/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGGroundCallback.h Author: Mathias Froehlich Date started: 05/21/04 ------ Copyright (C) 2004 Mathias Froehlich (Mathias.Froehlich@web.de) ------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY ------------------------------------------------------------------------------- 05/21/00 MF Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGGROUNDCALLBACK_H #define FGGROUNDCALLBACK_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "math/FGColumnVector3.h" #include "math/FGLocation.h" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEFINITIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #define ID_GROUNDCALLBACK "$Id$" namespace JSBSim { /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DOCUMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /** This class provides callback slots to get ground specific data like ground elevation and such. There is a default implementation, which returns values for a ball formed earth. @author Mathias Froehlich @version $Id$ */ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGGroundCallback : public FGJSBBase { public: /** Default constructor. Within this constructor, the reference radius is set to the WGS84 equatorial radius. This constructor should really not be called, instead relying on the constructor that takes reference radius as an argument. */ FGGroundCallback(); /** Constructor This constructor accepts the reference radius in feet. This is the preferred constructor. */ FGGroundCallback(double ReferenceRadius); virtual ~FGGroundCallback(); /** Compute the altitude above sealevel. */ virtual double GetAltitude(const FGLocation& l) const; /** Compute the altitude above ground. Defaults to sealevel altitude. */ virtual double GetAGLevel(double t, const FGLocation& l, FGLocation& cont, FGColumnVector3& n, FGColumnVector3& v) const; virtual void SetTerrainGeoCentRadius(double radius) {mReferenceRadius = radius;} virtual double GetTerrainGeoCentRadius(void) const {return mReferenceRadius;} private: /// Reference radius. double mReferenceRadius; }; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #endif