// fg_commands.cxx - internal FGFS commands.

#ifdef HAVE_CONFIG_H
#  include "config.h"
#endif

#include <string.h>		// strcmp()

#include <simgear/compiler.h>

#include STL_STRING
#include STL_FSTREAM

#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/scene/material/mat.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>

#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <Cockpit/hud.hxx>
#include <Environment/environment.hxx>
#include <FDM/flight.hxx>
#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
#include <GUI/dialog.hxx>
#include <Aircraft/replay.hxx>
#include <Scenery/tilemgr.hxx>
#include <Scenery/scenery.hxx>
#include <Scripting/NasalSys.hxx>
#include <Sound/fg_fx.hxx>
#include <Time/sunsolver.hxx>
#include <Time/tmp.hxx>

#include "fg_init.hxx"
#include "fg_io.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
#include "globals.hxx"
#include "logger.hxx"
#include "util.hxx"
#include "viewmgr.hxx"
#include "main.hxx"

SG_USING_STD(string);
SG_USING_STD(ifstream);
SG_USING_STD(ofstream);



////////////////////////////////////////////////////////////////////////
// Static helper functions.
////////////////////////////////////////////////////////////////////////


static inline SGPropertyNode *
get_prop (const SGPropertyNode * arg)
{
    return fgGetNode(arg->getStringValue("property[0]", "/null"), true);
}

static inline SGPropertyNode *
get_prop2 (const SGPropertyNode * arg)
{
    return fgGetNode(arg->getStringValue("property[1]", "/null"), true);
}


/**
 * Get a double value and split it as required.
 */
static void
split_value (double full_value, const char * mask,
             double * unmodifiable, double * modifiable)
{
    if (!strcmp("integer", mask)) {
        *modifiable = (full_value < 0 ? ceil(full_value) : floor (full_value));
        *unmodifiable = full_value - *modifiable;
    } else if (!strcmp("decimal", mask)) {
        *unmodifiable = (full_value < 0 ? ceil(full_value) : floor(full_value));
        *modifiable = full_value - *unmodifiable;
    } else {
        if (strcmp("all", mask))
            SG_LOG(SG_GENERAL, SG_ALERT, "Bad value " << mask << " for mask;"
                   << " assuming 'all'");
        *unmodifiable = 0;
        *modifiable = full_value;
    }
}


/**
 * Clamp or wrap a value as specified.
 */
static void
limit_value (double * value, const SGPropertyNode * arg)
{
    const SGPropertyNode * min_node = arg->getChild("min");
    const SGPropertyNode * max_node = arg->getChild("max");

    bool wrap = arg->getBoolValue("wrap");

    if (min_node == 0 || max_node == 0)
        wrap = false;
  
    if (wrap) {                 // wrap such that min <= x < max
        double min_val = min_node->getDoubleValue();
        double max_val = max_node->getDoubleValue();
        double resolution = arg->getDoubleValue("resolution");
        if (resolution > 0.0) {
            // snap to (min + N*resolution), taking special care to handle imprecision
            int n = (int)floor((*value - min_val) / resolution + 0.5);
            int steps = (int)floor((max_val - min_val) / resolution + 0.5);
            SG_NORMALIZE_RANGE(n, 0, steps);
            *value = min_val + resolution * n;
        } else {
            // plain circular wrapping
            SG_NORMALIZE_RANGE(*value, min_val, max_val);
        }
    } else {                    // clamp such that min <= x <= max
        if ((min_node != 0) && (*value < min_node->getDoubleValue()))
            *value = min_node->getDoubleValue();
        else if ((max_node != 0) && (*value > max_node->getDoubleValue()))
            *value = max_node->getDoubleValue();
    }
}

static bool
compare_values (SGPropertyNode * value1, SGPropertyNode * value2)
{
    switch (value1->getType()) {
    case SGPropertyNode::BOOL:
        return (value1->getBoolValue() == value2->getBoolValue());
    case SGPropertyNode::INT:
        return (value1->getIntValue() == value2->getIntValue());
    case SGPropertyNode::LONG:
        return (value1->getLongValue() == value2->getLongValue());
    case SGPropertyNode::FLOAT:
        return (value1->getFloatValue() == value2->getFloatValue());
    case SGPropertyNode::DOUBLE:
        return (value1->getDoubleValue() == value2->getDoubleValue());
    default:
        return !strcmp(value1->getStringValue(), value2->getStringValue());
    }
}



////////////////////////////////////////////////////////////////////////
// Command implementations.
////////////////////////////////////////////////////////////////////////


/**
 * Built-in command: do nothing.
 */
static bool
do_null (const SGPropertyNode * arg)
{
  return true;
}

/**
 * Built-in command: run a Nasal script.
 */
static bool
do_nasal (const SGPropertyNode * arg)
{
    return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
}

/**
 * Built-in command: exit FlightGear.
 *
 * status: the exit status to return to the operating system (defaults to 0)
 */
static bool
do_exit (const SGPropertyNode * arg)
{
    SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
    fgSetBool("/sim/signals/exit", true);

    if (fgGetBool("/sim/startup/save-on-exit")) {
#ifdef _MSC_VER
        char* envp = ::getenv( "APPDATA" );
        if ( envp != NULL ) {
            SGPath config( envp );
            config.append( "flightgear.org" );
#else
        if ( homedir != NULL ) {
            SGPath config( homedir );
            config.append( ".fgfs" );
#endif
            config.append( "autosave.xml" );
            config.create_dir( 0700 );
            SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << config.str());
            try {
                writeProperties(config.str(), globals->get_props(), false, SGPropertyNode::USERARCHIVE);
            } catch (const sg_exception &e) {
                guiErrorMessage("Error writing autosave.xml: ", e);
            }

            SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
        }
    }
    fgExit(arg->getIntValue("status", 0));
    return true;
}


/**
 * Built-in command: reinitialize one or more subsystems.
 *
 * subsystem[*]: the name(s) of the subsystem(s) to reinitialize; if
 * none is specified, reinitialize all of them.
 */
static bool
do_reinit (const SGPropertyNode * arg)
{
    bool result = true;

    vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
    if (subsystems.size() == 0) {
        globals->get_subsystem_mgr()->reinit();
    } else {
        for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
            const char * name = subsystems[i]->getStringValue();
            SGSubsystem * subsystem = globals->get_subsystem(name);
            if (subsystem == 0) {
                result = false;
                SG_LOG( SG_GENERAL, SG_ALERT,
                        "Subsystem " << name << "not found" );
            } else {
                subsystem->reinit();
            }
        }
    }

    globals->get_event_mgr()->reinit();

    return result;
}

#if 0
  //
  // these routines look useful ??? but are never used in the code ???
  //

/**
 * Built-in command: suspend one or more subsystems.
 *
 * subsystem[*] - the name(s) of the subsystem(s) to suspend.
 */
static bool
do_suspend (const SGPropertyNode * arg)
{
    bool result = true;

    vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
    for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
        const char * name = subsystems[i]->getStringValue();
        SGSubsystem * subsystem = globals->get_subsystem(name);
        if (subsystem == 0) {
            result = false;
            SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found");
        } else {
            subsystem->suspend();
        }
    }
    return result;
}

/**
 * Built-in command: suspend one or more subsystems.
 *
 * subsystem[*] - the name(s) of the subsystem(s) to suspend.
 */
static bool
do_resume (const SGPropertyNode * arg)
{
    bool result = true;

    vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
    for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
        const char * name = subsystems[i]->getStringValue();
        SGSubsystem * subsystem = globals->get_subsystem(name);
        if (subsystem == 0) {
            result = false;
            SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found");
        } else {
            subsystem->resume();
        }
    }
    return result;
}

#endif


/**
 * Built-in command: load flight.
 *
 * file (optional): the name of the file to load (relative to current
 *   directory).  Defaults to "fgfs.sav"
 */
static bool
do_load (const SGPropertyNode * arg)
{
  const string &file = arg->getStringValue("file", "fgfs.sav");
  ifstream input(file.c_str());
  if (input.good() && fgLoadFlight(input)) {
    input.close();
    SG_LOG(SG_INPUT, SG_INFO, "Restored flight from " << file);
    return true;
  } else {
    SG_LOG(SG_INPUT, SG_WARN, "Cannot load flight from " << file);
    return false;
  }
}


/**
 * Built-in command: save flight.
 *
 * file (optional): the name of the file to save (relative to the
 * current directory).  Defaults to "fgfs.sav".
 */
static bool
do_save (const SGPropertyNode * arg)
{
  const string &file = arg->getStringValue("file", "fgfs.sav");
  bool write_all = arg->getBoolValue("write-all", false);
  SG_LOG(SG_INPUT, SG_INFO, "Saving flight");
  ofstream output(file.c_str());
  if (output.good() && fgSaveFlight(output, write_all)) {
    output.close();
    SG_LOG(SG_INPUT, SG_INFO, "Saved flight to " << file);
    return true;
  } else {
    SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to " << file);
    return false;
  }
}


/**
 * Built-in command: (re)load the panel.
 *
 * path (optional): the file name to load the panel from 
 * (relative to FG_ROOT).  Defaults to the value of /sim/panel/path,
 * and if that's unspecified, to "Panels/Default/default.xml".
 */
static bool
do_panel_load (const SGPropertyNode * arg)
{
  string panel_path =
    arg->getStringValue("path",
			fgGetString("/sim/panel/path",
				    "Panels/Default/default.xml"));
  FGPanel * new_panel = fgReadPanel(panel_path);
  if (new_panel == 0) {
    SG_LOG(SG_INPUT, SG_ALERT,
	   "Error reading new panel from " << panel_path);
    return false;
  }
  SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path);
  globals->get_current_panel()->unbind();
  delete globals->get_current_panel();
  globals->set_current_panel( new_panel );
  globals->get_current_panel()->bind();
  return true;
}


/**
 * Built-in command: pass a mouse click to the panel.
 *
 * button: the mouse button number, zero-based.
 * is-down: true if the button is down, false if it is up.
 * x-pos: the x position of the mouse click.
 * y-pos: the y position of the mouse click.
 */
static bool
do_panel_mouse_click (const SGPropertyNode * arg)
{
  if (globals->get_current_panel() != 0)
    return globals->get_current_panel()
      ->doMouseAction(arg->getIntValue("button"),
		      arg->getBoolValue("is-down") ? PU_DOWN : PU_UP,
		      arg->getIntValue("x-pos"),
		      arg->getIntValue("y-pos"));
  else
    return false;
}


/**
 * Built-in command: (re)load preferences.
 *
 * path (optional): the file name to load the panel from (relative
 * to FG_ROOT). Defaults to "preferences.xml".
 */
static bool
do_preferences_load (const SGPropertyNode * arg)
{
  try {
    fgLoadProps(arg->getStringValue("path", "preferences.xml"),
                globals->get_props());
  } catch (const sg_exception &e) {
    guiErrorMessage("Error reading global preferences: ", e);
    return false;
  }
  SG_LOG(SG_INPUT, SG_INFO, "Successfully read global preferences.");
  return true;
}


static void
fix_hud_visibility()
{
  if ( !strcmp(fgGetString("/sim/flight-model"), "ada") ) {
      globals->get_props()->setBoolValue( "/sim/hud/visibility", true );
      if ( globals->get_viewmgr()->get_current() == 1 ) {
          globals->get_props()->setBoolValue( "/sim/hud/visibility", false );
      }
  }
}

static void
do_view_next( bool )
{
    globals->get_current_view()->setHeadingOffset_deg(0.0);
    globals->get_viewmgr()->next_view();
    fix_hud_visibility();
}

static void
do_view_prev( bool )
{
    globals->get_current_view()->setHeadingOffset_deg(0.0);
    globals->get_viewmgr()->prev_view();
    fix_hud_visibility();
}

/**
 * Built-in command: cycle view.
 */
static bool
do_view_cycle (const SGPropertyNode * arg)
{
  globals->get_current_view()->setHeadingOffset_deg(0.0);
  globals->get_viewmgr()->next_view();
  fix_hud_visibility();
  return true;
}

/**
 * Built-in command: capture screen.
 */
static bool
do_screen_capture (const SGPropertyNode * arg)
{
  return fgDumpSnapShot();
}

static bool
do_dump_scene_graph (const SGPropertyNode*)
{
    fgDumpSceneGraph();
    return true;
}

static bool
do_dump_terrain_branch (const SGPropertyNode*)
{
    fgDumpTerrainBranch();

    double lon_deg = fgGetDouble("/position/longitude-deg");
    double lat_deg = fgGetDouble("/position/latitude-deg");
    SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
    SGVec3d zero = SGVec3d::fromGeod(geodPos);

    SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
    SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
    SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );

    return true;
}

/**
 * Built-in command: hires capture screen.
 */
static bool
do_hires_screen_capture (const SGPropertyNode * arg)
{
  fgHiResDump();
  return true;
}


/**
 * Reload the tile cache.
 */
static bool
do_tile_cache_reload (const SGPropertyNode * arg)
{
    static const SGPropertyNode *master_freeze
	= fgGetNode("/sim/freeze/master");
    bool freeze = master_freeze->getBoolValue();
    SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
    if ( !freeze ) {
	fgSetBool("/sim/freeze/master", true);
    }
    if ( globals->get_tile_mgr()->init() ) {
	// Load the local scenery data
        double visibility_meters = fgGetDouble("/environment/visibility-m");
	globals->get_tile_mgr()->update( visibility_meters );
    } else {
	SG_LOG( SG_GENERAL, SG_ALERT, 
		"Error in Tile Manager initialization!" );
	exit(-1);
    }
    if ( !freeze ) {
	fgSetBool("/sim/freeze/master", false);
    }
    return true;
}


/**
 * Set the sea level outside air temperature and assigning that to all
 * boundary and aloft environment layers.
 */
static bool
do_set_sea_level_degc (const SGPropertyNode * arg)
{
    double temp_sea_level_degc = arg->getDoubleValue("temp-degc", 15.0);

    SGPropertyNode *node, *child;

    // boundary layers
    node = fgGetNode( "/environment/config/boundary" );
    if ( node != NULL ) {
      int i = 0;
      while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
	child->setDoubleValue( "temperature-sea-level-degc",
			       temp_sea_level_degc );
	++i;
      }
    }

    // aloft layers
    node = fgGetNode( "/environment/config/aloft" );
    if ( node != NULL ) {
      int i = 0;
      while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
	child->setDoubleValue( "temperature-sea-level-degc",
			       temp_sea_level_degc );
	++i;
      }
    }

    return true;
}


/**
 * Set the outside air temperature at the "current" altitude by first
 * calculating the corresponding sea level temp, and assigning that to
 * all boundary and aloft environment layers.
 */
static bool
do_set_oat_degc (const SGPropertyNode * arg)
{
    const string &temp_str = arg->getStringValue("temp-degc", "15.0");

    // check for an altitude specified in the arguments, otherwise use
    // current aircraft altitude.
    const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
    if ( altitude_ft == NULL ) {
        altitude_ft = fgGetNode("/position/altitude-ft");
    }

    FGEnvironment dummy;	// instantiate a dummy so we can leech a method
    dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
    dummy.set_temperature_degc( atof( temp_str.c_str() ) );
    double temp_sea_level_degc = dummy.get_temperature_sea_level_degc();

    //cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
    //cout << "Temp at alt (C) = " << atof( temp_str.c_str() ) << endl;
    //cout << "Temp sea level (C) = " << temp_sea_level_degc << endl;
 
    SGPropertyNode *node, *child;

    // boundary layers
    node = fgGetNode( "/environment/config/boundary" );
    if ( node != NULL ) {
      int i = 0;
      while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
	child->setDoubleValue( "temperature-sea-level-degc",
			       temp_sea_level_degc );
	++i;
      }
    }

    // aloft layers
    node = fgGetNode( "/environment/config/aloft" );
    if ( node != NULL ) {
      int i = 0;
      while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
	child->setDoubleValue( "temperature-sea-level-degc",
			       temp_sea_level_degc );
	++i;
      }
    }

    return true;
}

/**
 * Set the sea level outside air dewpoint and assigning that to all
 * boundary and aloft environment layers.
 */
static bool
do_set_dewpoint_sea_level_degc (const SGPropertyNode * arg)
{
    double dewpoint_sea_level_degc = arg->getDoubleValue("dewpoint-degc", 5.0);

    SGPropertyNode *node, *child;

    // boundary layers
    node = fgGetNode( "/environment/config/boundary" );
    if ( node != NULL ) {
      int i = 0;
      while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
	child->setDoubleValue( "dewpoint-sea-level-degc",
			       dewpoint_sea_level_degc );
	++i;
      }
    }

    // aloft layers
    node = fgGetNode( "/environment/config/aloft" );
    if ( node != NULL ) {
      int i = 0;
      while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
	child->setDoubleValue( "dewpoint-sea-level-degc",
			       dewpoint_sea_level_degc );
	++i;
      }
    }

    return true;
}


/**
 * Set the outside air dewpoint at the "current" altitude by first
 * calculating the corresponding sea level dewpoint, and assigning
 * that to all boundary and aloft environment layers.
 */
static bool
do_set_dewpoint_degc (const SGPropertyNode * arg)
{
    const string &dewpoint_str = arg->getStringValue("dewpoint-degc", "5.0");

    // check for an altitude specified in the arguments, otherwise use
    // current aircraft altitude.
    const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
    if ( altitude_ft == NULL ) {
        altitude_ft = fgGetNode("/position/altitude-ft");
    }

    FGEnvironment dummy;	// instantiate a dummy so we can leech a method
    dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
    dummy.set_dewpoint_degc( atof( dewpoint_str.c_str() ) );
    double dewpoint_sea_level_degc = dummy.get_dewpoint_sea_level_degc();

    //cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
    //cout << "Dewpoint at alt (C) = " << atof( dewpoint_str.c_str() ) << endl;
    //cout << "Dewpoint at sea level (C) = " << dewpoint_sea_level_degc << endl;
 
    SGPropertyNode *node, *child;

    // boundary layers
    node = fgGetNode( "/environment/config/boundary" );
    if ( node != NULL ) {
      int i = 0;
      while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
	child->setDoubleValue( "dewpoint-sea-level-degc",
			       dewpoint_sea_level_degc );
	++i;
      }
    }

    // aloft layers
    node = fgGetNode( "/environment/config/aloft" );
    if ( node != NULL ) {
      int i = 0;
      while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
	child->setDoubleValue( "dewpoint-sea-level-degc",
			       dewpoint_sea_level_degc );
	++i;
      }
    }

    return true;
}

/**
 * Update the lighting manually.
 */
static bool
do_timeofday (const SGPropertyNode * arg)
{
    const string &offset_type = arg->getStringValue("timeofday", "noon");

    static const SGPropertyNode *longitude
        = fgGetNode("/position/longitude-deg");
    static const SGPropertyNode *latitude
        = fgGetNode("/position/latitude-deg");
    static const SGPropertyNode *cur_time_override
        = fgGetNode("/sim/time/cur-time-override", true);

    int orig_warp = globals->get_warp();
    SGTime *t = globals->get_time_params();
    time_t cur_time = t->get_cur_time();
    // cout << "cur_time = " << cur_time << endl;
    // cout << "orig_warp = " << orig_warp << endl;

    int warp = 0;
    if ( offset_type == "real" ) {
        warp = -orig_warp;
    } else if ( offset_type == "dawn" ) {
        warp = fgTimeSecondsUntilSunAngle( cur_time,
                                           longitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           latitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           90.0, true ); 
    } else if ( offset_type == "morning" ) {
        warp = fgTimeSecondsUntilSunAngle( cur_time,
                                           longitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           latitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           75.0, true ); 
    } else if ( offset_type == "noon" ) {
        warp = fgTimeSecondsUntilSunAngle( cur_time,
                                           longitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           latitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           0.0, true ); 
    } else if ( offset_type == "afternoon" ) {
        warp = fgTimeSecondsUntilSunAngle( cur_time,
                                           longitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           latitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           60.0, false ); 
     } else if ( offset_type == "dusk" ) {
        warp = fgTimeSecondsUntilSunAngle( cur_time,
                                           longitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           latitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           90.0, false ); 
     } else if ( offset_type == "evening" ) {
        warp = fgTimeSecondsUntilSunAngle( cur_time,
                                           longitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           latitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           100.0, false ); 
    } else if ( offset_type == "midnight" ) {
        warp = fgTimeSecondsUntilSunAngle( cur_time,
                                           longitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           latitude->getDoubleValue()
                                             * SGD_DEGREES_TO_RADIANS,
                                           180.0, false ); 
    }
    // cout << "warp = " << warp << endl;
    globals->set_warp( orig_warp + warp );

    t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
               latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
               cur_time_override->getLongValue(),
               globals->get_warp() );

    return true;
}


/**
 * Built-in command: toggle a bool property value.
 *
 * property: The name of the property to toggle.
 */
static bool
do_property_toggle (const SGPropertyNode * arg)
{
  SGPropertyNode * prop = get_prop(arg);
  return prop->setBoolValue(!prop->getBoolValue());
}


/**
 * Built-in command: assign a value to a property.
 *
 * property: the name of the property to assign.
 * value: the value to assign; or
 * property[1]: the property to copy from.
 */
static bool
do_property_assign (const SGPropertyNode * arg)
{
  SGPropertyNode * prop = get_prop(arg);
  const SGPropertyNode * prop2 = get_prop2(arg);
  const SGPropertyNode * value = arg->getNode("value");

  if (value != 0)
      return prop->setUnspecifiedValue(value->getStringValue());
  else if (prop2)
      return prop->setUnspecifiedValue(prop2->getStringValue());
  else
      return false;
}


/**
 * Built-in command: increment or decrement a property value.
 *
 * If the 'step' argument is present, it will be used; otherwise,
 * the command uses 'offset' and 'factor', usually from the mouse.
 *
 * property: the name of the property to increment or decrement.
 * step: the amount of the increment or decrement (default: 0).
 * offset: offset from the current setting (used for the mouse; multiplied 
 *         by factor)
 * factor: scaling amount for the offset (defaults to 1).
 * min: the minimum allowed value (default: no minimum).
 * max: the maximum allowed value (default: no maximum).
 * mask: 'integer' to apply only to the left of the decimal point, 
 *       'decimal' to apply only to the right of the decimal point,
 *       or 'all' to apply to the whole number (the default).
 * wrap: true if the value should be wrapped when it passes min or max;
 *       both min and max must be present for this to work (default:
 *       false).
 */
static bool
do_property_adjust (const SGPropertyNode * arg)
{
  SGPropertyNode * prop = get_prop(arg);

  double amount = 0;
  if (arg->hasValue("step"))
      amount = arg->getDoubleValue("step");
  else
      amount = (arg->getDoubleValue("factor", 1)
                * arg->getDoubleValue("offset"));
          
  double unmodifiable, modifiable;
  split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
              &unmodifiable, &modifiable);
  modifiable += amount;
  limit_value(&modifiable, arg);

  prop->setDoubleValue(unmodifiable + modifiable);

  return true;
}


/**
 * Built-in command: multiply a property value.
 *
 * property: the name of the property to multiply.
 * factor: the amount by which to multiply.
 * min: the minimum allowed value (default: no minimum).
 * max: the maximum allowed value (default: no maximum).
 * mask: 'integer' to apply only to the left of the decimal point, 
 *       'decimal' to apply only to the right of the decimal point,
 *       or 'all' to apply to the whole number (the default).
 * wrap: true if the value should be wrapped when it passes min or max;
 *       both min and max must be present for this to work (default:
 *       false).
 */
static bool
do_property_multiply (const SGPropertyNode * arg)
{
  SGPropertyNode * prop = get_prop(arg);
  double factor = arg->getDoubleValue("factor", 1);

  double unmodifiable, modifiable;
  split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
              &unmodifiable, &modifiable);
  modifiable *= factor;
  limit_value(&modifiable, arg);

  prop->setDoubleValue(unmodifiable + modifiable);

  return true;
}


/**
 * Built-in command: swap two property values.
 *
 * property[0]: the name of the first property.
 * property[1]: the name of the second property.
 */
static bool
do_property_swap (const SGPropertyNode * arg)
{
  SGPropertyNode * prop1 = get_prop(arg);
  SGPropertyNode * prop2 = get_prop2(arg);

				// FIXME: inefficient
  const string & tmp = prop1->getStringValue();
  return (prop1->setUnspecifiedValue(prop2->getStringValue()) &&
	  prop2->setUnspecifiedValue(tmp.c_str()));
}


/**
 * Built-in command: Set a property to an axis or other moving input.
 *
 * property: the name of the property to set.
 * setting: the current input setting, usually between -1.0 and 1.0.
 * offset: the offset to shift by, before applying the factor.
 * factor: the factor to multiply by (use negative to reverse).
 */
static bool
do_property_scale (const SGPropertyNode * arg)
{
  SGPropertyNode * prop = get_prop(arg);
  double setting = arg->getDoubleValue("setting");
  double offset = arg->getDoubleValue("offset", 0.0);
  double factor = arg->getDoubleValue("factor", 1.0);
  bool squared = arg->getBoolValue("squared", false);
  int power = arg->getIntValue("power", (squared ? 2 : 1));

  int sign = (setting < 0 ? -1 : 1);

  switch (power) {
  case 1:
      break;
  case 2:
      setting = setting * setting * sign;
      break;
  case 3:
      setting = setting * setting * setting;
      break;
  case 4:
      setting = setting * setting * setting * setting * sign;
      break;
  default:
      setting =  pow(setting, power);
      if ((power % 2) == 0)
          setting *= sign;
      break;
  }

  return prop->setDoubleValue((setting + offset) * factor);
}


/**
 * Built-in command: cycle a property through a set of values.
 *
 * If the current value isn't in the list, the cycle will
 * (re)start from the beginning.
 *
 * property: the name of the property to cycle.
 * value[*]: the list of values to cycle through.
 */
static bool
do_property_cycle (const SGPropertyNode * arg)
{
    SGPropertyNode * prop = get_prop(arg);
    vector<SGPropertyNode_ptr> values = arg->getChildren("value");
    int selection = -1;
    int nSelections = values.size();

    if (nSelections < 1) {
        SG_LOG(SG_GENERAL, SG_ALERT, "No values for property-cycle");
        return false;
    }

                                // Try to find the current selection
    for (int i = 0; i < nSelections; i++) {
        if (compare_values(prop, values[i])) {
            selection = i + 1;
            break;
        }
    }

                                // Default or wrap to the first selection
    if (selection < 0 || selection >= nSelections)
        selection = 0;

    prop->setUnspecifiedValue(values[selection]->getStringValue());
    return true;
}


/**
 * Built-in command: randomize a numeric property value.
 *
 * property: the name of the property value to randomize.
 * min: the minimum allowed value.
 * max: the maximum allowed value.
 */
static bool
do_property_randomize (const SGPropertyNode * arg)
{
    SGPropertyNode * prop = get_prop(arg);
    double min = arg->getDoubleValue("min", DBL_MIN);
    double max = arg->getDoubleValue("max", DBL_MAX);
    prop->setDoubleValue(sg_random() * (max - min) + min);
    return true;
}


/**
 * Built-in command: reinit the data logging system based on the
 * current contents of the /logger tree.
 */
static bool
do_data_logging_commit (const SGPropertyNode * arg)
{
    FGLogger *log = (FGLogger *)globals->get_subsystem("logger");
    log->reinit();
    return true;
}

/**
 * Built-in command: Add a dialog to the GUI system.  Does *not*
 * display the dialog.  The property node should have the same format
 * as a dialog XML configuration.  It must include:
 *
 * name: the name of the GUI dialog for future reference.
 */
static bool
do_dialog_new (const SGPropertyNode * arg)
{
    NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");

    // Note the casting away of const: this is *real*.  Doing a
    // "dialog-apply" command later on will mutate this property node.
    // I'm not convinced that this isn't the Right Thing though; it
    // allows client to create a node, pass it to dialog-new, and get
    // the values back from the dialog by reading the same node.
    // Perhaps command arguments are not as "const" as they would
    // seem?
    gui->newDialog((SGPropertyNode*)arg);
    return true;
}

/**
 * Built-in command: Show an XML-configured dialog.
 *
 * dialog-name: the name of the GUI dialog to display.
 */
static bool
do_dialog_show (const SGPropertyNode * arg)
{
    NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
    gui->showDialog(arg->getStringValue("dialog-name"));
    return true;
}


/**
 * Built-in Command: Hide the active XML-configured dialog.
 */
static bool
do_dialog_close (const SGPropertyNode * arg)
{
    NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
    if(arg->hasValue("dialog-name"))
        return gui->closeDialog(arg->getStringValue("dialog-name"));
    return gui->closeActiveDialog();
}


/**
 * Update a value in the active XML-configured dialog.
 *
 * object-name: The name of the GUI object(s) (all GUI objects if omitted).
 */
static bool
do_dialog_update (const SGPropertyNode * arg)
{
    NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
    FGDialog * dialog;
    if (arg->hasValue("dialog-name"))
        dialog = gui->getDialog(arg->getStringValue("dialog-name"));
    else
        dialog = gui->getActiveDialog();

    if (dialog != 0) {
        dialog->updateValues(arg->getStringValue("object-name"));
        return true;
    } else {
        return false;
    }
}


/**
 * Apply a value in the active XML-configured dialog.
 *
 * object-name: The name of the GUI object(s) (all GUI objects if omitted).
 */
static bool
do_dialog_apply (const SGPropertyNode * arg)
{
    NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
    FGDialog * dialog;
    if (arg->hasValue("dialog-name"))
        dialog = gui->getDialog(arg->getStringValue("dialog-name"));
    else
        dialog = gui->getActiveDialog();

    if (dialog != 0) {
        dialog->applyValues(arg->getStringValue("object-name"));
        return true;
    } else {
        return false;
    }
}


/**
 * Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
 * unlike reinit().
 */
static bool
do_gui_redraw (const SGPropertyNode * arg)
{
    NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
    gui->redraw();
    return true;
}

/**
 * Built-in command: play an audio message (i.e. a wav file) This is
 * fire and forget.  Call this once per message and it will get dumped
 * into a queue.  Messages are played sequentially so they do not
 * overlap.
 */
static bool
do_play_audio_sample (const SGPropertyNode * arg)
{
    FGFX *fx = (FGFX *)globals->get_subsystem("fx");
    string path = arg->getStringValue("path");
    string file = arg->getStringValue("file");
    double volume = arg->getDoubleValue("volume");
    // cout << "playing " << path << " / " << file << endl;
    try {
        fx->play_message( path, file, volume );
        return true;

    } catch (const sg_io_exception& e) {
        SG_LOG(SG_GENERAL, SG_ALERT, "play-audio-sample: "
                "failed to load" << path << '/' << file);
        return false;
    }
}

/**
 * Built-in command: commit presets (read from in /sim/presets/)
 */
static bool
do_presets_commit (const SGPropertyNode * arg)
{
    // unbind the current fdm state so property changes
    // don't get lost when we subsequently delete this fdm
    // and create a new one.
    cur_fdm_state->unbind();

    // set position from presets
    fgInitPosition();

    fgReInitSubsystems();

    globals->get_tile_mgr()->update( fgGetDouble("/environment/visibility-m") );

#if 0
    if ( ! fgGetBool("/sim/presets/onground") ) {
        fgSetBool( "/sim/freeze/master", true );
        fgSetBool( "/sim/freeze/clock", true );
    }
#endif

    return true;
}

/**
 * Built-in command: set log level (0 ... 7)
 */
static bool
do_log_level (const SGPropertyNode * arg)
{
   sglog().setLogLevels( SG_ALL, (sgDebugPriority)arg->getIntValue() );

   return true;
}

/**
 * Built-in command: replay the FDR buffer
 */
static bool
do_replay (const SGPropertyNode * arg)
{
    // freeze the master fdm
    fgSetInt( "/sim/freeze/replay-state", 1 );

    FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" ));

    fgSetDouble( "/sim/replay/start-time", r->get_start_time() );
    fgSetDouble( "/sim/replay/end-time", r->get_end_time() );
    double duration = fgGetDouble( "/sim/replay/duration" );
    if( duration && duration < (r->get_end_time() - r->get_start_time()) ) {
        fgSetDouble( "/sim/replay/time", r->get_end_time() - duration );
    } else {
        fgSetDouble( "/sim/replay/time", r->get_start_time() );
    }

    // cout << "start = " << r->get_start_time()
    //      << "  end = " << r->get_end_time() << endl;

    return true;
}


static bool
do_decrease_visibility (const SGPropertyNode * arg)
{
    double new_value = fgGetDouble("/environment/visibility-m") * 0.9;
    fgSetDouble("/environment/visibility-m", new_value);
    fgDefaultWeatherValue("visibility-m", new_value);
    globals->get_subsystem("environment")->reinit();

    return true;
}
 
static bool
do_increase_visibility (const SGPropertyNode * arg)
{
    double new_value = fgGetDouble("/environment/visibility-m") * 1.1;
    fgSetDouble("/environment/visibility-m", new_value);
    fgDefaultWeatherValue("visibility-m", new_value);
    globals->get_subsystem("environment")->reinit();

    return true;
}

static bool
do_hud_init(const SGPropertyNode *)
{
    fgHUDInit(0); // minimal HUD
    return true;
}

static bool
do_hud_init2(const SGPropertyNode *)
{
    fgHUDInit2(0);  // normal HUD
    return true;
}


/**
 * An fgcommand to allow loading of xml files via nasal,
 * the xml file's structure will be made available within
 * a property tree node defined under argument "targetnode",
 * or in the given argument tree under "data" otherwise.
 *
 * @param filename a string to hold the complete path & filename of an XML file
 * @param targetnode a string pointing to a location within the property tree
 * where to store the parsed XML file. If <targetnode> is undefined, then the
 * file contents are stored under a node <data> in the argument tree.
 */

static bool
do_load_xml_to_proptree(const SGPropertyNode * arg)
{
    SGPath file(arg->getStringValue("filename"));
    if (file.str().empty())
        return false;

    if (file.extension() != "xml")
        file.concat(".xml");

    SGPropertyNode *targetnode;
    if (arg->hasValue("targetnode"))
        targetnode = fgGetNode(arg->getStringValue("targetnode"), true);
    else
        targetnode = const_cast<SGPropertyNode *>(arg)->getNode("data", true);

    try {
        readProperties(file.c_str(), targetnode, true);
    } catch (const sg_exception &e) {
        SG_LOG(SG_IO, SG_WARN, "loadxml: " << e.getFormattedMessage());
        return false;
    }

    return  true;
}


/**
 * An fgcommand to allow saving of xml files via nasal,
 * the file's structure will be determined based on what's
 * encountered in the passed (source) property tree node
 *
 * @param filename a string to hold the complete path & filename of the (new)
 * XML file
 * @param sourcenode a string pointing to a location within the property tree
 * where to find the nodes that should be written recursively into an XML file
 * @param data if no sourcenode is given, then the file contents are taken from
 * the argument tree's "data" node.
 */

static bool
do_save_xml_from_proptree(const SGPropertyNode * arg)
{
    SGPath file(arg->getStringValue("filename"));
    if (file.str().empty())
        return false;

    if (file.extension() != "xml")
        file.concat(".xml");

    SGPropertyNode *sourcenode;
    if (arg->hasValue("sourcenode"))
        sourcenode = fgGetNode(arg->getStringValue("sourcenode"), true);
    else if (arg->getNode("data", false))
        sourcenode = const_cast<SGPropertyNode *>(arg)->getNode("data");
    else
        return false;

    try {
        writeProperties (file.c_str(), sourcenode, true);
    } catch (const sg_exception &e) {
        SG_LOG(SG_IO, SG_WARN, "savexml: " << e.getFormattedMessage());
        return false;
    }

    return true;
}

static bool
do_press_cockpit_button (const SGPropertyNode *arg)
{
  const char *prefix = arg->getStringValue("prefix");

  if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
    return true;

  string prop = string(prefix) + "-button";
  double value;

  if (arg->getBoolValue("latching"))
    value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
  else
    value = 1;

  fgSetDouble(prop.c_str(), value);
  fgSetBool(arg->getStringValue("discrete"), value > 0);

  return true;
}

static bool
do_release_cockpit_button (const SGPropertyNode *arg)
{
  const char *prefix = arg->getStringValue("prefix");

  if (arg->getBoolValue("guarded")) {
    string prop = string(prefix) + "-guard";
    if (fgGetDouble(prop.c_str()) < 1) {
      fgSetDouble(prop.c_str(), 1);
      return true;
    }
  }

  if (! arg->getBoolValue("latching")) {
    fgSetDouble((string(prefix) + "-button").c_str(), 0);
    fgSetBool(arg->getStringValue("discrete"), false);
  }

  return true;
}


////////////////////////////////////////////////////////////////////////
// Command setup.
////////////////////////////////////////////////////////////////////////


/**
 * Table of built-in commands.
 *
 * New commands do not have to be added here; any module in the application
 * can add a new command using globals->get_commands()->addCommand(...).
 */
static struct {
  const char * name;
  SGCommandMgr::command_t command;
} built_ins [] = {
    { "null", do_null },
    { "nasal", do_nasal },
    { "exit", do_exit },
    { "reinit", do_reinit },
    { "suspend", do_reinit },
    { "resume", do_reinit },
    { "load", do_load },
    { "save", do_save },
    { "panel-load", do_panel_load },
    { "panel-mouse-click", do_panel_mouse_click },
    { "preferences-load", do_preferences_load },
    { "view-cycle", do_view_cycle },
    { "screen-capture", do_screen_capture },
    { "hires-screen-capture", do_hires_screen_capture },
    { "tile-cache-reload", do_tile_cache_reload },
    { "set-sea-level-air-temp-degc", do_set_sea_level_degc },
    { "set-outside-air-temp-degc", do_set_oat_degc },
    { "set-dewpoint-sea-level-air-temp-degc", do_set_dewpoint_sea_level_degc },
    { "set-dewpoint-temp-degc", do_set_dewpoint_degc },
    { "timeofday", do_timeofday },
    { "property-toggle", do_property_toggle },
    { "property-assign", do_property_assign },
    { "property-adjust", do_property_adjust },
    { "property-multiply", do_property_multiply },
    { "property-swap", do_property_swap },
    { "property-scale", do_property_scale },
    { "property-cycle", do_property_cycle },
    { "property-randomize", do_property_randomize },
    { "data-logging-commit", do_data_logging_commit },
    { "dialog-new", do_dialog_new },
    { "dialog-show", do_dialog_show },
    { "dialog-close", do_dialog_close },
    { "dialog-update", do_dialog_update },
    { "dialog-apply", do_dialog_apply },
    { "gui-redraw", do_gui_redraw },
    { "play-audio-sample", do_play_audio_sample },
    { "presets-commit", do_presets_commit },
    { "log-level", do_log_level },
    { "replay", do_replay },
    { "decrease-visibility", do_decrease_visibility },
    { "increase-visibility", do_increase_visibility },
    { "hud-init", do_hud_init },
    { "hud-init2", do_hud_init2 },
    { "loadxml", do_load_xml_to_proptree},
    { "savexml", do_save_xml_from_proptree },
    { "press-cockpit-button", do_press_cockpit_button },
    { "release-cockpit-button", do_release_cockpit_button },
    { "dump-scenegraph", do_dump_scene_graph },
    { "dump-terrainbranch", do_dump_terrain_branch },
    { 0, 0 }			// zero-terminated
};


/**
 * Initialize the default built-in commands.
 *
 * Other commands may be added by other parts of the application.
 */
void
fgInitCommands ()
{
  SG_LOG(SG_GENERAL, SG_INFO, "Initializing basic built-in commands:");
  for (int i = 0; built_ins[i].name != 0; i++) {
    SG_LOG(SG_GENERAL, SG_INFO, "  " << built_ins[i].name);
    globals->get_commands()->addCommand(built_ins[i].name,
					built_ins[i].command);
  }

  typedef bool (*dummy)();
  fgTie( "/command/view/next", dummy(0), do_view_next );
  fgTie( "/command/view/prev", dummy(0), do_view_prev );
}

// end of fg_commands.cxx