#ifndef _CONTROL_MAP_HPP #define _CONTROL_MAP_HPP #include "util/Vector.hpp" namespace yasim { class ControlMap { public: ~ControlMap(); enum OutputType { THROTTLE, MIXTURE, REHEAT, PROP, BRAKE, STEER, EXTEND, INCIDENCE, FLAP0, FLAP1, SLAT, SPOILER }; static const int OPT_SPLIT = 0x01; static const int OPT_INVERT = 0x02; static const int OPT_SQUARE = 0x04; // Returns a new, not-yet-used "input handle" for addMapping and // setInput. This typically corresponds to one user axis. int newInput(); // Adds a mapping to between input handle and a particular setting // on an output object. The value of output MUST match the type // of object! void addMapping(int input, int output, void* object, int options=0); // Resets our accumulated input values. Call before any // setInput() invokations. void reset(); // Sets the specified input (as returned by newInput) to the // specified value. void setInput(int input, float value); // Calculates and applies the settings received since the last reset(). void applyControls(); private: struct OutRec { int type; void* object; int n; float* values; Vector options; }; struct MapRec { OutRec* out; int idx; }; // A list of (sub)Vectors containing a bunch of MapRec objects for // each input handle. Vector _inputs; // An unordered list of output settings. Vector _outputs; }; }; // namespace yasim #endif // _CONTROL_MAP_HPP