// Copyright (C) 2008 Tim Moore // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef CAMERAGROUP_HXX #define CAMERAGROUP_HXX 1 #include #include #include #include #include #include #include #include #include #include #include // For osgUtil::LineSegmentIntersector::Intersections, which is a typedef. #include namespace osg { class Camera; } namespace osgViewer { class Viewer; } class SGPropertyNode; namespace flightgear { class GraphicsWindow; struct RenderBufferInfo { RenderBufferInfo(osg::Texture2D* t = 0, float s = 1.0 ) : texture(t), scaleFactor(s) {} osg::ref_ptr texture; float scaleFactor; }; typedef std::map RenderBufferMap; typedef std::map AttachmentMap; struct RenderStageInfo { RenderStageInfo(osg::Camera* camera_ = 0, int si = -1, bool fs = false) : camera(camera_), slaveIndex(si), scaleFactor(1.0f), fullscreen(fs) , resizable(true) { } osg::ref_ptr camera; AttachmentMap buffers; int slaveIndex; float scaleFactor; bool fullscreen; bool resizable; }; extern const char* MAIN_CAMERA; extern const char* FAR_CAMERA; extern const char* GEOMETRY_CAMERA; extern const char* SHADOW_CAMERA; extern const char* LIGHTING_CAMERA; extern const char* DISPLAY_CAMERA; typedef std::map CameraMap; /** A wrapper around osg::Camera that contains some extra information. */ struct CameraInfo : public osg::Referenced { CameraInfo(unsigned flags_) : flags(flags_), x(0.0), y(0.0), width(0.0), height(0.0), physicalWidth(0), physicalHeight(0), bezelHeightTop(0), bezelHeightBottom(0), bezelWidthLeft(0), bezelWidthRight(0), relativeCameraParent(~0u), bufferSize( new osg::Uniform("fg_BufferSize", osg::Vec2f() ) ), projInverse( new osg::Uniform( "fg_ProjectionMatrixInverse", osg::Matrixf() ) ), viewInverse( new osg::Uniform( "fg_ViewMatrixInverse",osg::Matrixf() ) ), view( new osg::Uniform( "fg_ViewMatrix",osg::Matrixf() ) ), du( new osg::Uniform( "fg_du",osg::Vec4() ) ), dv( new osg::Uniform( "fg_dv",osg::Vec4() ) ) { } /** Update and resize cameras */ void updateCameras(); void resized(double w, double h); /** The name as given in the config file. */ std::string name; /** Properties of the camera. @see CameraGroup::Flags. */ unsigned flags; /** Viewport parameters. */ double x; double y; double width; double height; /** Physical size parameters. */ double physicalWidth; double physicalHeight; double bezelHeightTop; double bezelHeightBottom; double bezelWidthLeft; double bezelWidthRight; /** The parent camera for relative camera configurations. */ unsigned relativeCameraParent; /** the camera objects */ CameraMap cameras; void addCamera( const std::string& k, osg::Camera* c, int si = -1, bool fs = false ) { cameras[k].camera = c; cameras[k].slaveIndex = si; cameras[k].fullscreen = fs; } void addCamera( const std::string& k, osg::Camera* c, bool fs ) { cameras[k].camera = c; cameras[k].fullscreen = fs; } void addCamera( const std::string& k, osg::Camera* c, float s ) { cameras[k].camera = c; cameras[k].scaleFactor = s; } osg::Camera* getCamera(const std::string& k) const; int getMainSlaveIndex() const; RenderStageInfo& getRenderStageInfo( const std::string& k ) { return cameras[k]; } /** the buffer objects */ RenderBufferMap buffers; void addBuffer(const std::string& k, osg::Texture2D* tex, float scale = 1.0 ) { buffers[k] = RenderBufferInfo(tex,scale); } osg::Texture2D* getBuffer(const std::string& k) const; osg::ref_ptr shadowTexGen[4]; osg::ref_ptr bufferSize; //osg::ref_ptr bloomOffset[2]; osg::ref_ptr projInverse; osg::ref_ptr viewInverse; osg::ref_ptr view; osg::ref_ptr du; osg::ref_ptr dv; void setMatrices( osg::Camera* c ); osgUtil::RenderBin::RenderBinList savedTransparentBins; /** The reference points in the parents projection space. */ osg::Vec2d parentReference[2]; /** The reference points in the current projection space. */ osg::Vec2d thisReference[2]; }; /** Update the OSG cameras from the camera info. */ void updateCameras(const CameraInfo* info); class CameraGroup : public osg::Referenced { public: /** properties of a camera. */ enum Flags { VIEW_ABSOLUTE = 0x1, /**< The camera view is absolute, not relative to the master camera. */ PROJECTION_ABSOLUTE = 0x2, /**< The projection is absolute. */ ORTHO = 0x4, /**< The projection is orthographic */ GUI = 0x8, /**< Camera draws the GUI. */ DO_INTERSECTION_TEST = 0x10,/**< scene intersection tests this camera. */ FIXED_NEAR_FAR = 0x20, /**< take the near far values in the projection for real. */ ENABLE_MASTER_ZOOM = 0x40 /**< Can apply the zoom algorithm. */ }; /** Create a camera group associated with an osgViewer::Viewer. * @param viewer the viewer */ CameraGroup(osgViewer::Viewer* viewer); /** Get the camera group's Viewer. * @return the viewer */ osgViewer::Viewer* getViewer() { return _viewer.get(); } /** Create an osg::Camera from a property node and add it to the * camera group. * @param cameraNode the property node. * @return a CameraInfo object for the camera. */ CameraInfo* buildCamera(SGPropertyNode* cameraNode); /** Create a camera from properties that will draw the GUI and add * it to the camera group. * @param cameraNode the property node. This can be 0, in which * case a default GUI camera is created. * @param window the GraphicsWindow to use for the GUI camera. If * this is 0, the window is determined from the property node. * @return a CameraInfo object for the GUI camera. */ CameraInfo* buildGUICamera(SGPropertyNode* cameraNode, GraphicsWindow* window = 0); /** Update the view for the camera group. * @param position the world position of the view * @param orientation the world orientation of the view. */ void update(const osg::Vec3d& position, const osg::Quat& orientation); /** Set the parameters of the viewer's master camera. This won't * affect cameras that have CameraFlags::PROJECTION_ABSOLUTE set. * XXX Should znear and zfar be settable? * @param vfov the vertical field of view angle * @param aspectRatio the master camera's aspect ratio. This * doesn't actually change the viewport, but should reflect the * current viewport. */ void setCameraParameters(float vfov, float aspectRatio); /** Set the default CameraGroup, which is the only one that * matters at this time. * @param group the group to set. */ static void setDefault(CameraGroup* group) { _defaultGroup = group; } /** Get the default CameraGroup. * @return the default camera group. */ static CameraGroup* getDefault() { return _defaultGroup.get(); } typedef std::vector > CameraList; typedef CameraList::iterator CameraIterator; typedef CameraList::const_iterator ConstCameraIterator; /** Get iterator for camera vector. The iterator's value is a ref_ptr. */ CameraIterator camerasBegin() { return _cameras.begin(); } /** Get iteator pointing to the end of the camera list. */ CameraIterator camerasEnd() { return _cameras.end(); } ConstCameraIterator camerasBegin() const { return _cameras.begin(); } ConstCameraIterator camerasEnd() const { return _cameras.end(); } void addCamera(CameraInfo* info) { _cameras.push_back(info); } /** Build a complete CameraGroup from a property node. * @param viewer the viewer associated with this camera group. * @param the camera group property node. */ static CameraGroup* buildCameraGroup(osgViewer::Viewer* viewer, SGPropertyNode* node); /** Set the cull mask on all non-GUI cameras */ void setCameraCullMasks(osg::Node::NodeMask nm); /** Update camera properties after a resize event. */ void resized(); void buildDistortionCamera(const SGPropertyNode* psNode, osg::Camera* camera); /** * get aspect ratio of master camera's viewport */ double getMasterAspectRatio() const; /** * find the GUI camera if one is defined */ const CameraInfo* getGUICamera() const; protected: CameraList _cameras; osg::ref_ptr _viewer; static osg::ref_ptr _defaultGroup; // Near, far for the master camera if used. float _zNear; float _zFar; float _nearField; typedef std::map > TextureMap; TextureMap _textureTargets; }; } namespace osgGA { class GUIEventAdapter; } namespace flightgear { /** Get the osg::Camera that draws the GUI, if any, from a camera * group. * @param cgroup the camera group * @return the GUI camera or 0 */ osg::Camera* getGUICamera(CameraGroup* cgroup); /** Choose a camera using an event and do intersection testing on its * view of the scene. Only cameras with the DO_INTERSECTION_TEST flag * set are considered. * @param cgroup the CameraGroup * @param ea the event containing a window and mouse coordinates * @param intersections container for the result of intersection * testing. * @return true if any intersections are found */ bool computeIntersections(const CameraGroup* cgroup, const osgGA::GUIEventAdapter* ea, osgUtil::LineSegmentIntersector::Intersections& intersections); /** Warp the pointer to coordinates in the GUI camera of a camera group. * @param cgroup the camera group * @param x x window coordinate of pointer * @param y y window coordinate of pointer, in "y down" coordinates. */ void warpGUIPointer(CameraGroup* cgroup, int x, int y); } #endif