double y_offset_m = n->getDoubleValue("config/y-offset-m"); double z_offset_m = n->getDoubleValue("config/z-offset-m"); double heading_offset_deg = n->getDoubleValue("config/heading-offset-deg"); n->setDoubleValue("config/heading-offset-deg", heading_offset_deg); double pitch_offset_deg = n->getDoubleValue("config/pitch-offset-deg"); n->setDoubleValue("config/pitch-offset-deg", pitch_offset_deg); double roll_offset_deg = n->getDoubleValue("config/roll-offset-deg"); n->setDoubleValue("config/roll-offset-deg", roll_offset_deg); double fov_deg = n->getDoubleValue("config/default-field-of-view-deg"); double near_m = n->getDoubleValue("config/ground-level-nearplane-m"); // supporting two types "lookat" = 1 and "lookfrom" = 0 const char *type = n->getStringValue("type"); if (!strcmp(type, "lookat")) { bool at_model = n->getBoolValue("config/at-model"); int at_model_index = n->getIntValue("config/at-model-idx"); double damp_roll = n->getDoubleValue("config/at-model-roll-damping"); double damp_pitch = n->getDoubleValue("config/at-model-pitch-damping"); double damp_heading = n->getDoubleValue("config/at-model-heading-damping"); double target_x_offset_m = n->getDoubleValue("config/target-x-offset-m"); double target_y_offset_m = n->getDoubleValue("config/target-y-offset-m"); double target_z_offset_m = n->getDoubleValue("config/target-z-offset-m"); add_view(new FGViewer ( FG_LOOKAT, from_model, from_model_index, at_model, at_model_index, damp_roll, damp_pitch, damp_heading, x_offset_m, y_offset_m,z_offset_m, heading_offset_deg, pitch_offset_deg, roll_offset_deg, fov_deg, aspect_ratio_multiplier, target_x_offset_m, target_y_offset_m, target_z_offset_m, near_m, internal )); } else { add_view(new FGViewer ( FG_LOOKFROM, from_model, from_model_index, false, 0, 0.0, 0.0, 0.0, x_offset_m, y_offset_m, z_offset_m, heading_offset_deg, pitch_offset_deg, roll_offset_deg, fov_deg, aspect_ratio_multiplier, 0, 0, 0, near_m, internal )); } } copyToCurrent(); } void FGViewMgr::reinit () { // reset offsets and fov to configuration defaults for (unsigned int i = 0; i < config_list.size(); i++) { SGPropertyNode *n = config_list[i]; setView(i); fgSetDouble("/sim/current-view/x-offset-m", n->getDoubleValue("config/x-offset-m")); fgSetDouble("/sim/current-view/y-offset-m", n->getDoubleValue("config/y-offset-m")); fgSetDouble("/sim/current-view/z-offset-m", n->getDoubleValue("config/z-offset-m")); fgSetDouble("/sim/current-view/pitch-offset-deg", n->getDoubleValue("config/pitch-offset-deg")); fgSetDouble("/sim/current-view/heading-offset-deg", n->getDoubleValue("config/heading-offset-deg")); fgSetDouble("/sim/current-view/roll-offset-deg", n->getDoubleValue("config/roll-offset-deg")); double fov_deg = n->getDoubleValue("config/default-field-of-view-deg"); if (fov_deg < 10.0) fov_deg = 55.0; fgSetDouble("/sim/current-view/field-of-view", fov_deg); // target offsets for lookat mode only... fgSetDouble("/sim/current-view/target-x-offset-m", n->getDoubleValue("config/target-x-offset-m")); fgSetDouble("/sim/current-view/target-y-offset-m", n->getDoubleValue("config/target-y-offset-m")); fgSetDouble("/sim/current-view/target-z-offset-m", n->getDoubleValue("config/target-z-offset-m")); } setView(0); } typedef double (FGViewMgr::*double_getter)() const; void FGViewMgr::bind () { // these are bound to the current view properties fgTie("/sim/current-view/heading-offset-deg", this, &FGViewMgr::getViewHeadingOffset_deg, &FGViewMgr::setViewHeadingOffset_deg); fgSetArchivable("/sim/current-view/heading-offset-deg"); fgTie("/sim/current-view/goal-heading-offset-deg", this, &FGViewMgr::getViewGoalHeadingOffset_deg, &FGViewMgr::setViewGoalHeadingOffset_deg); fgSetArchivable("/sim/current-view/goal-heading-offset-deg"); fgTie("/sim/current-view/pitch-offset-deg", this, &FGViewMgr::getViewPitchOffset_deg, &FGViewMgr::setViewPitchOffset_deg); fgSetArchivable("/sim/current-view/pitch-offset-deg"); fgTie("/sim/current-view/goal-pitch-offset-deg", this, &FGViewMgr::getGoalViewPitchOffset_deg, &FGViewMgr::setGoalViewPitchOffset_deg); fgSetArchivable("/sim/current-view/goal-pitch-offset-deg"); fgTie("/sim/current-view/roll-offset-deg", this, &FGViewMgr::getViewRollOffset_deg, &FGViewMgr::setViewRollOffset_deg); fgSetArchivable("/sim/current-view/roll-offset-deg"); fgTie("/sim/current-view/goal-roll-offset-deg", this, &FGViewMgr::getGoalViewRollOffset_deg, &FGViewMgr::setGoalViewRollOffset_deg); fgSetArchivable("/sim/current-view/goal-roll-offset-deg"); fgTie("/sim/current-view/view-number", this, &FGViewMgr::getView, &FGViewMgr::setView); fgSetArchivable("/sim/current-view/view-number", FALSE); fgTie("/sim/current-view/axes/long", this, (double_getter)0, &FGViewMgr::setViewAxisLong); fgSetArchivable("/sim/current-view/axes/long"); fgTie("/sim/current-view/axes/lat", this, (double_getter)0, &FGViewMgr::setViewAxisLat); fgSetArchivable("/sim/current-view/axes/lat"); fgTie("/sim/current-view/field-of-view", this, &FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg); fgSetArchivable("/sim/current-view/field-of-view"); fgTie("/sim/current-view/aspect-ratio-multiplier", this, &FGViewMgr::getARM_deg, &FGViewMgr::setARM_deg); fgSetArchivable("/sim/current-view/field-of-view"); fgTie("/sim/current-view/ground-level-nearplane-m", this, &FGViewMgr::getNear_m, &FGViewMgr::setNear_m); fgSetArchivable("/sim/current-view/ground-level-nearplane-m"); SGPropertyNode *n = fgGetNode("/sim/current-view", true); n->tie("viewer-x-m", SGRawValuePointer(&abs_viewer_position[0])); n->tie("viewer-y-m", SGRawValuePointer(&abs_viewer_position[1])); n->tie("viewer-z-m", SGRawValuePointer(&abs_viewer_position[2])); // for automatic untying: #define x(str) ((void)tied_props.push_back(str), str) fgTie(x("/sim/current-view/debug/orientation-w"), this, &FGViewMgr::getCurrentViewOrientation_w); fgTie(x("/sim/current-view/debug/orientation-x"), this, &FGViewMgr::getCurrentViewOrientation_x); fgTie(x("/sim/current-view/debug/orientation-y"), this, &FGViewMgr::getCurrentViewOrientation_y); fgTie(x("/sim/current-view/debug/orientation-z"), this, &FGViewMgr::getCurrentViewOrientation_z); fgTie(x("/sim/current-view/debug/orientation_offset-w"), this, &FGViewMgr::getCurrentViewOrOffset_w); fgTie(x("/sim/current-view/debug/orientation_offset-x"), this, &FGViewMgr::getCurrentViewOrOffset_x); fgTie(x("/sim/current-view/debug/orientation_offset-y"), this, &FGViewMgr::getCurrentViewOrOffset_y); fgTie(x("/sim/current-view/debug/orientation_offset-z"), this, &FGViewMgr::getCurrentViewOrOffset_z); fgTie(x("/sim/current-view/debug/frame-w"), this, &FGViewMgr::getCurrentViewFrame_w); fgTie(x("/sim/current-view/debug/frame-x"), this, &FGViewMgr::getCurrentViewFrame_x); fgTie(x("/sim/current-view/debug/frame-y"), this, &FGViewMgr::getCurrentViewFrame_y); fgTie(x("/sim/current-view/debug/frame-z"), this, &FGViewMgr::getCurrentViewFrame_z); #undef x } void FGViewMgr::unbind () { // FIXME: // need to redo these bindings to the new locations (move to viewer?) fgUntie("/sim/current-view/heading-offset-deg"); fgUntie("/sim/current-view/goal-heading-offset-deg"); fgUntie("/sim/current-view/pitch-offset-deg"); fgUntie("/sim/current-view/goal-pitch-offset-deg"); fgUntie("/sim/current-view/field-of-view"); fgUntie("/sim/current-view/aspect-ratio-multiplier"); fgUntie("/sim/current-view/view-number"); fgUntie("/sim/current-view/axes/long"); fgUntie("/sim/current-view/axes/lat"); fgUntie("/sim/current-view/ground-level-nearplane-m"); fgUntie("/sim/current-view/viewer-x-m"); fgUntie("/sim/current-view/viewer-y-m"); fgUntie("/sim/current-view/viewer-z-m"); list::const_iterator it; for (it = tied_props.begin(); it != tied_props.end(); it++){ fgUntie(*it); } } void FGViewMgr::update (double dt) { FGViewer *loop_view = (FGViewer *)get_current_view(); if (loop_view == 0) return; SGPropertyNode *n = config_list[current]; double lon_deg, lat_deg, alt_ft, roll_deg, pitch_deg, heading_deg; // Set up view location and orientation if (!n->getBoolValue("config/from-model")) { lon_deg = fgGetDouble(n->getStringValue("config/eye-lon-deg-path")); lat_deg = fgGetDouble(n->getStringValue("config/eye-lat-deg-path")); alt_ft = fgGetDouble(n->getStringValue("config/eye-alt-ft-path")); roll_deg = fgGetDouble(n->getStringValue("config/eye-roll-deg-path")); pitch_deg = fgGetDouble(n->getStringValue("config/eye-pitch-deg-path")); heading_deg = fgGetDouble(n->getStringValue("config/eye-heading-deg-path")); loop_view->setPosition(lon_deg, lat_deg, alt_ft); loop_view->setOrientation(roll_deg, pitch_deg, heading_deg); } else { // force recalc in viewer loop_view->set_dirty(); } // if lookat (type 1) then get target data... if (loop_view->getType() == FG_LOOKAT) { if (!n->getBoolValue("config/from-model")) { lon_deg = fgGetDouble(n->getStringValue("config/target-lon-deg-path")); lat_deg = fgGetDouble(n->getStringValue("config/target-lat-deg-path")); alt_ft = fgGetDouble(n->getStringValue("config/target-alt-ft-path")); roll_deg = fgGetDouble(n->getStringValue("config/target-roll-deg-path")); pitch_deg = fgGetDouble(n->getStringValue("config/target-pitch-deg-path")); heading_deg = fgGetDouble(n->getStringValue("config/target-heading-deg-path")); loop_view->setTargetPosition(lon_deg, lat_deg, alt_ft); loop_view->setTargetOrientation(roll_deg, pitch_deg, heading_deg); } else { loop_view->set_dirty(); } } setViewXOffset_m(fgGetDouble("/sim/current-view/x-offset-m")); setViewYOffset_m(fgGetDouble("/sim/current-view/y-offset-m")); setViewZOffset_m(fgGetDouble("/sim/current-view/z-offset-m")); setViewTargetXOffset_m(fgGetDouble("/sim/current-view/target-x-offset-m")); setViewTargetYOffset_m(fgGetDouble("/sim/current-view/target-y-offset-m")); setViewTargetZOffset_m(fgGetDouble("/sim/current-view/target-z-offset-m")); current_view_orientation = loop_view->getViewOrientation(); current_view_or_offset = loop_view->getViewOrientationOffset(); // Update the current view do_axes(); loop_view->update(dt); abs_viewer_position = loop_view->getViewPosition(); // update audio listener values // set the viewer posotion in Cartesian coordinates in meters smgr->set_position( abs_viewer_position ); smgr->set_orientation( current_view_orientation ); // get the model velocity SGVec3f velocity = SGVec3f::zeros(); if ( !stationary() ) { velocity = globals->get_aircraft_model()->getVelocity(); } smgr->set_velocity(velocity); } void FGViewMgr::copyToCurrent() { SGPropertyNode *n = config_list[current]; fgSetString("/sim/current-view/name", n->getStringValue("name")); fgSetString("/sim/current-view/type", n->getStringValue("type")); // copy certain view config data for default values fgSetDouble("/sim/current-view/config/heading-offset-deg", n->getDoubleValue("config/default-heading-offset-deg")); fgSetDouble("/sim/current-view/config/pitch-offset-deg", n->getDoubleValue("config/pitch-offset-deg")); fgSetDouble("/sim/current-view/config/roll-offset-deg", n->getDoubleValue("config/roll-offset-deg")); fgSetDouble("/sim/current-view/config/default-field-of-view-deg", n->getDoubleValue("config/default-field-of-view-deg")); fgSetBool("/sim/current-view/config/from-model", n->getBoolValue("config/from-model")); // copy view data fgSetDouble("/sim/current-view/x-offset-m", getViewXOffset_m()); fgSetDouble("/sim/current-view/y-offset-m", getViewYOffset_m()); fgSetDouble("/sim/current-view/z-offset-m", getViewZOffset_m()); fgSetDouble("/sim/current-view/goal-heading-offset-deg", get_current_view()->getGoalHeadingOffset_deg()); fgSetDouble("/sim/current-view/goal-pitch-offset-deg", get_current_view()->getGoalPitchOffset_deg()); fgSetDouble("/sim/current-view/goal-roll-offset-deg", get_current_view()->getRollOffset_deg()); fgSetDouble("/sim/current-view/heading-offset-deg", get_current_view()->getHeadingOffset_deg()); fgSetDouble("/sim/current-view/pitch-offset-deg", get_current_view()->getPitchOffset_deg()); fgSetDouble("/sim/current-view/roll-offset-deg", get_current_view()->getRollOffset_deg()); fgSetDouble("/sim/current-view/target-x-offset-m", get_current_view()->getTargetXOffset_m()); fgSetDouble("/sim/current-view/target-y-offset-m", get_current_view()->getTargetYOffset_m()); fgSetDouble("/sim/current-view/target-z-offset-m", get_current_view()->getTargetZOffset_m()); fgSetBool("/sim/current-view/internal", get_current_view()->getInternal()); } void FGViewMgr::clear() { views.clear(); } FGViewer* FGViewMgr::get_current_view() { if ( current < (int)views.size() ) { return views[current]; } else { return NULL; } } const FGViewer* FGViewMgr::get_current_view() const { if ( current < (int)views.size() ) { return views[current]; } else { return NULL; } } FGViewer* FGViewMgr::get_view( int i ) { if ( i < 0 ) { i = 0; } if ( i >= (int)views.size() ) { i = views.size() - 1; } return views[i]; } const FGViewer* FGViewMgr::get_view( int i ) const { if ( i < 0 ) { i = 0; } if ( i >= (int)views.size() ) { i = views.size() - 1; } return views[i]; } FGViewer* FGViewMgr::next_view() { setView((current+1 < (int)views.size()) ? (current + 1) : 0); view_number->fireValueChanged(); return views[current]; } FGViewer* FGViewMgr::prev_view() { setView((0 < current) ? (current - 1) : (views.size() - 1)); view_number->fireValueChanged(); return views[current]; } void FGViewMgr::add_view( FGViewer * v ) { views.push_back(v); v->init(); } double FGViewMgr::getViewHeadingOffset_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->getHeadingOffset_deg()); } void FGViewMgr::setViewHeadingOffset_deg (double offset) { FGViewer * view = get_current_view(); if (view != 0) { view->setGoalHeadingOffset_deg(offset); view->setHeadingOffset_deg(offset); } } double FGViewMgr::getViewGoalHeadingOffset_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->getGoalHeadingOffset_deg()); } void FGViewMgr::setViewGoalHeadingOffset_deg (double offset) { FGViewer * view = get_current_view(); if (view != 0) view->setGoalHeadingOffset_deg(offset); } double FGViewMgr::getViewPitchOffset_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->getPitchOffset_deg()); } void FGViewMgr::setViewPitchOffset_deg (double tilt) { FGViewer * view = get_current_view(); if (view != 0) { view->setGoalPitchOffset_deg(tilt); view->setPitchOffset_deg(tilt); } } double FGViewMgr::getGoalViewPitchOffset_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->getGoalPitchOffset_deg()); } void FGViewMgr::setGoalViewPitchOffset_deg (double tilt) { FGViewer * view = get_current_view(); if (view != 0) view->setGoalPitchOffset_deg(tilt); } double FGViewMgr::getViewRollOffset_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->getRollOffset_deg()); } void FGViewMgr::setViewRollOffset_deg (double tilt) { FGViewer * view = get_current_view(); if (view != 0) { view->setGoalRollOffset_deg(tilt); view->setRollOffset_deg(tilt); } } double FGViewMgr::getGoalViewRollOffset_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->getGoalRollOffset_deg()); } void FGViewMgr::setGoalViewRollOffset_deg (double tilt) { FGViewer * view = get_current_view(); if (view != 0) view->setGoalRollOffset_deg(tilt); } double FGViewMgr::getViewXOffset_m () const { const FGViewer * view = get_current_view(); if (view != 0) { return ((FGViewer *)view)->getXOffset_m(); } else { return 0; } } void FGViewMgr::setViewXOffset_m (double x) { FGViewer * view = get_current_view(); if (view != 0) { view->setXOffset_m(x); } } double FGViewMgr::getViewYOffset_m () const { const FGViewer * view = get_current_view(); if (view != 0) { return ((FGViewer *)view)->getYOffset_m(); } else { return 0; } } void FGViewMgr::setViewYOffset_m (double y) { FGViewer * view = get_current_view(); if (view != 0) { view->setYOffset_m(y); } } double FGViewMgr::getViewZOffset_m () const { const FGViewer * view = get_current_view(); if (view != 0) { return ((FGViewer *)view)->getZOffset_m(); } else { return 0; } } void FGViewMgr::setViewZOffset_m (double z) { FGViewer * view = get_current_view(); if (view != 0) { view->setZOffset_m(z); } } bool FGViewMgr::stationary () const { const FGViewer * view = get_current_view(); if (view != 0) { if (((FGViewer *)view)->getXOffset_m() == 0.0 && ((FGViewer *)view)->getYOffset_m() == 0.0 && ((FGViewer *)view)->getZOffset_m() == 0.0) return true; } return false; } double FGViewMgr::getViewTargetXOffset_m () const { const FGViewer * view = get_current_view(); if (view != 0) { return ((FGViewer *)view)->getTargetXOffset_m(); } else { return 0; } } void FGViewMgr::setViewTargetXOffset_m (double x) { FGViewer * view = get_current_view(); if (view != 0) { view->setTargetXOffset_m(x); } } double FGViewMgr::getViewTargetYOffset_m () const { const FGViewer * view = get_current_view(); if (view != 0) { return ((FGViewer *)view)->getTargetYOffset_m(); } else { return 0; } } void FGViewMgr::setViewTargetYOffset_m (double y) { FGViewer * view = get_current_view(); if (view != 0) { view->setTargetYOffset_m(y); } } double FGViewMgr::getViewTargetZOffset_m () const { const FGViewer * view = get_current_view(); if (view != 0) { return ((FGViewer *)view)->getTargetZOffset_m(); } else { return 0; } } void FGViewMgr::setViewTargetZOffset_m (double z) { FGViewer * view = get_current_view(); if (view != 0) { view->setTargetZOffset_m(z); } } int FGViewMgr::getView () const { return ( current ); } void FGViewMgr::setView (int newview) { // negative numbers -> set view with node index -newview if (newview < 0) { for (int i = 0; i < (int)config_list.size(); i++) { int index = -config_list[i]->getIndex(); if (index == newview) newview = i; } if (newview < 0) return; } // if newview number too low wrap to last view... if (newview < 0) newview = (int)views.size() - 1; // if newview number to high wrap to zero... if (newview >= (int)views.size()) newview = 0; // set new view set_view(newview); // copy in view data copyToCurrent(); // Copy the fdm's position into the SGLocation which is shared with // some views ... globals->get_aircraft_model()->update(0); // Do the update ... update(0); } double FGViewMgr::getFOV_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->get_fov()); } void FGViewMgr::setFOV_deg (double fov) { FGViewer * view = get_current_view(); if (view != 0) view->set_fov(fov); } double FGViewMgr::getARM_deg () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0 : view->get_aspect_ratio_multiplier()); } void FGViewMgr::setARM_deg (double aspect_ratio_multiplier) { FGViewer * view = get_current_view(); if (view != 0) view->set_aspect_ratio_multiplier(aspect_ratio_multiplier); } double FGViewMgr::getNear_m () const { const FGViewer * view = get_current_view(); return (view == 0 ? 0.5f : view->getNear_m()); } void FGViewMgr::setNear_m (double near_m) { FGViewer * view = get_current_view(); if (view != 0) view->setNear_m(near_m); } void FGViewMgr::setViewAxisLong (double axis) { axis_long = axis; } void FGViewMgr::setViewAxisLat (double axis) { axis_lat = axis; } // reference frame orientation. // This is the view orientation you get when you have no // view offset, i.e. the offset operator is the identity. // // For example, in the familiar "cockpit lookfrom" view, // the reference frame is equal to the aircraft attitude, // i.e. it is the view looking towards 12:00 straight ahead. // // FIXME: Somebody needs to figure out what is the reference // frame view for the other view modes. // // Conceptually, this quat represents a rotation relative // to the ECEF reference orientation, as described at // http://www.av8n.com/physics/coords.htm#sec-orientation // // See the NOTE concerning reference orientations, below. // // The components of this quat are expressed in // the conventional aviation basis set, // i.e. x=forward, y=starboard, z=bottom double FGViewMgr::getCurrentViewFrame_w() const{ return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).w(); } double FGViewMgr::getCurrentViewFrame_x() const{ return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).x(); } double FGViewMgr::getCurrentViewFrame_y() const{ return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).y(); } double FGViewMgr::getCurrentViewFrame_z() const{ return ((current_view_orientation*conj(fsb2sta())*conj(current_view_or_offset))).z(); } // view offset. // This rotation takes you from the aforementioned // reference frame view orientation to whatever // actual current view orientation is. // // The components of this quaternion are expressed in // the conventional aviation basis set, // i.e. x=forward, y=starboard, z=bottom double FGViewMgr::getCurrentViewOrOffset_w() const{ return current_view_or_offset.w(); } double FGViewMgr::getCurrentViewOrOffset_x() const{ return current_view_or_offset.x(); } double FGViewMgr::getCurrentViewOrOffset_y() const{ return current_view_or_offset.y(); } double FGViewMgr::getCurrentViewOrOffset_z() const{ return current_view_or_offset.z(); } // current view orientation. // This is a rotation relative to the earth-centered (ec) // reference frame. // // NOTE: Here we remove a factor of fsb2sta so that // the components of this quat are displayed using the // conventional ECEF basis set. This is *not* the way // the view orientation is stored in the views[] array, // but is easier for non-graphics hackers to understand. // If we did not remove this factor of fsb2sta here and // in getCurrentViewFrame, that would be equivalent to // the following peculiar reference orientation: // Suppose you are over the Gulf of Guinea, at (lat,lon) = (0,0). // Then the reference frame orientation can be achieved via: // -- The aircraft X-axis (nose) headed south. // -- The aircraft Y-axis (starboard wingtip) pointing up. // -- The aircraft Z-axis (belly) pointing west. // To say the same thing in other words, and perhaps more to the // point: If we use the OpenGL camera orientation conventions, // i.e. Xprime=starboard, Yprime=top, Zprime=aft, then the // aforementioned peculiar reference orientation at (lat,lon) // = (0,0) can be described as: // -- aircraft Xprime axis (starboard) pointed up // -- aircraft Yprime axis (top) pointed east // -- aircraft Zprime axis (aft) pointed north // meaning the OpenGL axes are aligned with the ECEF axes. double FGViewMgr::getCurrentViewOrientation_w() const{ return (current_view_orientation * conj(fsb2sta())).w(); } double FGViewMgr::getCurrentViewOrientation_x() const{ return (current_view_orientation * conj(fsb2sta())).x(); } double FGViewMgr::getCurrentViewOrientation_y() const{ return (current_view_orientation * conj(fsb2sta())).y(); } double FGViewMgr::getCurrentViewOrientation_z() const{ return (current_view_orientation * conj(fsb2sta())).z(); } void FGViewMgr::do_axes () { // Take no action when hat is centered if ( ( axis_long < 0.01 ) && ( axis_long > -0.01 ) && ( axis_lat < 0.01 ) && ( axis_lat > -0.01 ) ) return; double viewDir = 999; /* Do all the quick and easy cases */ if (axis_long < 0) { // Longitudinal axis forward if (axis_lat == axis_long) viewDir = fgGetDouble("/sim/view/config/front-left-direction-deg"); else if (axis_lat == - axis_long) viewDir = fgGetDouble("/sim/view/config/front-right-direction-deg"); else if (axis_lat == 0) viewDir = fgGetDouble("/sim/view/config/front-direction-deg"); } else if (axis_long > 0) { // Longitudinal axis backward if (axis_lat == - axis_long) viewDir = fgGetDouble("/sim/view/config/back-left-direction-deg"); else if (axis_lat == axis_long) viewDir = fgGetDouble("/sim/view/config/back-right-direction-deg"); else if (axis_lat == 0) viewDir = fgGetDouble("/sim/view/config/back-direction-deg"); } else if (axis_long == 0) { // Longitudinal axis neutral if (axis_lat < 0) viewDir = fgGetDouble("/sim/view/config/left-direction-deg"); else if (axis_lat > 0) viewDir = fgGetDouble("/sim/view/config/right-direction-deg"); else return; /* And assertion failure maybe? */ } // Do all the difficult cases if ( viewDir > 900 ) viewDir = SGD_RADIANS_TO_DEGREES * atan2 ( -axis_lat, -axis_long ); if ( viewDir < -1 ) viewDir += 360; get_current_view()->setGoalHeadingOffset_deg(viewDir); }