/***************************************************************************** Module: FGThunderstorm.cpp Author: Christian Mayer Date started: 02.11.99 -------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) -------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION ------------------------------------------------------------------------------ Function that calls other parts of fg when a lightning has happened HISTORY ------------------------------------------------------------------------------ 02.11.1999 Christian Mayer Created *****************************************************************************/ /****************************************************************************/ /* INCLUDES */ /****************************************************************************/ #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include "FGThunderstorm.h" /****************************************************************************/ /********************************** CODE ************************************/ /****************************************************************************/ FGThunderstorm::FGThunderstorm(const float n, const float e, const float s, const float w, const float p, const unsigned int seed) { northBorder = n; eastBorder = e; southBorder = s; westBorder = w; lightningProbability = p; currentProbability = 0.0; switch(seed) { case 0: //a seed of 0 means that I have to initialize the seed myself srand( (unsigned)time( NULL ) ); break; case 1: //a seed of 1 means that I must not initialize the seed break; default: //any other seed means that I have to initialize with that seed srand( seed ); } } FGThunderstorm::~FGThunderstorm(void) { //I don't need to do anything } void FGThunderstorm::update(const float dt) { //increase currentProbability by a value x that's 0.5 dt <= x <= 1.5 dt currentProbability += dt * ( 0.5 - (float(rand())/RAND_MAX) ); if (currentProbability > lightningProbability) { //ok, I've got a lightning now //figure out where the lightning is: sgVec2 lightningPosition; sgSetVec2( lightningPosition, southBorder + (northBorder - southBorder)*(float(rand())/RAND_MAX), westBorder + (eastBorder - westBorder )*(float(rand())/RAND_MAX) ); //call OpenGl: /* ... */ //call Sound: /* ... */ //call Radio module: /* ... */ currentProbability = 0.0; //and begin again } }