// FGAIAircraft - AIBase derived class creates an AI aircraft // // Written by David Culp, started October 2003. // // Copyright (C) 2003 David P. Culp - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifndef _FG_AIAircraft_HXX #define _FG_AIAircraft_HXX #include "AIManager.hxx" #include "AIBase.hxx" #include SG_USING_STD(string); class FGAIAircraft : public FGAIBase { private: typedef struct { double accel; double decel; double climb_rate; double descent_rate; double takeoff_speed; double climb_speed; double cruise_speed; double descent_speed; double land_speed; } PERF_STRUCT; public: enum aircraft_e {LIGHT=0, WW2_FIGHTER, JET_TRANSPORT, JET_FIGHTER}; static const PERF_STRUCT settings[]; FGAIAircraft(); ~FGAIAircraft(); bool init(); virtual void bind(); virtual void unbind(); void update(double dt); void SetPerformance(const PERF_STRUCT *ps); void AccelTo(double speed); void PitchTo(double angle); void RollTo(double angle); void YawTo(double angle); void ClimbTo(double altitude); void TurnTo(double heading); private: bool hdg_lock; bool alt_lock; double dt; const PERF_STRUCT *performance; void Run(double dt); double sign(double x); }; #endif // _FG_AIAircraft_HXX