#ifndef __NASALSYS_HXX #define __NASALSYS_HXX #include #include #include #include #include SG_USING_STD(map); class FGNasalScript; class FGNasalListener; class FGNasalSys : public SGSubsystem { public: FGNasalSys(); virtual ~FGNasalSys(); virtual void init(); virtual void update(double dt) { /* noop */ } // Loads a nasal script from an external file and inserts it as a // global module of the specified name. void loadModule(SGPath file, const char* moduleName); // Simple hook to run arbitrary source code. Returns a bool to // indicate successful execution. Does *not* return any Nasal // values, because handling garbage-collected objects from C space // is deep voodoo and violates the "simple hook" idea. bool parseAndRun(const char* sourceCode); // Slightly more complicated hook to get a handle to a precompiled // Nasal script that can be invoked via a call() method. The // caller is expected to delete the FGNasalScript returned from // this function. The "name" argument specifies the "file name" // for the source code that will be printed in Nasal stack traces // on error. FGNasalScript* parseScript(const char* src, const char* name=0); // Implementation of the settimer extension function void setTimer(int argc, naRef* args); // Implementation of the setlistener extension function naRef setListener(int argc, naRef* args); naRef removeListener(int argc, naRef* args); // Returns a ghost wrapper for the current _cmdArg naRef cmdArgGhost(); // Callbacks for command and timer bindings virtual bool handleCommand(const SGPropertyNode* arg); void createModule(const char* moduleName, const char* fileName, const char* src, int len, const SGPropertyNode* arg=0); void deleteModule(const char* moduleName); naRef call(naRef code, naRef locals); private: friend class FGNasalScript; friend class FGNasalListener; // // FGTimer subclass for handling Nasal timer callbacks. // See the implementation of the settimer() extension function for // more notes. // struct NasalTimer { virtual void timerExpired(); virtual ~NasalTimer() {} naRef handler; int gcKey; FGNasalSys* nasal; }; // Listener map _listener; static int _listenerId; void loadPropertyScripts(); void hashset(naRef hash, const char* key, naRef val); void logError(naContext); naRef parse(const char* filename, const char* buf, int len); naRef genPropsModule(); naRef propNodeGhost(SGPropertyNode* handle); // This mechanism is here to allow naRefs to be passed to // locations "outside" the interpreter. Normally, such a // reference would be garbage collected unexpectedly. By passing // it to gcSave and getting a key/handle, it can be cached in a // globals.__gcsave hash. Be sure to release it with gcRelease // when done. int gcSave(naRef r); void gcRelease(int key); naContext _context; naRef _globals; SGPropertyNode_ptr _cmdArg; int _nextGCKey; naRef _gcHash; int _callCount; public: void handleTimer(NasalTimer* t); }; class FGNasalScript { public: ~FGNasalScript() { _nas->gcRelease(_gcKey); } bool call() { naRef n = naNil(); naCall(_nas->_context, _code, 0, &n, naNil(), naNil()); return naGetError(_nas->_context) == 0; } private: friend class FGNasalSys; naRef _code; int _gcKey; FGNasalSys* _nas; }; class FGNasalListener : public SGPropertyChangeListener { public: FGNasalListener(SGPropertyNode_ptr node, naRef handler, FGNasalSys* nasal, int key); ~FGNasalListener(); void valueChanged(SGPropertyNode* node); private: friend class FGNasalSys; SGPropertyNode_ptr _node; naRef _handler; int _gcKey; FGNasalSys* _nas; unsigned int _active; }; class FGNasalModelData : public SGModelData { public: FGNasalModelData() : _unload(0) {} ~FGNasalModelData(); void modelLoaded(const string& path, SGPropertyNode *prop, ssgBranch *); private: string _module; SGConstPropertyNode_ptr _unload; }; #endif // __NASALSYS_HXX