From owner-fgfs-devel@flightgear.org Fri Mar 12 12:57:31 1999 X-VM-v5-Data: ([nil nil nil nil t nil nil nil nil] ["1824" "Fri" "12" "March" "1999" "12:55:14" "-0600" "Stephen J Baker" "sjbaker@hti.com" "" "53" "[FGFS-Devel] Scene graph API." "^From:" nil nil "3" nil nil nil nil nil] nil) Received: from mailhub.woodsoup.org (IDENT:root@anduin.physics.iastate.edu [129.186.82.1]) by meserv.me.umn.edu (8.9.1a/8.9.1) with ESMTP id MAA10391 for ; Fri, 12 Mar 1999 12:57:30 -0600 (CST) Received: from majordom by mailhub.woodsoup.org with local (Exim 1.92 #1) for fgfs-devel-outgoing@flightgear.org id 10LX6P-0003CG-00; Fri, 12 Mar 1999 12:56:09 -0600 Received: from sunmgr.hti.com ([130.210.206.69] helo=issun6.hti.com) by mailhub.woodsoup.org with esmtp (Exim 1.92 #1) for fgfs-devel@flightgear.org id 10LX6O-0003C8-00; Fri, 12 Mar 1999 12:56:08 -0600 Received: from issun5.hti.com ([130.210.202.3]) by issun6.hti.com (Netscape Messaging Server 3.6) with ESMTP id AAAEEB for ; Fri, 12 Mar 1999 12:55:26 -0600 Received: from samantha.bgm.link.com ([130.210.65.19]) by issun5.hti.com (Netscape Messaging Server 3.6) with SMTP id AAA6D20 for ; Fri, 12 Mar 1999 12:55:25 -0600 X-Sender: steve@samantha.bgm.link.com Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk Reply-To: fgfs-devel@flightgear.org From: "Stephen J Baker" Sender: owner-fgfs-devel@flightgear.org To: Flight Gear Mailing List Subject: [FGFS-Devel] Scene graph API. Date: Fri, 12 Mar 1999 12:55:14 -0600 (CST) I have just posted an early (pre-alpha - whatever) version of my new Scene Graph API and simple matrix/vector math library onto my web site: http://www.woodsoup.org/~sbaker/ssg ...and... http://www.woodsoup.org/~sbaker/sg ...these are the libraries that I'm using in my Tux-the-Penguin game - so they *work* pretty well - but may not be as complete or well-structured as they should be. There are also no example programs (apart from the game itself) and the only file loader is for an obscure ASCII format that nobody is likely to want as a standard. I hope to fix that somewhat over then next few weeks - but I'm on vacation next week. I think these libraries could be applicable to FGFS in several areas: 1) 3D instrument panels. 2) BUildings and other hand-created features like airfields, detailed city areas and so forth. 3) Other aircraft. There are some issues about how this would all integrate into Curts terrain rendering scheme - but I think it's do-able. Anyway, it would be nice if people would read the manuals and email me some comments, criticisms, suggestions, etc. Like I said though - these are really early cuts so don't go out and write 100,000 lines of code that depend on them - OK? Since I'm going to be out in the wilds of Arkansas for the next week (Do they have email out there? I *think* they have phones), don't expect a quick answer to any questions. Steve Baker (817)619-2657 (Vox/Vox-Mail) Raytheon Systems Inc. (817)619-2466 (Fax) Work: sjbaker@hti.com http://www.hti.com Home: sjbaker1@airmail.net http://web2.airmail.net/sjbaker1 -- Please visit the FGFS web page: http://www.flightgear.org For help on using this list (especially unsubscribing), send a message to "fgfs-devel-request@flightgear.org" with a single line of text: "help".