#include "hud.hxx" #ifdef USE_HUD_TextList #define textString( x , y, text, font ) TextString( text, x , y ) #else #define textString( x , y, text, font ) puDrawString ( guiFnt, text, x, y ); #endif //========== Top of hud_card class member definitions ============= hud_card :: hud_card( int x, int y, UINT width, UINT height, FLTFNPTR data_source, UINT options, float max_value, // 360 float min_value, // 0 float disp_scaling, UINT major_divs, UINT minor_divs, UINT modulus, // 360 int dp_showing, float value_span, bool working) : instr_scale( x,y,width,height, data_source, options, value_span, max_value, min_value, disp_scaling, major_divs, minor_divs, modulus, working), val_span ( value_span) { half_width_units = range_to_show() / 2.0; // UINT options = get_options(); // huds_both = (options & HUDS_BOTH) == HUDS_BOTH; // huds_right = options & HUDS_RIGHT; // huds_left = options & HUDS_LEFT; // huds_vert = options & HUDS_VERT; // huds_notext = options & HUDS_NOTEXT; // huds_top = options & HUDS_TOP; // huds_bottom = options & HUDS_BOTTOM; } hud_card :: ~hud_card() { } hud_card :: hud_card( const hud_card & image): instr_scale( (const instr_scale & ) image), val_span( image.val_span), half_width_units (image.half_width_units) { // UINT options = get_options(); // huds_both = (options & HUDS_BOTH) == HUDS_BOTH; // huds_right = options & HUDS_RIGHT; // huds_left = options & HUDS_LEFT; // huds_vert = options & HUDS_VERT; // huds_notext = options & HUDS_NOTEXT; // huds_top = options & HUDS_TOP; // huds_bottom = options & HUDS_BOTTOM; } hud_card & hud_card :: operator = (const hud_card & rhs ) { if( !( this == &rhs)){ instr_scale::operator = (rhs); val_span = rhs.val_span; half_width_units = rhs.half_width_units; } return *this; } // $$$ begin - added, VS Renganathan, 13 Oct 2K #ifdef FIGHTER_HUD void hud_card :: draw( void ) // (HUD_scale * pscale ) { float vmin, vmax; int marker_xs; int marker_xe; int marker_ys; int marker_ye; int lenstr; int height, width; int i, last; char TextScale[80]; bool condition; int disp_val = 0; POINT mid_scr = get_centroid(); float cur_value = get_value(); RECT scrn_rect = get_location(); UINT options = get_options(); height = scrn_rect.top + scrn_rect.bottom; width = scrn_rect.left + scrn_rect.right; vmin = cur_value - half_width_units; // width units == needle travel vmax = cur_value + half_width_units; // or picture unit span. // Draw the basic markings for the scale... if( huds_vert(options) ) { // Vertical scale // drawOneLine( scrn_rect.left, // Bottom tick bar // scrn_rect.top, // width, // scrn_rect.top); // drawOneLine( scrn_rect.left, // Top tick bar // height, // width, // height ); marker_xs = scrn_rect.left; // x start marker_xe = width; // x extent marker_ye = height; // glBegin(GL_LINES); // Bottom tick bar // glVertex2f( marker_xs, scrn_rect.top); // glVertex2f( marker_xe, scrn_rect.top); // Top tick bar // glVertex2f( marker_xs, marker_ye); // glVertex2f( marker_xe, marker_ye ); // glEnd(); // We do not use else in the following so that combining the two // options produces a "caged" display with double carrots. The // same is done for horizontal card indicators. if( huds_left(options) ) { // Calculate x marker offset // drawOneLine( marker_xe, scrn_rect.top, // marker_xe, marker_ye); // Cap right side marker_xs = marker_xe - scrn_rect.right / 3; // Adjust tick xs // Indicator carrot // drawOneLine( marker_xs, mid_scr.y, // marker_xe, mid_scr.y + scrn_rect.right / 6); // drawOneLine( marker_xs, mid_scr.y, // marker_xe, mid_scr.y - scrn_rect.right / 6); glBegin(GL_LINE_STRIP); glVertex2f( 10+marker_xe, mid_scr.y + scrn_rect.right / 6); glVertex2f( 10+marker_xs, mid_scr.y); glVertex2f( 10+marker_xe, mid_scr.y - scrn_rect.right / 6); glEnd(); } if( huds_right(options) ) { // We'll default this for now. // drawOneLine( scrn_rect.left, scrn_rect.top, // scrn_rect.left, marker_ye ); // Cap left side marker_xe = scrn_rect.left + scrn_rect.right / 3; // Adjust tick xe // Indicator carrot // drawOneLine( scrn_rect.left, mid_scr.y + scrn_rect.right / 6, // marker_xe, mid_scr.y ); // drawOneLine( scrn_rect.left, mid_scr.y - scrn_rect.right / 6, // marker_xe, mid_scr.y); glBegin(GL_LINE_STRIP); glVertex2f( -10+scrn_rect.left, mid_scr.y + scrn_rect.right / 6); glVertex2f( -10+marker_xe, mid_scr.y ); glVertex2f( -10+scrn_rect.left, mid_scr.y - scrn_rect.right / 6); glEnd(); } // At this point marker x_start and x_end values are transposed. // To keep this from confusing things they are now interchanged. if(huds_both(options)) { marker_ye = marker_xs; marker_xs = marker_xe; marker_xe = marker_ye; } // Work through from bottom to top of scale. Calculating where to put // minor and major ticks. // last = FloatToInt(vmax)+1; // i = FloatToInt(vmin); last = (int)vmax + 1; i = (int)vmin; for( ; i (height - 4))) { // Magic numbers!!! continue; } if( div_min()) { // if( (i%div_min()) == 0) { if( !(i%(int)div_min())) { if((( marker_ys - 5) > scrn_rect.top ) && (( marker_ys + 5) < (height))){ if( huds_both(options) ) { drawOneLine( scrn_rect.left, marker_ys, marker_xs, marker_ys ); drawOneLine( marker_xe, marker_ys, width, marker_ys ); // glBegin(GL_LINES); // glVertex2f( scrn_rect.left, marker_ys ); // glVertex2f( marker_xs, marker_ys ); // glVertex2f( marker_xe, marker_ys); // glVertex2f( scrn_rect.left + scrn_rect.right, marker_ys ); // glEnd(); } else { if( huds_left(options) ) { drawOneLine( marker_xs + 4, marker_ys, marker_xe, marker_ys ); } else { drawOneLine( marker_xs, marker_ys, marker_xe - 4, marker_ys ); } } } } } if( div_max() ) { if( !(i%(int)div_max()) ) { if(modulo()) { if( disp_val < 0) { while(disp_val < 0) disp_val += modulo(); // } else { // disp_val = i % (int)modulo(); } disp_val = i % (int) modulo(); // ????????? } else { disp_val = i; } lenstr = sprintf( TextScale, "%d", FloatToInt(disp_val * data_scaling()/*+.5*/)); // (int)(disp_val * data_scaling() +.5)); if(( (marker_ys - 8 ) > scrn_rect.top ) && ( (marker_ys + 8) < (height))){ if( huds_both(options) ) { // drawOneLine( scrn_rect.left, marker_ys, // marker_xs, marker_ys); // drawOneLine( marker_xs, marker_ys, // scrn_rect.left + scrn_rect.right, // marker_ys); glBegin(GL_LINE_STRIP); glVertex2f( scrn_rect.left, marker_ys ); glVertex2f( marker_xs, marker_ys); glVertex2f( width, marker_ys); glEnd(); if( !huds_notext(options)) { textString ( marker_xs + 2, marker_ys, TextScale, GLUT_BITMAP_8_BY_13 ); } } else { drawOneLine( marker_xs, marker_ys, marker_xe, marker_ys ); if( !huds_notext(options) ) { if( huds_left(options) ) { textString( marker_xs - 8 * lenstr - 2, marker_ys - 4, TextScale, GLUT_BITMAP_8_BY_13 ); } else { textString( marker_xe + 3 * lenstr, marker_ys - 4, TextScale, GLUT_BITMAP_8_BY_13 ); } } } } // Else read oriented right } // End if modulo division by major interval is zero } // End if major interval divisor non-zero } // End if condition } // End for range of i from vmin to vmax } // End if VERTICAL SCALE TYPE else { // Horizontal scale by default // commented // left tick bar // drawOneLine( scrn_rect.left, scrn_rect.top, // scrn_rect.left, height); // right tick bar // drawOneLine( width, scrn_rect.top, // width, // height ); marker_ys = scrn_rect.top; // Starting point for marker_ye = height; // tick y location calcs marker_xe = width; // glBegin(GL_LINES); // left tick bar // glVertex2f( scrn_rect.left, scrn_rect.top); // glVertex2f( scrn_rect.left, marker_ye); // right tick bar // glVertex2f( marker_xe, scrn_rect.top); // glVertex2f( marker_xe, marker_ye ); // glEnd(); if( huds_top(options) ) { // Bottom box line // commented // drawOneLine( scrn_rect.left, // scrn_rect.top, // width, // scrn_rect.top); // Tick point adjust marker_ye = scrn_rect.top + scrn_rect.bottom / 2; // Bottom arrow // drawOneLine( mid_scr.x, marker_ye, // mid_scr.x - scrn_rect.bottom / 4, scrn_rect.top); // drawOneLine( mid_scr.x, marker_ye, // mid_scr.x + scrn_rect.bottom / 4, scrn_rect.top); // commented // glBegin(GL_LINE_STRIP); // glVertex2f( mid_scr.x - scrn_rect.bottom / 4, scrn_rect.top); // glVertex2f( mid_scr.x, marker_ye); // glVertex2f( mid_scr.x + scrn_rect.bottom / 4, scrn_rect.top); // glEnd(); } if( huds_bottom(options) ) { // Top box line drawOneLine( scrn_rect.left, height, width, height); // Tick point adjust marker_ys = height - scrn_rect.bottom / 2; // Top arrow // drawOneLine( mid_scr.x + scrn_rect.bottom / 4, // scrn_rect.top + scrn_rect.bottom, // mid_scr.x, marker_ys ); // drawOneLine( mid_scr.x - scrn_rect.bottom / 4, // scrn_rect.top + scrn_rect.bottom, // mid_scr.x , marker_ys ); glBegin(GL_LINE_STRIP); glVertex2f( mid_scr.x + scrn_rect.bottom / 4, height); glVertex2f( mid_scr.x , marker_ys ); glVertex2f( mid_scr.x - scrn_rect.bottom / 4, height); glEnd(); } // if(( options & HUDS_BOTTOM) == HUDS_BOTTOM ) { // marker_xe = marker_ys; // marker_ys = marker_ye; // marker_ye = marker_xe; // } // printf("vmin = %d vmax = %d\n", (int)vmin, (int)vmax); // last = FloatToInt(vmax)+1; // i = FloatToInt(vmin); last = (int)vmax + 1; i = (int)vmin; for(; i i = %d\n", i); condition = true; if( !modulo()) { if( i < min_val()) { condition = false; } } // printf("<**> i = %d\n", i); if( condition ) { // marker_xs = scrn_rect.left + (int)((i - vmin) * factor() + .5); marker_xs = scrn_rect.left + FloatToInt(((i - vmin) * factor()/*+ .5f*/)); if( div_min()){ // if( (i%(int)div_min()) == 0 ) { if( !(i%(int)div_min() )) { // draw in ticks only if they aren't too close to the edge. if((( marker_xs - 5) > scrn_rect.left ) && (( marker_xs + 5 )< (scrn_rect.left + scrn_rect.right))){ if( huds_both(options) ) { drawOneLine( marker_xs, scrn_rect.top, marker_xs, marker_ys - 4); drawOneLine( marker_xs, marker_ye + 4, marker_xs, height); // glBegin(GL_LINES); // glVertex2f( marker_xs, scrn_rect.top); // glVertex2f( marker_xs, marker_ys - 4); // glVertex2f( marker_xs, marker_ye + 4); // glVertex2f( marker_xs, scrn_rect.top + scrn_rect.bottom); // glEnd(); } else { if( huds_top(options)) { // draw minor ticks drawOneLine( marker_xs, marker_ys, marker_xs, marker_ye - 4); // patch for angled deck heading if (i == 352) { glBegin(GL_POLYGON); glVertex2f( marker_xs, marker_ys+16); glVertex2f( marker_xs+2, marker_ys+13); glVertex2f( marker_xs, marker_ys+10); glVertex2f( marker_xs-2, marker_ys+13); glEnd(); } } else { drawOneLine( marker_xs, marker_ys + 4, marker_xs, marker_ye); } } } } } // printf("<***> i = %d\n", i); if( div_max()) { // printf("i = %d\n", i); // if( (i%(int)div_max())==0 ) { if( !(i%(int)div_max()) ) { if(modulo()) { if( disp_val < 0) { while(disp_val<0) disp_val += modulo(); } disp_val = i % (int) modulo(); // ????????? } else { disp_val = i; } // printf("disp_val = %d\n", disp_val); // printf("%d\n", (int)(disp_val * (double)data_scaling() + 0.5)); lenstr = sprintf( TextScale, "%d", // (int)(disp_val * data_scaling() +.5)); FloatToInt(disp_val * data_scaling()/*+.5*/)); // Draw major ticks and text only if far enough from the edge. if(( (marker_xs - 10)> scrn_rect.left ) && ( (marker_xs + 10) < (scrn_rect.left + scrn_rect.right))){ if( huds_both(options) ) { // drawOneLine( marker_xs, scrn_rect.top, // marker_xs, marker_ys); // drawOneLine( marker_xs, marker_ye, // marker_xs, scrn_rect.top + scrn_rect.bottom); glBegin(GL_LINE_STRIP); glVertex2f( marker_xs, scrn_rect.top); glVertex2f( marker_xs, marker_ye); glVertex2f( marker_xs, height); glEnd(); if( !huds_notext(options) ) { textString ( marker_xs - 4 * lenstr, marker_ys + 4, TextScale, GLUT_BITMAP_8_BY_13 ); } } else { // draw major ticks drawOneLine( marker_xs, marker_ys, marker_xs, marker_ye ); if( !huds_notext(options)) { if( huds_top(options) ) { textString ( marker_xs - 4 * lenstr, height - 10, TextScale, GLUT_BITMAP_8_BY_13 ); } else { textString( marker_xs - 4 * lenstr, scrn_rect.top, TextScale, GLUT_BITMAP_8_BY_13 ); } } } } } }//if(condition) // printf("<****> i = %d\n", i); } //if(divmax) } //if(!modulo) } //for } //draw #else //$$$ end - VS Renganathan, 13 Oct 2K void hud_card :: draw( void ) // (HUD_scale * pscale ) { float vmin, vmax; int marker_xs; int marker_xe; int marker_ys; int marker_ye; int lenstr; int height, width; int i, last; char TextScale[80]; bool condition; int disp_val = 0; POINT mid_scr = get_centroid(); float cur_value = get_value(); RECT scrn_rect = get_location(); UINT options = get_options(); height = scrn_rect.top + scrn_rect.bottom; width = scrn_rect.left + scrn_rect.right; vmin = cur_value - half_width_units; // width units == needle travel vmax = cur_value + half_width_units; // or picture unit span. // Draw the basic markings for the scale... if( huds_vert(options) ) { // Vertical scale drawOneLine( scrn_rect.left, // Bottom tick bar scrn_rect.top, width, scrn_rect.top); drawOneLine( scrn_rect.left, // Top tick bar height, width, height ); marker_xs = scrn_rect.left; // x start marker_xe = width; // x extent marker_ye = height; // glBegin(GL_LINES); // Bottom tick bar // glVertex2f( marker_xs, scrn_rect.top); // glVertex2f( marker_xe, scrn_rect.top); // Top tick bar // glVertex2f( marker_xs, marker_ye); // glVertex2f( marker_xe, marker_ye ); // glEnd(); // We do not use else in the following so that combining the two // options produces a "caged" display with double carrots. The // same is done for horizontal card indicators. if( huds_left(options) ) { // Calculate x marker offset drawOneLine( marker_xe, scrn_rect.top, marker_xe, marker_ye); // Cap right side marker_xs = marker_xe - scrn_rect.right / 3; // Adjust tick xs // Indicator carrot // drawOneLine( marker_xs, mid_scr.y, // marker_xe, mid_scr.y + scrn_rect.right / 6); // drawOneLine( marker_xs, mid_scr.y, // marker_xe, mid_scr.y - scrn_rect.right / 6); glBegin(GL_LINE_STRIP); glVertex2f( marker_xe, mid_scr.y + scrn_rect.right / 6); glVertex2f( marker_xs, mid_scr.y); glVertex2f( marker_xe, mid_scr.y - scrn_rect.right / 6); glEnd(); } if( huds_right(options) ) { // We'll default this for now. drawOneLine( scrn_rect.left, scrn_rect.top, scrn_rect.left, marker_ye ); // Cap left side marker_xe = scrn_rect.left + scrn_rect.right / 3; // Adjust tick xe // Indicator carrot // drawOneLine( scrn_rect.left, mid_scr.y + scrn_rect.right / 6, // marker_xe, mid_scr.y ); // drawOneLine( scrn_rect.left, mid_scr.y - scrn_rect.right / 6, // marker_xe, mid_scr.y); glBegin(GL_LINE_STRIP); glVertex2f( scrn_rect.left, mid_scr.y + scrn_rect.right / 6); glVertex2f( marker_xe, mid_scr.y ); glVertex2f( scrn_rect.left, mid_scr.y - scrn_rect.right / 6); glEnd(); } // At this point marker x_start and x_end values are transposed. // To keep this from confusing things they are now interchanged. if(huds_both(options)) { marker_ye = marker_xs; marker_xs = marker_xe; marker_xe = marker_ye; } // Work through from bottom to top of scale. Calculating where to put // minor and major ticks. // last = FloatToInt(vmax)+1; // i = FloatToInt(vmin); last = (int)vmax + 1; i = (int)vmin; for( ; i (height - 4))) { // Magic numbers!!! continue; } if( div_min()) { // if( (i%div_min()) == 0) { if( !(i%(int)div_min())) { if((( marker_ys - 5) > scrn_rect.top ) && (( marker_ys + 5) < (height))){ if( huds_both(options) ) { drawOneLine( scrn_rect.left, marker_ys, marker_xs, marker_ys ); drawOneLine( marker_xe, marker_ys, width, marker_ys ); // glBegin(GL_LINES); // glVertex2f( scrn_rect.left, marker_ys ); // glVertex2f( marker_xs, marker_ys ); // glVertex2f( marker_xe, marker_ys); // glVertex2f( scrn_rect.left + scrn_rect.right, marker_ys ); // glEnd(); } else { if( huds_left(options) ) { drawOneLine( marker_xs + 4, marker_ys, marker_xe, marker_ys ); } else { drawOneLine( marker_xs, marker_ys, marker_xe - 4, marker_ys ); } } } } } if( div_max() ) { if( !(i%(int)div_max()) ) { if(modulo()) { if( disp_val < 0) { while(disp_val < 0) disp_val += modulo(); // } else { // disp_val = i % (int)modulo(); } disp_val = i % (int) modulo(); // ????????? } else { disp_val = i; } lenstr = sprintf( TextScale, "%d", FloatToInt(disp_val * data_scaling()/*+.5*/)); // (int)(disp_val * data_scaling() +.5)); if(( (marker_ys - 8 ) > scrn_rect.top ) && ( (marker_ys + 8) < (height))){ if( huds_both(options) ) { // drawOneLine( scrn_rect.left, marker_ys, // marker_xs, marker_ys); // drawOneLine( marker_xs, marker_ys, // scrn_rect.left + scrn_rect.right, // marker_ys); glBegin(GL_LINE_STRIP); glVertex2f( scrn_rect.left, marker_ys ); glVertex2f( marker_xs, marker_ys); glVertex2f( width, marker_ys); glEnd(); if( !huds_notext(options)) { textString ( marker_xs + 2, marker_ys, TextScale, GLUT_BITMAP_8_BY_13 ); } } else { drawOneLine( marker_xs, marker_ys, marker_xe, marker_ys ); if( !huds_notext(options) ) { if( huds_left(options) ) { textString( marker_xs - 8 * lenstr - 2, marker_ys - 4, TextScale, GLUT_BITMAP_8_BY_13 ); } else { textString( marker_xe + 3 * lenstr, marker_ys - 4, TextScale, GLUT_BITMAP_8_BY_13 ); } } } } // Else read oriented right } // End if modulo division by major interval is zero } // End if major interval divisor non-zero } // End if condition } // End for range of i from vmin to vmax } // End if VERTICAL SCALE TYPE else { // Horizontal scale by default // left tick bar drawOneLine( scrn_rect.left, scrn_rect.top, scrn_rect.left, height); // right tick bar drawOneLine( width, scrn_rect.top, width, height ); marker_ys = scrn_rect.top; // Starting point for marker_ye = height; // tick y location calcs marker_xe = width; // glBegin(GL_LINES); // left tick bar // glVertex2f( scrn_rect.left, scrn_rect.top); // glVertex2f( scrn_rect.left, marker_ye); // right tick bar // glVertex2f( marker_xe, scrn_rect.top); // glVertex2f( marker_xe, marker_ye ); // glEnd(); if( huds_top(options) ) { // Bottom box line drawOneLine( scrn_rect.left, scrn_rect.top, width, scrn_rect.top); // Tick point adjust marker_ye = scrn_rect.top + scrn_rect.bottom / 2; // Bottom arrow // drawOneLine( mid_scr.x, marker_ye, // mid_scr.x - scrn_rect.bottom / 4, scrn_rect.top); // drawOneLine( mid_scr.x, marker_ye, // mid_scr.x + scrn_rect.bottom / 4, scrn_rect.top); glBegin(GL_LINE_STRIP); glVertex2f( mid_scr.x - scrn_rect.bottom / 4, scrn_rect.top); glVertex2f( mid_scr.x, marker_ye); glVertex2f( mid_scr.x + scrn_rect.bottom / 4, scrn_rect.top); glEnd(); } if( huds_bottom(options) ) { // Top box line drawOneLine( scrn_rect.left, height, width, height); // Tick point adjust marker_ys = height - scrn_rect.bottom / 2; // Top arrow // drawOneLine( mid_scr.x + scrn_rect.bottom / 4, // scrn_rect.top + scrn_rect.bottom, // mid_scr.x, marker_ys ); // drawOneLine( mid_scr.x - scrn_rect.bottom / 4, // scrn_rect.top + scrn_rect.bottom, // mid_scr.x , marker_ys ); glBegin(GL_LINE_STRIP); glVertex2f( mid_scr.x + scrn_rect.bottom / 4, height); glVertex2f( mid_scr.x , marker_ys ); glVertex2f( mid_scr.x - scrn_rect.bottom / 4, height); glEnd(); } // if(( options & HUDS_BOTTOM) == HUDS_BOTTOM ) { // marker_xe = marker_ys; // marker_ys = marker_ye; // marker_ye = marker_xe; // } // printf("vmin = %d vmax = %d\n", (int)vmin, (int)vmax); // last = FloatToInt(vmax)+1; // i = FloatToInt(vmin); last = (int)vmax + 1; i = (int)vmin; for(; i i = %d\n", i); condition = true; if( !modulo()) { if( i < min_val()) { condition = false; } } // printf("<**> i = %d\n", i); if( condition ) { // marker_xs = scrn_rect.left + (int)((i - vmin) * factor() + .5); marker_xs = scrn_rect.left + FloatToInt(((i - vmin) * factor()/*+ .5f*/)); if( div_min()){ // if( (i%(int)div_min()) == 0 ) { if( !(i%(int)div_min() )) { // draw in ticks only if they aren't too close to the edge. if((( marker_xs - 5) > scrn_rect.left ) && (( marker_xs + 5 )< (scrn_rect.left + scrn_rect.right))){ if( huds_both(options) ) { drawOneLine( marker_xs, scrn_rect.top, marker_xs, marker_ys - 4); drawOneLine( marker_xs, marker_ye + 4, marker_xs, height); // glBegin(GL_LINES); // glVertex2f( marker_xs, scrn_rect.top); // glVertex2f( marker_xs, marker_ys - 4); // glVertex2f( marker_xs, marker_ye + 4); // glVertex2f( marker_xs, scrn_rect.top + scrn_rect.bottom); // glEnd(); } else { if( huds_top(options)) { drawOneLine( marker_xs, marker_ys, marker_xs, marker_ye - 4); } else { drawOneLine( marker_xs, marker_ys + 4, marker_xs, marker_ye); } } } } } // printf("<***> i = %d\n", i); if( div_max()) { // printf("i = %d\n", i); // if( (i%(int)div_max())==0 ) { if( !(i%(int)div_max()) ) { if(modulo()) { if( disp_val < 0) { while(disp_val<0) disp_val += modulo(); } disp_val = i % (int) modulo(); // ????????? } else { disp_val = i; } // printf("disp_val = %d\n", disp_val); // printf("%d\n", (int)(disp_val * (double)data_scaling() + 0.5)); lenstr = sprintf( TextScale, "%d", // (int)(disp_val * data_scaling() +.5)); FloatToInt(disp_val * data_scaling()/*+.5*/)); // Draw major ticks and text only if far enough from the edge. if(( (marker_xs - 10)> scrn_rect.left ) && ( (marker_xs + 10) < (scrn_rect.left + scrn_rect.right))){ if( huds_both(options) ) { // drawOneLine( marker_xs, scrn_rect.top, // marker_xs, marker_ys); // drawOneLine( marker_xs, marker_ye, // marker_xs, scrn_rect.top + scrn_rect.bottom); glBegin(GL_LINE_STRIP); glVertex2f( marker_xs, scrn_rect.top); glVertex2f( marker_xs, marker_ye); glVertex2f( marker_xs, height); glEnd(); if( !huds_notext(options) ) { textString ( marker_xs - 4 * lenstr, marker_ys + 4, TextScale, GLUT_BITMAP_8_BY_13 ); } } else { drawOneLine( marker_xs, marker_ys, marker_xs, marker_ye ); if( !huds_notext(options)) { if( huds_top(options) ) { textString ( marker_xs - 4 * lenstr, height - 10, TextScale, GLUT_BITMAP_8_BY_13 ); } else { textString( marker_xs - 4 * lenstr, scrn_rect.top, TextScale, GLUT_BITMAP_8_BY_13 ); } } } } } } // printf("<****> i = %d\n", i); } } } } #endif