/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGPosition.cpp Author: Jon S. Berndt Date started: 01/05/99 Purpose: Integrate the EOM to determine instantaneous position Called by: FGFDMExec ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This class encapsulates the integration of rates and accelerations to get the current position of the aircraft. HISTORY -------------------------------------------------------------------------------- 01/05/99 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% [1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate School, January 1994 [2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices", JSC 12960, July 1977 [3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at NASA-Ames", NASA CR-2497, January 1975 [4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics", Wiley & Sons, 1979 ISBN 0-471-03032-5 [5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons, 1982 ISBN 0-471-08936-2 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifdef FGFS # include # ifdef FG_HAVE_STD_INCLUDES # include # include # else # include # include # endif #else # include # include #endif #include "FGPosition.h" #include "FGAtmosphere.h" #include "FGState.h" #include "FGFDMExec.h" #include "FGFCS.h" #include "FGAircraft.h" #include "FGTranslation.h" #include "FGRotation.h" #include "FGAuxiliary.h" #include "FGOutput.h" static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_POSITION; extern short debug_lvl; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ extern float globalTriNormal[3]; extern double globalSceneryAltitude; extern double globalSeaLevelRadius; FGPosition::FGPosition(FGFDMExec* fdmex) : FGModel(fdmex), vUVW(3), vVel(3), vVelDot(3), vRunwayNormal(3) { Name = "FGPosition"; LongitudeDot = LatitudeDot = RadiusDot = 0.0; lastLongitudeDot = lastLatitudeDot = lastRadiusDot = 0.0; Longitude = Latitude = 0.0; gamma = Vt = Vground = 0.0; h = 3.0; // Est. height of aircraft cg off runway SeaLevelRadius = EARTHRAD; // For initialization ONLY Radius = SeaLevelRadius + h; RunwayRadius = SeaLevelRadius; DistanceAGL = Radius - RunwayRadius; // Geocentric vRunwayNormal(3) = -1.0; // Initialized for standalone mode if (debug_lvl & 2) cout << "Instantiated: " << Name << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGPosition::~FGPosition() { if (debug_lvl & 2) cout << "Destroyed: FGPosition" << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% /* Purpose: Called on a schedule to perform Positioning algorithms Notes: [TP] Make sure that -Vt <= hdot <= Vt, which, of course, should always be the case [JB] Run in standalone mode, SeaLevelRadius will be EARTHRAD. In FGFS, SeaLevelRadius is stuffed from FGJSBSim in JSBSim.cxx each pass. */ bool FGPosition:: Run(void) { double cosLat; double hdot_Vt; if (!FGModel::Run()) { GetState(); Vground = sqrt( vVel(eNorth)*vVel(eNorth) + vVel(eEast)*vVel(eEast) ); psigt = atan2(vVel(eEast), vVel(eNorth)); if(psigt < 0.0) psigt += 2*M_PI; invMass = 1.0 / Aircraft->GetMass(); Radius = h + SeaLevelRadius; invRadius = 1.0 / Radius; cosLat = cos(Latitude); if (cosLat != 0) LongitudeDot = vVel(eEast) / (Radius * cosLat); LatitudeDot = vVel(eNorth) * invRadius; RadiusDot = -vVel(eDown); Longitude += 0.5*dt*rate*(LongitudeDot + lastLongitudeDot); Latitude += 0.5*dt*rate*(LatitudeDot + lastLatitudeDot); Radius += 0.5*dt*rate*(RadiusDot + lastRadiusDot); h = Radius - SeaLevelRadius; // Geocentric DistanceAGL = Radius - RunwayRadius; // Geocentric hoverb = DistanceAGL/b; if (Vt > 0) { hdot_Vt = RadiusDot/Vt; if (fabs(hdot_Vt) <= 1) gamma = asin(hdot_Vt); } else { gamma = 0.0; } lastLatitudeDot = LatitudeDot; lastLongitudeDot = LongitudeDot; lastRadiusDot = RadiusDot; return false; } else { return true; } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGPosition::GetState(void) { dt = State->Getdt(); vUVW = Translation->GetUVW(); Vt = Translation->GetVt(); vVel = State->GetTb2l()*vUVW + Atmosphere->GetWindNED(); vVelDot = State->GetTb2l() * Translation->GetUVWdot(); b = Aircraft->GetWingSpan(); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGPosition::Seth(double tt) { h = tt; Radius = h + SeaLevelRadius; DistanceAGL = Radius - RunwayRadius; // Geocentric } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGPosition::SetDistanceAGL(double tt) { DistanceAGL=tt; Radius = RunwayRadius + DistanceAGL; h = Radius - SeaLevelRadius; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGPosition::Debug(void) { //TODO: Add your source code here }