// // light.hxx -- lighting routines // // Written by Curtis Olson, started April 1998. // // Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #include #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include #include #include #include
#include #include #include #include #include "fg_time.h" #include "light.hxx" #include "sunpos.hxx" fgLIGHT cur_light_params; static fgINTERPTABLE *ambient_tbl; static fgINTERPTABLE *diffuse_tbl; static fgINTERPTABLE *sky_tbl; // initialize lighting tables void fgLightInit( void ) { fgGENERAL *g; char path[256]; fgPrintf( FG_EVENT, FG_INFO, "Initializing Lighting interpolation tables.\n" ); g = &general; // build the path name to the ambient lookup table path[0] = '\0'; strcat(path, g->root_dir); strcat(path, "/Scenery/"); strcat(path, "Ambient.table"); // initialize ambient table ambient_tbl = new fgINTERPTABLE(path); // build the path name to the diffuse lookup table path[0] = '\0'; strcat(path, g->root_dir); strcat(path, "/Scenery/"); strcat(path, "Diffuse.table"); // initialize diffuse table diffuse_tbl = new fgINTERPTABLE(path); // build the path name to the sky lookup table path[0] = '\0'; strcat(path, g->root_dir); strcat(path, "/Scenery/"); strcat(path, "Sky.table"); // initialize sky table sky_tbl = new fgINTERPTABLE(path); } // update lighting parameters based on current sun position void fgLightUpdate( void ) { struct fgLIGHT *l; struct fgTIME *t; struct fgVIEW *v; /* if the 4th field is 0.0, this specifies a direction ... */ GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 }; /* base sky color */ GLfloat base_sky_color[4] = {0.60, 0.60, 0.90, 1.0}; /* base fog color */ GLfloat base_fog_color[4] = {0.70, 0.70, 0.70, 1.0}; double deg, ambient, diffuse, sky_brightness; l = &cur_light_params; t = &cur_time_params; v = ¤t_view; fgPrintf( FG_EVENT, FG_INFO, "Updating light parameters.\n" ); /* calculate lighting parameters based on sun's relative angle to * local up */ deg = l->sun_angle * 180.0 / FG_PI; fgPrintf( FG_EVENT, FG_INFO, " Sun angle = %.2f.\n", deg ); ambient = ambient_tbl->interpolate( deg ); diffuse = diffuse_tbl->interpolate( deg ); sky_brightness = sky_tbl->interpolate( deg ); fgPrintf( FG_EVENT, FG_INFO, " ambient = %.2f diffuse = %.2f sky = %.2f\n", ambient, diffuse, sky_brightness ); // sky_brightness = 0.15; // used to force a dark sky (when testing) // if ( ambient < 0.02 ) { ambient = 0.02; } // if ( diffuse < 0.0 ) { diffuse = 0.0; } // if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; } l->scene_ambient[0] = white[0] * ambient; l->scene_ambient[1] = white[1] * ambient; l->scene_ambient[2] = white[2] * ambient; l->scene_diffuse[0] = white[0] * diffuse; l->scene_diffuse[1] = white[1] * diffuse; l->scene_diffuse[2] = white[2] * diffuse; /* set fog color */ l->fog_color[0] = base_fog_color[0] * (ambient + diffuse); l->fog_color[1] = base_fog_color[1] * (ambient + diffuse); l->fog_color[2] = base_fog_color[2] * (ambient + diffuse); l->fog_color[3] = base_fog_color[3]; /* set sky color */ l->sky_color[0] = base_sky_color[0] * sky_brightness; l->sky_color[1] = base_sky_color[1] * sky_brightness; l->sky_color[2] = base_sky_color[2] * sky_brightness; l->sky_color[3] = base_sky_color[3]; } // $Log$ // Revision 1.1 1998/04/22 13:24:06 curt // C++ - ifiing the code a bit. // Starting to reorginize some of the lighting calcs to use a table lookup. // //