/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGState.h Author: Jon S. Berndt Date started: 11/17/98 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- 11/17/98 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGSTATE_H #define FGSTATE_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifdef FGFS # include # ifdef SG_HAVE_STD_INCLUDES # include # else # include # endif #else # if defined(sgi) && !defined(__GNUC__) # include # else # include # endif #endif #include #include #include "FGDefs.h" #include "FGJSBBase.h" #include "FGInitialCondition.h" #include "FGMatrix33.h" #include "FGColumnVector3.h" #include "FGColumnVector4.h" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEFINITIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #define ID_STATE "$Id$" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FORWARD DECLARATIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGAircraft; class FGTranslation; class FGRotation; class FGAtmosphere; class FGOutput; class FGPosition; class FGFDMExec; class FGGroundReactions; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs] %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DOCUMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /** Encapsulates the calculation of aircraft state. @author Jon S. Berndt @version $Id$ */ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGState : public FGJSBBase { public: /** Constructor @param Executive a pointer to the parent executive object */ FGState(FGFDMExec*); /// Destructor ~FGState(); /** Specifies the Reset file to use. The reset file normally resides in the same directory as an aircraft config file. it includes the following information:
  • U, the body X-Axis velocity
  • V, the body Y-Axis velocity
  • W, the body Z-Axis velocity
  • Latitude measured in radians from the equator, negative values are south.
  • Longitude, measured in radians from the Greenwich meridian, negative values are west.
  • Phi, the roll angle in radians.
  • Theta, the pitch attitude in radians.
  • Psi, the heading angle in radians.
  • H, the altitude in feet
  • Wind Direction, the direction the wind is coming from.
  • Wind magnitude, the wind speed in fps.
@param path the path string leading to the specific aircraft file, i.e. "aircraft". @param aircraft the name of the aircraft, i.e. "c172". @param filename the name of the reset file without an extension, i.e. "reset00". @return true if successful, false if the file could not be opened. */ bool Reset(string path, string aircraft, string filename); /** Initializes the simulation state based on the passed-in parameters. @param U the body X-Axis velocity in fps. @param V the body Y-Axis velocity in fps. @param W the body Z-Axis velocity in fps. @param lat latitude measured in radians from the equator, negative values are south. @param lon longitude, measured in radians from the Greenwich meridian, negative values are west. @param phi the roll angle in radians. @param tht the pitch angle in radians. @param psi the heading angle in radians measured clockwise from north. @param h altitude in feet. @param wnorth north velocity in feet per second @param weast eastward velocity in feet per second @param wdown downward velocity in feet per second */ void Initialize(float U, float V, float W, float lat, float lon, float phi, float tht, float psi, float h, float wnorth, float weast, float wdown); /** Initializes the simulation state based on parameters from an Initial Conditions object. @param FGIC pointer to an initial conditions object. @see FGInitialConditions. */ void Initialize(FGInitialCondition *FGIC); /** Stores state data in the supplied file name. @param filename the file to store the data in. @return true if successful. */ bool StoreData(string filename); /// returns the speed of sound in feet per second. inline float Geta(void) { return a; } /// Returns the simulation time in seconds. inline float Getsim_time(void) { return sim_time; } /// Returns the simulation delta T. inline float Getdt(void) { return dt; } /// Suspends the simulation and sets the delta T to zero. inline void Suspend(void) {saved_dt = dt; dt = 0.0;} /// Resumes the simulation by resetting delta T to the correct value. inline void Resume(void) {dt = saved_dt;} /** Retrieves a parameter. The parameters that can be retrieved are enumerated in FGDefs.h. @param val_idx one of the enumerated JSBSim parameters. @return the value of the parameter. */ float GetParameter(eParam val_idx); /** Retrieves a parameter. The parameters that can be retrieved are enumerated in FGDefs.h. @param val_string a string representing one of the enumerated JSBSim parameters, i.e. "FG_QBAR". @return the value of the parameter. */ float GetParameter(string val_string); /** Retrieves the JSBSim parameter enumerated item given the text string. @param val_string the parameter string, i.e. "FG_QBAR". @return the JSBSim parameter index (an enumerated type) for the supplied string. */ eParam GetParameterIndex(string val_string); /** Sets the speed of sound. @param speed the speed of sound in feet per second. */ inline void Seta(float speed) { a = speed; } /** Sets the current sim time. @param cur_time the current time @return the current time. */ inline float Setsim_time(float cur_time) { sim_time = cur_time; return sim_time; } /** Sets the integration time step for the simulation executive. @param delta_t the time step in seconds. */ inline void Setdt(float delta_t) { dt = delta_t; } /** Sets the JSBSim parameter to the supplied value. @param prm the JSBSim parameter to set, i.e. FG_RUDDER_POS. @param val the value to give the parameter. */ void SetParameter(eParam prm, float val); /** Increments the simulation time. @return the new simulation time. */ inline float IncrTime(void) { sim_time+=dt; return sim_time; } /** Initializes the transformation matrices. @param phi the roll angle in radians. @param tht the pitch angle in radians. @param psi the heading angle in radians */ void InitMatrices(float phi, float tht, float psi); /** Calculates the local-to-body and body-to-local conversion matrices. */ void CalcMatrices(void); /** Integrates the quaternion. Given the supplied rotational rate vector and integration rate, the quaternion is integrated. The quaternion is later used to update the transformation matrices. @param vPQR the body rotational rate column vector. @param rate the integration rate in seconds. */ void IntegrateQuat(FGColumnVector3 vPQR, int rate); /** Calculates Euler angles from the local-to-body matrix. @return a reference to the vEuler column vector. */ FGColumnVector3& CalcEuler(void); /** Calculates and returns the stability-to-body axis transformation matrix. @param alpha angle of attack in radians. @param beta angle of sideslip in radians. @return a reference to the stability-to-body transformation matrix. */ FGMatrix33& GetTs2b(float alpha, float beta); /** Retrieves the local-to-body transformation matrix. @return a reference to the local-to-body transformation matrix. */ FGMatrix33& GetTl2b(void) { return mTl2b; } /** Retrieves a specific local-to-body matrix element. @param r matrix row index. @param c matrix column index. @return the matrix element described by the row and column supplied. */ float GetTl2b(int r, int c) { return mTl2b(r,c);} /** Retrieves the body-to-local transformation matrix. @return a reference to the body-to-local matrix. */ FGMatrix33& GetTb2l(void) { return mTb2l; } /** Retrieves a specific body-to-local matrix element. @param r matrix row index. @param c matrix column index. @return the matrix element described by the row and column supplied. */ float GetTb2l(int i, int j) { return mTb2l(i,j);} /** Prints a summary of simulator state (speed, altitude, configuration, etc.) */ void ReportState(void); typedef map ParamMap; ParamMap paramdef; private: float a; // speed of sound float sim_time, dt; float saved_dt; FGFDMExec* FDMExec; FGMatrix33 mTb2l; FGMatrix33 mTl2b; FGMatrix33 mTs2b; FGColumnVector4 vQtrn; FGColumnVector4 vlastQdot; FGColumnVector3 vUVW; FGColumnVector3 vLocalVelNED; FGColumnVector3 vLocalEuler; FGColumnVector4 vQdot; FGColumnVector4 vTmp; FGColumnVector3 vEuler; FGAircraft* Aircraft; FGPosition* Position; FGTranslation* Translation; FGRotation* Rotation; FGOutput* Output; FGAtmosphere* Atmosphere; FGFCS* FCS; FGAerodynamics* Aerodynamics; FGGroundReactions* GroundReactions; typedef map CoeffMap; CoeffMap coeffdef; void Debug(void); int ActiveEngine; }; //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #include "FGFDMExec.h" #include "FGAtmosphere.h" #include "FGFCS.h" #include "FGTranslation.h" #include "FGRotation.h" #include "FGPosition.h" #include "FGAerodynamics.h" #include "FGOutput.h" #include "FGAircraft.h" #include "FGGroundReactions.h" #endif