// FGAIAircraft - FGAIBase-derived class creates an AI airplane // // Written by David Culp, started October 2003. // // Copyright (C) 2003 David P. Culp - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifdef HAVE_CONFIG_H # include #endif #include #include
#include
#include #include #include SG_USING_STD(string); #include "AIAircraft.hxx" const FGAIAircraft::PERF_STRUCT FGAIAircraft::settings[] = { // light aircraft {2.0, 2.0, 450.0, 1000.0, 70.0, 80.0, 100.0, 80.0, 60.0}, // ww2_fighter {4.0, 2.0, 3000.0, 1500.0, 110.0, 180.0, 250.0, 200.0, 100.0}, // jet_transport {5.0, 2.0, 3000.0, 1500.0, 140.0, 300.0, 430.0, 300.0, 130.0}, // jet_fighter {7.0, 3.0, 4000.0, 2000.0, 150.0, 350.0, 500.0, 350.0, 150.0} }; FGAIAircraft::FGAIAircraft() { // set heading and altitude locks hdg_lock = false; alt_lock = false; _type_str = "aircraft"; } FGAIAircraft::~FGAIAircraft() { } bool FGAIAircraft::init() { return FGAIBase::init(); } void FGAIAircraft::bind() { FGAIBase::bind(); } void FGAIAircraft::unbind() { FGAIBase::unbind(); } void FGAIAircraft::update(double dt) { Run(dt); Transform(); FGAIBase::update(dt); } void FGAIAircraft::SetPerformance(const PERF_STRUCT *ps) { performance = ps; } void FGAIAircraft::Run(double dt) { FGAIAircraft::dt = dt; double turn_radius_ft; double turn_circum_ft; double speed_north_deg_sec; double speed_east_deg_sec; double ft_per_deg_lon; double ft_per_deg_lat; double dist_covered_ft; double alpha; // get size of a degree at this latitude ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()/SG_RADIANS_TO_DEGREES); ft_per_deg_lon = 365228.16 * cos(pos.lat() / SG_RADIANS_TO_DEGREES); // adjust speed double speed_diff = tgt_speed - speed; if (fabs(speed_diff) > 0.2) { if (speed_diff > 0.0) speed += performance->accel * dt; if (speed_diff < 0.0) speed -= performance->decel * dt; } // convert speed to degrees per second speed_north_deg_sec = cos( hdg / SG_RADIANS_TO_DEGREES ) * speed * 1.686 / ft_per_deg_lat; speed_east_deg_sec = sin( hdg / SG_RADIANS_TO_DEGREES ) * speed * 1.686 / ft_per_deg_lon; // set new position pos.setlat( pos.lat() + speed_north_deg_sec * dt); pos.setlon( pos.lon() + speed_east_deg_sec * dt); // adjust heading based on current bank angle if (roll != 0.0) { turn_radius_ft = 0.088362 * speed * speed / tan( fabs(roll) / SG_RADIANS_TO_DEGREES ); turn_circum_ft = SGD_2PI * turn_radius_ft; dist_covered_ft = speed * 1.686 * dt; alpha = dist_covered_ft / turn_circum_ft * 360.0; hdg += alpha * sign( roll ); if ( hdg > 360.0 ) hdg -= 360.0; if ( hdg < 0.0) hdg += 360.0; } // adjust target bank angle if heading lock engaged if (hdg_lock) { double bank_sense = 0.0; double diff = fabs(hdg - tgt_heading); if (diff > 180) diff = fabs(diff - 360); double sum = hdg + diff; if (sum > 360.0) sum -= 360.0; if (fabs(sum - tgt_heading) < 1.0) { bank_sense = 1.0; } else { bank_sense = -1.0; } if (diff < 30) tgt_roll = diff * bank_sense; } // adjust bank angle double bank_diff = tgt_roll - roll; if (fabs(bank_diff) > 0.2) { if (bank_diff > 0.0) roll += 5.0 * dt; if (bank_diff < 0.0) roll -= 5.0 * dt; } // adjust altitude (meters) based on current vertical speed (fpm) altitude += vs * 0.0166667 * dt * SG_FEET_TO_METER; // find target vertical speed if altitude lock engaged if (alt_lock) { double altitude_ft = altitude * SG_METER_TO_FEET; if (altitude_ft < tgt_altitude) { tgt_vs = tgt_altitude - altitude_ft; if (tgt_vs > performance->climb_rate) tgt_vs = performance->climb_rate; } else { tgt_vs = tgt_altitude - altitude_ft; if (tgt_vs < (-performance->descent_rate)) tgt_vs = -performance->descent_rate; } } // adjust vertical speed double vs_diff = tgt_vs - vs; if (fabs(vs_diff) > 1.0) { if (vs_diff > 0.0) { vs += 400.0 * dt; if (vs > tgt_vs) vs = tgt_vs; } else { vs -= 300.0 * dt; if (vs < tgt_vs) vs = tgt_vs; } } // match pitch angle to vertical speed pitch = vs * 0.005; } void FGAIAircraft::AccelTo(double speed) { tgt_speed = speed; } void FGAIAircraft::PitchTo(double angle) { tgt_pitch = angle; alt_lock = false; } void FGAIAircraft::RollTo(double angle) { tgt_roll = angle; hdg_lock = false; } void FGAIAircraft::YawTo(double angle) { tgt_yaw = angle; } void FGAIAircraft::ClimbTo(double altitude) { tgt_altitude = altitude; alt_lock = true; } void FGAIAircraft::TurnTo(double heading) { tgt_heading = heading; hdg_lock = true; } double FGAIAircraft::sign(double x) { if ( x < 0.0 ) { return -1.0; } else { return 1.0; } }