/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Source: FGForce.cpp Author: Tony Peden Date started: 6/10/00 ------------- Copyright (C) 1999 Anthony K. Peden (apeden@earthlink.net) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 6/10/00 TP Created FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- The purpose of this class is to provide storage for computed forces and encapsulate all the functionality associated with transforming those forces from their native coord system to the body system. This includes computing the moments due to the difference between the point of application and the cg. */ #include "FGFDMExec.h" #include "FGAircraft.h" #include "FGTranslation.h" #include "FGMatrix.h" #include "FGDefs.h" #include "FGForce.h" static const char *IdSrc = "$Id$"; static const char *IdHdr = "ID_FORCE"; extern short debug_lvl; //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGForce::FGForce(FGFDMExec *FDMExec) : vFn(3), vMn(3), fdmex(FDMExec), vFb(3), vM(3), vXYZn(3), vDXYZ(3), mT(3,3), vSense(3), ttype(tNone) { mT(1,1)=1; //identity matrix mT(2,2)=1; mT(3,3)=1; vSense.InitMatrix(1); if (debug_lvl & 2) cout << "Instantiated: FGForce" << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGForce::~FGForce() { if (debug_lvl & 2) cout << "Destroyed: FGForce" << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector FGForce::GetBodyForces(void) { vFb=Transform()*(vFn.multElementWise(vSense)); //find the distance from this vector's location to the cg //needs to be done like this to convert from structural to body coords vDXYZ(1) = -(vXYZn(1) - fdmex->GetAircraft()->GetXYZcg()(1))*INCHTOFT; vDXYZ(2) = (vXYZn(2) - fdmex->GetAircraft()->GetXYZcg()(2))*INCHTOFT; //cg and rp values are in inches vDXYZ(3) = -(vXYZn(3) - fdmex->GetAircraft()->GetXYZcg()(3))*INCHTOFT; vM=vMn +vDXYZ*vFb; return vFb; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGMatrix FGForce::Transform(void) { switch(ttype) { case tWindBody: return fdmex->GetState()->GetTs2b(fdmex->GetTranslation()->Getalpha(),fdmex->GetTranslation()->Getbeta()); case tLocalBody: return fdmex->GetState()->GetTl2b(); case tCustom: case tNone: return mT; default: cout << "Unrecognized tranform requested from FGForce::Transform()" << endl; exit(1); } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGForce::SetAnglesToBody(float broll, float bpitch, float byaw) { if(ttype == tCustom) { float cp,sp,cr,sr,cy,sy; cp=cos(bpitch); sp=sin(bpitch); cr=cos(broll); sr=sin(broll); cy=cos(byaw); sy=sin(byaw); mT(1,1)=cp*cy; mT(1,2)=cp*sy; mT(1,3)=-1*sp; mT(2,1)=sr*sp*cy-cr*sy; mT(2,2)=sr*sp*sy+cr*cy; mT(2,3)=sr*cp; mT(3,1)=cr*sp*cy+sr*sy; mT(3,2)=cr*sp*sy-sr*cy; mT(3,3)=cr*cp; } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGForce::Debug(void) { //TODO: Add your source code here }