// weather.cxx -- routines to model weather // // Written by Curtis Olson, started July 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include #include #include #include // This is a record containing current weather info struct fgWEATHER current_weather; // Initialize the weather modeling subsystem void fgWeatherInit( void ) { struct fgWEATHER *w; w = ¤t_weather; FG_LOG( FG_GENERAL, FG_INFO, "Initializing weather subsystem"); // Configure some wind // FG_V_north_airmass = 15; // ft/s =~ 10mph // fgWeatherSetVisibility(45000.0); // in meters fgWeatherSetVisibility(32000.0); // about 20 miles (in meters) } // Update the weather parameters for the current position void fgWeatherUpdate( void ) { // temporarily remove the code of this do-nothing routine // #ifdef FG_WEATHER_UPDATE FGState *f; struct fgWEATHER *w; f = current_aircraft.fdm_state; w = ¤t_weather; // Add some random turbulence // FG_U_gust = fg_random() * 5.0 - 2.5; // FG_V_gust = fg_random() * 5.0 - 2.5; // FG_W_gust = fg_random() * 5.0 - 2.5; // #endif FG_WEATHER_UPDATE } // Get the current visibility float fgWeatherGetVisibility( void ) { struct fgWEATHER *w; w = ¤t_weather; return ( w->visibility ); } // Set the visibility and update fog parameters void fgWeatherSetVisibility( float visibility ) { struct fgWEATHER *w; w = ¤t_weather; w->visibility = visibility; // in meters // w->fog_density = -log(0.01 / w->visibility; // for GL_FOG_EXP w->fog_density = sqrt( -log(0.01) ) / w->visibility; // for GL_FOG_EXP2 xglFogf (GL_FOG_DENSITY, w->fog_density); FG_LOG( FG_INPUT, FG_DEBUG, "Fog density = " << w->fog_density ); } // $Log$ // Revision 1.4 1998/12/05 15:54:31 curt // Renamed class fgFLIGHT to class FGState as per request by JSB. // // Revision 1.3 1998/11/23 21:49:11 curt // Borland portability tweaks. // // Revision 1.2 1998/11/06 21:18:29 curt // Converted to new logstream debugging facility. This allows release // builds with no messages at all (and no performance impact) by using // the -DFG_NDEBUG flag. // // Revision 1.1 1998/10/17 01:34:36 curt // C++ ifying ... // // Revision 1.18 1998/10/02 12:46:50 curt // Added an "auto throttle" // // Revision 1.17 1998/07/20 12:51:57 curt // Default visibility to about 20 miles. // // Revision 1.16 1998/06/12 01:00:59 curt // Build only static libraries. // Declare memmove/memset for Sloaris. // Added support for exponetial fog, which solves for the proper density to // achieve the desired visibility range. // // Revision 1.15 1998/04/25 22:06:34 curt // Edited cvs log messages in source files ... bad bad bad! // // Revision 1.14 1998/02/09 15:07:54 curt // Minor tweaks. // // Revision 1.13 1998/01/27 00:48:08 curt // Incorporated Paul Bleisch's new debug message // system and commandline/config file processing code. // // Revision 1.12 1998/01/19 19:27:22 curt // Merged in make system changes from Bob Kuehne // This should simplify things tremendously. // // Revision 1.11 1998/01/19 18:40:41 curt // Tons of little changes to clean up the code and to remove fatal errors // when building with the c++ compiler. // // Revision 1.10 1997/12/30 22:22:46 curt // Further integration of event manager. // // Revision 1.9 1997/12/30 20:48:03 curt // Integrated new event manager with subsystem initializations. // // Revision 1.8 1997/12/11 04:43:58 curt // Fixed sun vector and lighting problems. I thing the moon is now lit // correctly. // // Revision 1.7 1997/12/10 22:37:56 curt // Prepended "fg" on the name of all global structures that didn't have it yet. // i.e. "struct WEATHER {}" became "struct fgWEATHER {}" // // Revision 1.6 1997/08/27 03:30:38 curt // Changed naming scheme of basic shared structures. // // Revision 1.5 1997/08/22 21:34:42 curt // Doing a bit of reorganizing and house cleaning. // // Revision 1.4 1997/08/02 16:23:55 curt // Misc. tweaks. // // Revision 1.3 1997/07/31 22:52:41 curt // Working on redoing internal coordinate systems & scenery transformations. // // Revision 1.2 1997/07/30 16:12:44 curt // Moved fg_random routines from Util/ to Math/ // // Revision 1.1 1997/07/19 23:03:57 curt // Initial revision. //