// FGAIAircraft - FGAIBase-derived class creates an AI airplane // // Written by David Culp, started October 2003. // // Copyright (C) 2003 David P. Culp - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifdef HAVE_CONFIG_H # include #endif #include #include
#include
#include
#include #include #include #include #include #include #include #ifdef _MSC_VER # include # define finite _finite #elif defined(__sun) || defined(sgi) # include #endif using std::string; #include "AIAircraft.hxx" #include "performancedata.hxx" #include "performancedb.hxx" #include //#include FGAIAircraft::FGAIAircraft(FGAISchedule *ref) : /* HOT must be disabled for AI Aircraft, * otherwise traffic detection isn't working as expected.*/ FGAIBase(otAircraft, false) { trafficRef = ref; if (trafficRef) { groundOffset = trafficRef->getGroundOffset(); setCallSign(trafficRef->getCallSign()); } else groundOffset = 0; fp = 0; controller = 0; prevController = 0; towerController = 0; dt_count = 0; dt_elev_count = 0; use_perf_vs = true; no_roll = false; tgt_speed = 0; speed = 0; groundTargetSpeed = 0; // set heading and altitude locks hdg_lock = false; alt_lock = false; roll = 0; headingChangeRate = 0.0; headingError = 0; minBearing = 360; speedFraction =1.0; holdPos = false; needsTaxiClearance = false; _needsGroundElevation = true; _performance = 0; //TODO initialize to JET_TRANSPORT from PerformanceDB dt = 0; takeOffStatus = 0; } FGAIAircraft::~FGAIAircraft() { //delete fp; if (controller) controller->signOff(getID()); } void FGAIAircraft::readFromScenario(SGPropertyNode* scFileNode) { if (!scFileNode) return; FGAIBase::readFromScenario(scFileNode); setPerformance(scFileNode->getStringValue("class", "jet_transport")); setFlightPlan(scFileNode->getStringValue("flightplan"), scFileNode->getBoolValue("repeat", false)); setCallSign(scFileNode->getStringValue("callsign")); } void FGAIAircraft::bind() { FGAIBase::bind(); props->tie("controls/gear/gear-down", SGRawValueMethods(*this, &FGAIAircraft::_getGearDown)); props->tie("transponder-id", SGRawValueMethods(*this, &FGAIAircraft::_getTransponderCode)); } void FGAIAircraft::unbind() { FGAIBase::unbind(); props->untie("controls/gear/gear-down"); props->untie("transponder-id"); } void FGAIAircraft::update(double dt) { FGAIBase::update(dt); Run(dt); Transform(); } void FGAIAircraft::setPerformance(const std::string& acclass) { static PerformanceDB perfdb; //TODO make it a global service setPerformance(perfdb.getDataFor(acclass)); } void FGAIAircraft::setPerformance(PerformanceData *ps) { _performance = ps; } void FGAIAircraft::Run(double dt) { FGAIAircraft::dt = dt; bool outOfSight = false, flightplanActive = true; updatePrimaryTargetValues(flightplanActive, outOfSight); // target hdg, alt, speed if (outOfSight) { return; } if (!flightplanActive) { groundTargetSpeed = 0; } handleATCRequests(); // ATC also has a word to say updateSecondaryTargetValues(); // target roll, vertical speed, pitch updateActualState(); // We currently have one situation in which an AIAircraft object is used that is not attached to the // AI manager. In this particular case, the AIAircraft is used to shadow the user's aircraft's behavior in the AI world. // Since we perhaps don't want a radar entry of our own aircraft, the following conditional should probably be adequate // enough if (manager) UpdateRadar(manager); checkVisibility(); } void FGAIAircraft::checkVisibility() { double visibility_meters = fgGetDouble("/environment/visibility-m"); FGViewer* vw = globals->get_current_view(); invisible = (SGGeodesy::distanceM(vw->getPosition(), pos) > visibility_meters); } void FGAIAircraft::AccelTo(double speed) { tgt_speed = speed; //assertSpeed(speed); if (!isStationary()) _needsGroundElevation = true; } void FGAIAircraft::PitchTo(double angle) { tgt_pitch = angle; alt_lock = false; } void FGAIAircraft::RollTo(double angle) { tgt_roll = angle; hdg_lock = false; } void FGAIAircraft::YawTo(double angle) { tgt_yaw = angle; } void FGAIAircraft::ClimbTo(double alt_ft ) { tgt_altitude_ft = alt_ft; alt_lock = true; } void FGAIAircraft::TurnTo(double heading) { tgt_heading = heading; hdg_lock = true; } double FGAIAircraft::sign(double x) { if (x == 0.0) return x; else return x/fabs(x); } void FGAIAircraft::setFlightPlan(const std::string& flightplan, bool repeat) { if (!flightplan.empty()) { FGAIFlightPlan* fp = new FGAIFlightPlan(flightplan); fp->setRepeat(repeat); SetFlightPlan(fp); } } void FGAIAircraft::SetFlightPlan(FGAIFlightPlan *f) { delete fp; fp = f; } void FGAIAircraft::ProcessFlightPlan( double dt, time_t now ) { // the one behind you FGAIWaypoint* prev = 0; // the one ahead FGAIWaypoint* curr = 0; // the next plus 1 FGAIWaypoint* next = 0; prev = fp->getPreviousWaypoint(); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); dt_count += dt; /////////////////////////////////////////////////////////////////////////// // Initialize the flightplan ////////////////////////////////////////////////////////////////////////// if (!prev) { handleFirstWaypoint(); return; } // end of initialization if (! fpExecutable(now)) return; dt_count = 0; double distanceToDescent; if(reachedEndOfCruise(distanceToDescent)) { if (!loadNextLeg(distanceToDescent)) { setDie(true); return; } prev = fp->getPreviousWaypoint(); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); } if (! leadPointReached(curr)) { controlHeading(curr); controlSpeed(curr, next); /* if (speed < 0) { cerr << getCallSign() << ": verifying lead distance to waypoint : " << fp->getCurrentWaypoint()->name << " " << fp->getLeadDistance() << ". Distance to go " << (fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr)) << ". Target speed = " << tgt_speed << ". Current speed = " << speed << ". Minimum Bearing " << minBearing << endl; } */ } else { if (curr->isFinished()) //end of the flight plan { if (fp->getRepeat()) fp->restart(); else setDie(true); return; } if (next) { //TODO more intelligent method in AIFlightPlan, no need to send data it already has :-) tgt_heading = fp->getBearing(curr, next); spinCounter = 0; } //TODO let the fp handle this (loading of next leg) fp->IncrementWaypoint( trafficRef != 0 ); if ( ((!(fp->getNextWaypoint()))) && (trafficRef != 0) ) if (!loadNextLeg()) { setDie(true); return; } prev = fp->getPreviousWaypoint(); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); // Now that we have incremented the waypoints, excute some traffic manager specific code if (trafficRef) { //TODO isn't this best executed right at the beginning? if (! aiTrafficVisible()) { setDie(true); return; } if (! handleAirportEndPoints(prev, now)) { setDie(true); return; } announcePositionToController(); } if (next) { fp->setLeadDistance(tgt_speed, tgt_heading, curr, next); } if (!(prev->getOn_ground())) // only update the tgt altitude from flightplan if not on the ground { tgt_altitude_ft = prev->getAltitude(); if (curr->getCrossat() > -1000.0) { use_perf_vs = false; // Distance to go in meters double vert_dist_ft = curr->getCrossat() - altitude_ft; double err_dist = prev->getCrossat() - altitude_ft; double dist_m = fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr); tgt_vs = calcVerticalSpeed(vert_dist_ft, dist_m, speed, err_dist); checkTcas(); tgt_altitude_ft = curr->getCrossat(); } else { use_perf_vs = true; } } AccelTo(prev->getSpeed()); hdg_lock = alt_lock = true; no_roll = prev->getOn_ground(); } } double FGAIAircraft::calcVerticalSpeed(double vert_ft, double dist_m, double speed, double err) { // err is negative when we passed too high double vert_m = vert_ft * SG_FEET_TO_METER; double err_m = err * SG_FEET_TO_METER; //double angle = atan2(vert_m, dist_m); double speedMs = (speed * SG_NM_TO_METER) / 3600; //double vs = cos(angle) * speedMs; // Now in m/s double vs = 0; //cerr << "Error term = " << err_m << endl; if (dist_m) { vs = ((vert_m) / dist_m) * speedMs; } // Convert to feet per minute vs *= (SG_METER_TO_FEET * 60); //if (getCallSign() == "LUFTHANSA2002") //if (fabs(vs) > 100000) { // if (getCallSign() == "LUFTHANSA2057") { // cerr << getCallSign() << " " << fp->getPreviousWaypoint()->getName() << ". Alt = " << altitude_ft << " vertical dist = " << vert_m << " horiz dist = " << dist_m << " << angle = " << angle * SG_RADIANS_TO_DEGREES << " vs " << vs << " horizontal speed " << speed << "Previous crossAT " << fp->getPreviousWaypoint()->getCrossat() << endl; // //= (curr->getCrossat() - altitude_ft) / (fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr) // // / 6076.0 / speed*60.0); // //raise(SIGSEGV); // } return vs; } void FGAIAircraft::assertSpeed(double speed) { if ((speed < -50) || (speed > 1000)) { cerr << getCallSign() << " " << "Previous waypoint " << fp->getPreviousWaypoint()->getName() << " " << "Departure airport " << trafficRef->getDepartureAirport() << " " << "Leg " << fp->getLeg() << " " << "target_speed << " << tgt_speed << " " << "speedFraction << " << speedFraction << " " << "Currecnt speed << " << speed << " " << endl; //raise(SIGSEGV); } } void FGAIAircraft::checkTcas(void) { if (props->getIntValue("tcas/threat-level",0)==3) { int RASense = props->getIntValue("tcas/ra-sense",0); if ((RASense>0)&&(tgt_vs<4000)) // upward RA: climb! tgt_vs = 4000; else if (RASense<0) { // downward RA: descend! if (altitude_ft < 1000) { // too low: level off if (tgt_vs>0) tgt_vs = 0; } else { if (tgt_vs >- 4000) tgt_vs = -4000; } } } } void FGAIAircraft::initializeFlightPlan() { } bool FGAIAircraft::_getGearDown() const { return _performance->gearExtensible(this); } const char * FGAIAircraft::_getTransponderCode() const { return transponderCode.c_str(); } // NOTE: Check whether the new (delayed leg increment code has any effect on this code. // Probably not, because it should only be executed after we have already passed the leg incrementing waypoint. bool FGAIAircraft::loadNextLeg(double distance) { int leg; if ((leg = fp->getLeg()) == 9) { if (!trafficRef->next()) { return false; } setCallSign(trafficRef->getCallSign()); leg = 0; fp->setLeg(leg); } FGAirport *dep = trafficRef->getDepartureAirport(); FGAirport *arr = trafficRef->getArrivalAirport(); if (!(dep && arr)) { setDie(true); } else { double cruiseAlt = trafficRef->getCruiseAlt() * 100; fp->create (this, dep, arr, leg+1, cruiseAlt, trafficRef->getSpeed(), _getLatitude(), _getLongitude(), false, trafficRef->getRadius(), trafficRef->getFlightType(), acType, company, distance); //cerr << "created leg " << leg << " for " << trafficRef->getCallSign() << endl; } return true; } // Note: This code is copied from David Luff's AILocalTraffic // Warning - ground elev determination is CPU intensive // Either this function or the logic of how often it is called // will almost certainly change. void FGAIAircraft::getGroundElev(double dt) { dt_elev_count += dt; if (!needGroundElevation()) return; // Update minimally every three secs, but add some randomness // to prevent all AI objects doing this in synchrony if (dt_elev_count < (3.0) + (rand() % 10)) return; dt_elev_count = 0; // Only do the proper hitlist stuff if we are within visible range of the viewer. if (!invisible) { double visibility_meters = fgGetDouble("/environment/visibility-m"); FGViewer* vw = globals->get_current_view(); if (SGGeodesy::distanceM(vw->getPosition(), pos) > visibility_meters) { return; } double range = 500.0; if (globals->get_tile_mgr()->schedule_scenery(pos, range, 5.0)) { double alt; if (getGroundElevationM(SGGeod::fromGeodM(pos, 20000), alt, 0)) { tgt_altitude_ft = alt * SG_METER_TO_FEET; if (isStationary()) { // aircraft is stationary and we obtained altitude for this spot - we're done. _needsGroundElevation = false; } } } } } void FGAIAircraft::doGroundAltitude() { if ((fp->getLeg() == 7) && ((altitude_ft - tgt_altitude_ft) > 5)) { tgt_vs = -500; } else { if ((fabs(altitude_ft - (tgt_altitude_ft+groundOffset)) > 1000.0)|| (isStationary())) altitude_ft = (tgt_altitude_ft + groundOffset); else altitude_ft += 0.1 * ((tgt_altitude_ft+groundOffset) - altitude_ft); tgt_vs = 0; } } void FGAIAircraft::announcePositionToController() { if (trafficRef) { int leg = fp->getLeg(); // Note that leg has been incremented after creating the current leg, so we should use // leg numbers here that are one higher than the number that is used to create the leg // NOTE: As of July, 30, 2011, the post-creation leg updating is no longer happening. // Leg numbers are updated only once the aircraft passes the last waypoint created for that legm so I should probably just use // the original leg numbers here! switch (leg) { case 1: // Startup and Push back if (trafficRef->getDepartureAirport()->getDynamics()) controller = trafficRef->getDepartureAirport()->getDynamics()->getStartupController(); break; case 2: // Taxiing to runway if (trafficRef->getDepartureAirport()->getDynamics()->getGroundNetwork()->exists()) controller = trafficRef->getDepartureAirport()->getDynamics()->getGroundNetwork(); break; case 3: //Take off tower controller if (trafficRef->getDepartureAirport()->getDynamics()) { controller = trafficRef->getDepartureAirport()->getDynamics()->getTowerController(); towerController = 0; } else { cerr << "Error: Could not find Dynamics at airport : " << trafficRef->getDepartureAirport()->getId() << endl; } break; case 6: if (trafficRef->getDepartureAirport()->getDynamics()) { controller = trafficRef->getArrivalAirport()->getDynamics()->getApproachController(); } break; case 8: // Taxiing for parking if (trafficRef->getArrivalAirport()->getDynamics()->getGroundNetwork()->exists()) controller = trafficRef->getArrivalAirport()->getDynamics()->getGroundNetwork(); break; default: controller = 0; break; } if ((controller != prevController) && (prevController != 0)) { prevController->signOff(getID()); } prevController = controller; if (controller) { controller->announcePosition(getID(), fp, fp->getCurrentWaypoint()->getRouteIndex(), _getLatitude(), _getLongitude(), hdg, speed, altitude_ft, trafficRef->getRadius(), leg, this); } } } void FGAIAircraft::scheduleForATCTowerDepartureControl(int state) { if (!takeOffStatus) { int leg = fp->getLeg(); if (trafficRef) { if (trafficRef->getDepartureAirport()->getDynamics()) { towerController = trafficRef->getDepartureAirport()->getDynamics()->getTowerController(); } else { cerr << "Error: Could not find Dynamics at airport : " << trafficRef->getDepartureAirport()->getId() << endl; } if (towerController) { towerController->announcePosition(getID(), fp, fp->getCurrentWaypoint()->getRouteIndex(), _getLatitude(), _getLongitude(), hdg, speed, altitude_ft, trafficRef->getRadius(), leg, this); //cerr << "Scheduling " << trafficRef->getCallSign() << " for takeoff " << endl; } } } takeOffStatus = state; } // Process ATC instructions and report back void FGAIAircraft::processATC(FGATCInstruction instruction) { if (instruction.getCheckForCircularWait()) { // This is not exactly an elegant solution, // but at least it gives me a chance to check // if circular waits are resolved. // For now, just take the offending aircraft // out of the scene setDie(true); // a more proper way should be - of course - to // let an offending aircraft take an evasive action // for instance taxi back a little bit. } //cerr << "Processing ATC instruction (not Implimented yet)" << endl; if (instruction.getHoldPattern ()) {} // Hold Position if (instruction.getHoldPosition ()) { if (!holdPos) { holdPos = true; } AccelTo(0.0); } else { if (holdPos) { //if (trafficRef) // cerr << trafficRef->getCallSign() << " Resuming Taxi." << endl; holdPos = false; } // Change speed Instruction. This can only be excecuted when there is no // Hold position instruction. if (instruction.getChangeSpeed ()) { // if (trafficRef) //cerr << trafficRef->getCallSign() << " Changing Speed " << endl; AccelTo(instruction.getSpeed()); } else { if (fp) AccelTo(fp->getPreviousWaypoint()->getSpeed()); } } if (instruction.getChangeHeading ()) { hdg_lock = false; TurnTo(instruction.getHeading()); } else { if (fp) { hdg_lock = true; } } if (instruction.getChangeAltitude()) {} } void FGAIAircraft::handleFirstWaypoint() { bool eraseWaypoints; //TODO YAGNI headingError = 0; if (trafficRef) { eraseWaypoints = true; } else { eraseWaypoints = false; } FGAIWaypoint* prev = 0; // the one behind you FGAIWaypoint* curr = 0; // the one ahead FGAIWaypoint* next = 0;// the next plus 1 spinCounter = 0; //TODO fp should handle this fp->IncrementWaypoint(eraseWaypoints); if (!(fp->getNextWaypoint()) && trafficRef) if (!loadNextLeg()) { setDie(true); return; } prev = fp->getPreviousWaypoint(); //first waypoint curr = fp->getCurrentWaypoint(); //second waypoint next = fp->getNextWaypoint(); //third waypoint (might not exist!) setLatitude(prev->getLatitude()); setLongitude(prev->getLongitude()); setSpeed(prev->getSpeed()); setAltitude(prev->getAltitude()); if (prev->getSpeed() > 0.0) setHeading(fp->getBearing(prev->getLatitude(), prev->getLongitude(), curr)); else setHeading(fp->getBearing(curr->getLatitude(), curr->getLongitude(), prev)); // If next doesn't exist, as in incrementally created flightplans for // AI/Trafficmanager created plans, // Make sure lead distance is initialized otherwise if (next) fp->setLeadDistance(speed, hdg, curr, next); if (curr->getCrossat() > -1000.0) //use a calculated descent/climb rate { use_perf_vs = false; //tgt_vs = (curr->getCrossat() - prev->getAltitude()) // / (fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr) // / 6076.0 / prev->getSpeed()*60.0); double vert_dist_ft = curr->getCrossat() - altitude_ft; double err_dist = prev->getCrossat() - altitude_ft; double dist_m = fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr); tgt_vs = calcVerticalSpeed(vert_dist_ft, dist_m, speed, err_dist); checkTcas(); tgt_altitude_ft = curr->getCrossat(); } else { use_perf_vs = true; tgt_altitude_ft = prev->getAltitude(); } alt_lock = hdg_lock = true; no_roll = prev->getOn_ground(); if (no_roll) { Transform(); // make sure aip is initialized. getGroundElev(60.1); // make sure it's executed first time around, so force a large dt value doGroundAltitude(); _needsGroundElevation = true; // check ground elevation again (maybe scenery wasn't available yet) } // Make sure to announce the aircraft's position announcePositionToController(); prevSpeed = 0; } /** * Check Execution time (currently once every 100 ms) * Add a bit of randomization to prevent the execution of all flight plans * in synchrony, which can add significant periodic framerate flutter. * * @param now * @return */ bool FGAIAircraft::fpExecutable(time_t now) { double rand_exec_time = (rand() % 100) / 100; return (dt_count > (0.1+rand_exec_time)) && (fp->isActive(now)); } /** * Check to see if we've reached the lead point for our next turn * * @param curr * @return */ bool FGAIAircraft::leadPointReached(FGAIWaypoint* curr) { double dist_to_go = fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr); //cerr << "2" << endl; double lead_dist = fp->getLeadDistance(); // experimental: Use fabs, because speed can be negative (I hope) during push_back. if ((dist_to_go < fabs(10.0* speed)) && (speed < 0) && (tgt_speed < 0) && fp->getCurrentWaypoint()->contains("PushBackPoint")) { tgt_speed = -(dist_to_go / 10.0); if (tgt_speed > -0.5) { tgt_speed = -0.5; } //assertSpeed(tgt_speed); if (fp->getPreviousWaypoint()->getSpeed() < tgt_speed) { fp->getPreviousWaypoint()->setSpeed(tgt_speed); } } if (lead_dist < fabs(2*speed)) { //don't skip over the waypoint lead_dist = fabs(2*speed); //cerr << "Extending lead distance to " << lead_dist << endl; } //prev_dist_to_go = dist_to_go; //if (dist_to_go < lead_dist) // cerr << trafficRef->getCallSign() << " Distance : " // << dist_to_go << ": Lead distance " // << lead_dist << " " << curr->name // << " Ground target speed " << groundTargetSpeed << endl; double bearing = 0; // don't do bearing calculations for ground traffic bearing = getBearing(fp->getBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr)); if (bearing < minBearing) { minBearing = bearing; if (minBearing < 10) { minBearing = 10; } if ((minBearing < 360.0) && (minBearing > 10.0)) { speedFraction = 0.5 + (cos(minBearing *SG_DEGREES_TO_RADIANS) * 0.5); } else { speedFraction = 1.0; } } if (trafficRef) { //cerr << "Tracking callsign : \"" << fgGetString("/ai/track-callsign") << "\"" << endl; /* if (trafficRef->getCallSign() == fgGetString("/ai/track-callsign")) { cerr << trafficRef->getCallSign() << " " << tgt_altitude_ft << " " << _getSpeed() << " " << _getAltitude() << " "<< _getLatitude() << " " << _getLongitude() << " " << dist_to_go << " " << lead_dist << " " << curr->name << " " << vs << " " << tgt_vs << " " << bearing << " " << minBearing << " " << speedFraction << endl; }*/ } if ((dist_to_go < lead_dist) || ((dist_to_go > prev_dist_to_go) && (bearing > (minBearing * 1.1))) ) { minBearing = 360; speedFraction = 1.0; prev_dist_to_go = HUGE_VAL; return true; } else { prev_dist_to_go = dist_to_go; return false; } } bool FGAIAircraft::aiTrafficVisible() { SGVec3d cartPos = SGVec3d::fromGeod(pos); const double d2 = (TRAFFICTOAIDISTTODIE * SG_NM_TO_METER) * (TRAFFICTOAIDISTTODIE * SG_NM_TO_METER); return (distSqr(cartPos, globals->get_aircraft_positon_cart()) < d2); } /** * Handle release of parking gate, once were taxiing. Also ensure service time at the gate * in the case of an arrival. * * @param prev * @return */ //TODO the trafficRef is the right place for the method bool FGAIAircraft::handleAirportEndPoints(FGAIWaypoint* prev, time_t now) { // prepare routing from one airport to another FGAirport * dep = trafficRef->getDepartureAirport(); FGAirport * arr = trafficRef->getArrivalAirport(); if (!( dep && arr)) return false; // This waypoint marks the fact that the aircraft has passed the initial taxi // departure waypoint, so it can release the parking. //cerr << trafficRef->getCallSign() << " has passed waypoint " << prev->name << " at speed " << speed << endl; //cerr << "Passing waypoint : " << prev->getName() << endl; if (prev->contains("PushBackPoint")) { dep->getDynamics()->releaseParking(fp->getGate()); AccelTo(0.0); //setTaxiClearanceRequest(true); } if (prev->contains("legend")) { fp->incrementLeg(); } if (prev->contains(string("DepartureHold"))) { //cerr << "Passing point DepartureHold" << endl; scheduleForATCTowerDepartureControl(1); } if (prev->contains(string("Accel"))) { takeOffStatus = 3; } //if (prev->contains(string("landing"))) { // if (speed < _performance->vTaxi() * 2) { // fp->shortenToFirst(2, "legend"); // } //} //if (prev->contains(string("final"))) { // // cerr << getCallSign() << " " // << fp->getPreviousWaypoint()->getName() // << ". Alt = " << altitude_ft // << " vs " << vs // << " horizontal speed " << speed // << "Previous crossAT " << fp->getPreviousWaypoint()->getCrossat() // << "Airport elevation" << getTrafficRef()->getArrivalAirport()->getElevation() // << "Altitude difference " << (altitude_ft - fp->getPreviousWaypoint()->getCrossat()) << endl; //q} // This is the last taxi waypoint, and marks the the end of the flight plan // so, the schedule should update and wait for the next departure time. if (prev->contains("END")) { time_t nextDeparture = trafficRef->getDepartureTime(); // make sure to wait at least 20 minutes at parking to prevent "nervous" taxi behavior if (nextDeparture < (now+1200)) { nextDeparture = now + 1200; } fp->setTime(nextDeparture); } return true; } /** * Check difference between target bearing and current heading and correct if necessary. * * @param curr */ void FGAIAircraft::controlHeading(FGAIWaypoint* curr) { double calc_bearing = fp->getBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr); //cerr << "Bearing = " << calc_bearing << endl; if (speed < 0) { calc_bearing +=180; if (calc_bearing > 360) calc_bearing -= 360; } if (finite(calc_bearing)) { double hdg_error = calc_bearing - tgt_heading; if (fabs(hdg_error) > 0.01) { TurnTo( calc_bearing ); } } else { cerr << "calc_bearing is not a finite number : " << "Speed " << speed << "pos : " << pos.getLatitudeDeg() << ", " << pos.getLongitudeDeg() << "waypoint " << curr->getLatitude() << ", " << curr->getLongitude() << endl; cerr << "waypoint name " << curr->getName(); exit(1); // FIXME } } /** * Update the lead distance calculation if speed has changed sufficiently * to prevent spinning (hopefully); * * @param curr * @param next */ void FGAIAircraft::controlSpeed(FGAIWaypoint* curr, FGAIWaypoint* next) { double speed_diff = speed - prevSpeed; if (fabs(speed_diff) > 10) { prevSpeed = speed; //assertSpeed(speed); if (next) { fp->setLeadDistance(speed, tgt_heading, curr, next); } } } /** * Update target values (heading, alt, speed) depending on flight plan or control properties */ void FGAIAircraft::updatePrimaryTargetValues(bool& flightplanActive, bool& aiOutOfSight) { if (fp) // AI object has a flightplan { //TODO make this a function of AIBase time_t now = time(NULL) + fgGetLong("/sim/time/warp"); //cerr << "UpateTArgetValues() " << endl; ProcessFlightPlan(dt, now); // Do execute Ground elev for inactive aircraft, so they // Are repositioned to the correct ground altitude when the user flies within visibility range. // In addition, check whether we are out of user range, so this aircraft // can be deleted. if (onGround()) { Transform(); // make sure aip is initialized. getGroundElev(dt); doGroundAltitude(); // Transform(); pos.setElevationFt(altitude_ft); } if (trafficRef) { //cerr << trafficRef->getRegistration() << " Setting altitude to " << altitude_ft; aiOutOfSight = !aiTrafficVisible(); if (aiOutOfSight) { setDie(true); //cerr << trafficRef->getRegistration() << " is set to die " << endl; aiOutOfSight = true; return; } } timeElapsed = now - fp->getStartTime(); flightplanActive = fp->isActive(now); } else { // no flight plan, update target heading, speed, and altitude // from control properties. These default to the initial // settings in the config file, but can be changed "on the // fly". string lat_mode = props->getStringValue("controls/flight/lateral-mode"); if ( lat_mode == "roll" ) { double angle = props->getDoubleValue("controls/flight/target-roll" ); RollTo( angle ); } else { double angle = props->getDoubleValue("controls/flight/target-hdg" ); TurnTo( angle ); } string lon_mode = props->getStringValue("controls/flight/longitude-mode"); if ( lon_mode == "alt" ) { double alt = props->getDoubleValue("controls/flight/target-alt" ); ClimbTo( alt ); } else { double angle = props->getDoubleValue("controls/flight/target-pitch" ); PitchTo( angle ); } AccelTo( props->getDoubleValue("controls/flight/target-spd" ) ); } } void FGAIAircraft::updatePosition() { // convert speed to degrees per second double speed_north_deg_sec = cos( hdg * SGD_DEGREES_TO_RADIANS ) * speed * 1.686 / ft_per_deg_lat; double speed_east_deg_sec = sin( hdg * SGD_DEGREES_TO_RADIANS ) * speed * 1.686 / ft_per_deg_lon; // set new position pos.setLatitudeDeg( pos.getLatitudeDeg() + speed_north_deg_sec * dt); pos.setLongitudeDeg( pos.getLongitudeDeg() + speed_east_deg_sec * dt); } void FGAIAircraft::updateHeading() { // adjust heading based on current bank angle if (roll == 0.0) roll = 0.01; if (roll != 0.0) { // double turnConstant; //if (no_roll) // turnConstant = 0.0088362; //else // turnConstant = 0.088362; // If on ground, calculate heading change directly if (onGround()) { double headingDiff = fabs(hdg-tgt_heading); double bank_sense = 0.0; /* double diff = fabs(hdg - tgt_heading); if (diff > 180) diff = fabs(diff - 360); double sum = hdg + diff; if (sum > 360.0) sum -= 360.0; if (fabs(sum - tgt_heading) < 1.0) { bank_sense = 1.0; // right turn } else { bank_sense = -1.0; // left turn }*/ if (headingDiff > 180) headingDiff = fabs(headingDiff - 360); double sum = hdg + headingDiff; if (sum > 360.0) sum -= 360.0; if (fabs(sum - tgt_heading) > 0.0001) { bank_sense = -1.0; } else { bank_sense = 1.0; } //if (trafficRef) // cerr << trafficRef->getCallSign() << " Heading " // << hdg << ". Target " << tgt_heading << ". Diff " << fabs(sum - tgt_heading) << ". Speed " << speed << endl; //if (headingDiff > 60) { groundTargetSpeed = tgt_speed; // * cos(headingDiff * SG_DEGREES_TO_RADIANS); //assertSpeed(groundTargetSpeed); //groundTargetSpeed = tgt_speed - tgt_speed * (headingDiff/180); //} else { // groundTargetSpeed = tgt_speed; //} if (sign(groundTargetSpeed) != sign(tgt_speed)) groundTargetSpeed = 0.21 * sign(tgt_speed); // to prevent speed getting stuck in 'negative' mode //assertSpeed(groundTargetSpeed); // Only update the target values when we're not moving because otherwise we might introduce an enormous target change rate while waiting a the gate, or holding. if (speed != 0) { if (headingDiff > 30.0) { // invert if pushed backward headingChangeRate += 10.0 * dt * sign(roll); // Clamp the maximum steering rate to 30 degrees per second, // But only do this when the heading error is decreasing. if ((headingDiff < headingError)) { if (headingChangeRate > 30) headingChangeRate = 30; else if (headingChangeRate < -30) headingChangeRate = -30; } } else { if (speed != 0) { if (fabs(headingChangeRate) > headingDiff) headingChangeRate = headingDiff*sign(roll); else headingChangeRate += dt * sign(roll); } } } if (trafficRef) //cerr << trafficRef->getCallSign() << " Heading " // << hdg << ". Target " << tgt_heading << ". Diff " << fabs(sum - tgt_heading) << ". Speed " << speed << "Heading change rate : " << headingChangeRate << " bacnk sence " << bank_sense << endl; hdg += headingChangeRate * dt * sqrt(fabs(speed) / 15); headingError = headingDiff; if (fabs(headingError) < 1.0) { hdg = tgt_heading; } } else { if (fabs(speed) > 1.0) { turn_radius_ft = 0.088362 * speed * speed / tan( fabs(roll) / SG_RADIANS_TO_DEGREES ); } else { // Check if turn_radius_ft == 0; this might lead to a division by 0. turn_radius_ft = 1.0; } double turn_circum_ft = SGD_2PI * turn_radius_ft; double dist_covered_ft = speed * 1.686 * dt; double alpha = dist_covered_ft / turn_circum_ft * 360.0; hdg += alpha * sign(roll); } while ( hdg > 360.0 ) { hdg -= 360.0; spinCounter++; } while ( hdg < 0.0) { hdg += 360.0; spinCounter--; } } } void FGAIAircraft::updateBankAngleTarget() { // adjust target bank angle if heading lock engaged if (hdg_lock) { double bank_sense = 0.0; double diff = fabs(hdg - tgt_heading); if (diff > 180) diff = fabs(diff - 360); double sum = hdg + diff; if (sum > 360.0) sum -= 360.0; if (fabs(sum - tgt_heading) < 1.0) { bank_sense = 1.0; // right turn } else { bank_sense = -1.0; // left turn } if (diff < _performance->maximumBankAngle()) { tgt_roll = diff * bank_sense; } else { tgt_roll = _performance->maximumBankAngle() * bank_sense; } if ((fabs((double) spinCounter) > 1) && (diff > _performance->maximumBankAngle())) { tgt_speed *= 0.999; // Ugly hack: If aircraft get stuck, they will continually spin around. // The only way to resolve this is to make them slow down. } } } void FGAIAircraft::updateVerticalSpeedTarget() { // adjust target Altitude, based on ground elevation when on ground if (onGround()) { getGroundElev(dt); doGroundAltitude(); } else if (alt_lock) { // find target vertical speed if (use_perf_vs) { if (altitude_ft < tgt_altitude_ft) { tgt_vs = tgt_altitude_ft - altitude_ft; if (tgt_vs > _performance->climbRate()) tgt_vs = _performance->climbRate(); } else { tgt_vs = tgt_altitude_ft - altitude_ft; if (tgt_vs < (-_performance->descentRate())) tgt_vs = -_performance->descentRate(); } } else { double vert_dist_ft = fp->getCurrentWaypoint()->getCrossat() - altitude_ft; double err_dist = 0; //prev->getCrossat() - altitude_ft; double dist_m = fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), fp->getCurrentWaypoint()); tgt_vs = calcVerticalSpeed(vert_dist_ft, dist_m, speed, err_dist); //cerr << "Target vs before : " << tgt_vs; /* double max_vs = 10*(tgt_altitude_ft - altitude_ft); double min_vs = 100; if (tgt_altitude_ft < altitude_ft) min_vs = -100.0; if ((fabs(tgt_altitude_ft - altitude_ft) < 1500.0) && (fabs(max_vs) < fabs(tgt_vs))) tgt_vs = max_vs; if (fabs(tgt_vs) < fabs(min_vs)) tgt_vs = min_vs;*/ //cerr << "target vs : after " << tgt_vs << endl; } } //else // tgt_vs = 0.0; checkTcas(); } void FGAIAircraft::updatePitchAngleTarget() { // if on ground and above vRotate -> initial rotation if (onGround() && (speed > _performance->vRotate())) tgt_pitch = 8.0; // some rough B737 value //TODO pitch angle on approach and landing // match pitch angle to vertical speed else if (tgt_vs > 0) { tgt_pitch = tgt_vs * 0.005; } else { tgt_pitch = tgt_vs * 0.002; } } string FGAIAircraft::atGate() { string tmp(""); if (fp->getLeg() < 3) { if (trafficRef) { if (fp->getGate() > 0) { FGParking *park = trafficRef->getDepartureAirport()->getDynamics()->getParking(fp->getGate()); tmp = park->getName(); } } } return tmp; } void FGAIAircraft::handleATCRequests() { //TODO implement NullController for having no ATC to save the conditionals if (controller) { controller->updateAircraftInformation(getID(), pos.getLatitudeDeg(), pos.getLongitudeDeg(), hdg, speed, altitude_ft, dt); processATC(controller->getInstruction(getID())); } if (towerController) { towerController->updateAircraftInformation(getID(), pos.getLatitudeDeg(), pos.getLongitudeDeg(), hdg, speed, altitude_ft, dt); } } void FGAIAircraft::updateActualState() { //update current state //TODO have a single tgt_speed and check speed limit on ground on setting tgt_speed updatePosition(); if (onGround()) speed = _performance->actualSpeed(this, groundTargetSpeed, dt); else speed = _performance->actualSpeed(this, (tgt_speed *speedFraction), dt); //assertSpeed(speed); updateHeading(); roll = _performance->actualBankAngle(this, tgt_roll, dt); // adjust altitude (meters) based on current vertical speed (fpm) altitude_ft += vs / 60.0 * dt; pos.setElevationFt(altitude_ft); vs = _performance->actualVerticalSpeed(this, tgt_vs, dt); pitch = _performance->actualPitch(this, tgt_pitch, dt); } void FGAIAircraft::updateSecondaryTargetValues() { // derived target state values updateBankAngleTarget(); updateVerticalSpeedTarget(); updatePitchAngleTarget(); //TODO calculate wind correction angle (tgt_yaw) } bool FGAIAircraft::reachedEndOfCruise(double &distance) { FGAIWaypoint* curr = fp->getCurrentWaypoint(); if (curr->getName() == string("BOD")) { double dist = fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr); double descentSpeed = (getPerformance()->vDescent() * SG_NM_TO_METER) / 3600.0; // convert from kts to meter/s double descentRate = (getPerformance()->descentRate() * SG_FEET_TO_METER) / 60.0; // convert from feet/min to meter/s double verticalDistance = ((altitude_ft - 2000.0) - trafficRef->getArrivalAirport()->getElevation()) *SG_FEET_TO_METER; double descentTimeNeeded = verticalDistance / descentRate; double distanceCovered = descentSpeed * descentTimeNeeded; //cerr << "Tracking : " << fgGetString("/ai/track-callsign"); if (trafficRef->getCallSign() == fgGetString("/ai/track-callsign")) { cerr << "Checking for end of cruise stage for :" << trafficRef->getCallSign() << endl; cerr << "Descent rate : " << descentRate << endl; cerr << "Descent speed : " << descentSpeed << endl; cerr << "VerticalDistance : " << verticalDistance << ". Altitude : " << altitude_ft << ". Elevation " << trafficRef->getArrivalAirport()->getElevation() << endl; cerr << "DecentTimeNeeded : " << descentTimeNeeded << endl; cerr << "DistanceCovered : " << distanceCovered << endl; } //cerr << "Distance = " << distance << endl; distance = distanceCovered; if (dist < distanceCovered) { if (trafficRef->getCallSign() == fgGetString("/ai/track-callsign")) { //exit(1); } return true; } else { return false; } } else { return false; } } void FGAIAircraft::resetPositionFromFlightPlan() { // the one behind you FGAIWaypoint* prev = 0; // the one ahead FGAIWaypoint* curr = 0; // the next plus 1 FGAIWaypoint* next = 0; prev = fp->getPreviousWaypoint(); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); setLatitude(prev->getLatitude()); setLongitude(prev->getLongitude()); double tgt_heading = fp->getBearing(curr, next); setHeading(tgt_heading); setAltitude(prev->getAltitude()); setSpeed(prev->getSpeed()); } double FGAIAircraft::getBearing(double crse) { double hdgDiff = fabs(hdg-crse); if (hdgDiff > 180) hdgDiff = fabs(hdgDiff - 360); return hdgDiff; } time_t FGAIAircraft::checkForArrivalTime(string wptName) { FGAIWaypoint* curr = 0; curr = fp->getCurrentWaypoint(); double tracklength = fp->checkTrackLength(wptName); if (tracklength > 0.1) { tracklength += fp->getDistanceToGo(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr); } else { return 0; } time_t now = time(NULL) + fgGetLong("/sim/time/warp"); time_t arrivalTime = fp->getArrivalTime(); time_t ete = tracklength / ((speed * SG_NM_TO_METER) / 3600.0); time_t secondsToGo = arrivalTime - now; if (trafficRef->getCallSign() == fgGetString("/ai/track-callsign")) { cerr << "Checking arrival time: ete " << ete << ". Time to go : " << secondsToGo << ". Track length = " << tracklength << endl; } return (ete - secondsToGo); // Positive when we're too slow... }