# ConfigureMsvc3rdParty.cmake - Configure 3rd Party Library Paths on Windows if (MSVC) GET_FILENAME_COMPONENT(PARENT_DIR ${PROJECT_SOURCE_DIR} PATH) if (CMAKE_CL_64) SET(TEST_3RDPARTY_DIR "${PARENT_DIR}/3rdparty.x64") else (CMAKE_CL_64) SET(TEST_3RDPARTY_DIR "${PARENT_DIR}/3rdparty") endif (CMAKE_CL_64) if (EXISTS ${TEST_3RDPARTY_DIR}) set(MSVC_3RDPARTY_ROOT ${PARENT_DIR} CACHE PATH "Location where the third-party dependencies are extracted") else (EXISTS ${TEST_3RDPARTY_DIR}) set(MSVC_3RDPARTY_ROOT NOT_FOUND CACHE PATH "Location where the third-party dependencies are extracted") endif (EXISTS ${TEST_3RDPARTY_DIR}) list(APPEND PLATFORM_LIBS "winmm.lib") else (MSVC) set(MSVC_3RDPARTY_ROOT NOT_FOUND CACHE PATH "Location where the third-party dependencies are extracted") endif (MSVC) if (MSVC AND MSVC_3RDPARTY_ROOT) message(STATUS "3rdparty files located in ${MSVC_3RDPARTY_ROOT}") set( OSG_MSVC "msvc" ) if (${MSVC_VERSION} EQUAL 1600) set( OSG_MSVC ${OSG_MSVC}100 ) else (${MSVC_VERSION} EQUAL 1600) set( OSG_MSVC ${OSG_MSVC}90 ) endif (${MSVC_VERSION} EQUAL 1600) if (CMAKE_CL_64) set( OSG_MSVC ${OSG_MSVC}-64 ) set( MSVC_3RDPARTY_DIR 3rdParty.x64 ) set( BOOST_LIB lib64 ) else (CMAKE_CL_64) set( MSVC_3RDPARTY_DIR 3rdParty ) set( BOOST_LIB lib ) endif (CMAKE_CL_64) set (CMAKE_LIBRARY_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/SimGear/lib $(BOOST_ROOT)/$(BOOST_LIB) ) set (CMAKE_INCLUDE_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/SimGear/include) set (BOOST_ROOT ${MSVC_3RDPARTY_ROOT}/boost_1_44_0) set (OPENAL_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include) set (OPENAL_LIBRARY_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib) endif (MSVC AND MSVC_3RDPARTY_ROOT)