#!/usr/bin/perl #--------------------------------------------------------------------------- # Toplevel script to automate DEM file processing and conversion # # Written by Curtis Olson, started January 1998. # # Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # # $Id$ # (Log is kept at end of this file) #--------------------------------------------------------------------------- $| = 1; # flush buffers after every write $do_demfit = 0; $do_triangle_1 = 0; $do_fixnode = 0; $do_splittris = 0; $do_assemtris = 0; $do_triangle_2 = 0; $do_tri2obj = 1; $do_strips = 0; $do_fixobj = 0; # return the file name root (ending at last ".") sub file_root { my($file) = @_; my($pos); $pos = rindex($file, "."); return substr($file, 0, $pos); } # set the FG_ROOT environment variable if it hasn't already been set. if ( $ENV{FG_ROOT} eq "" ) { # look for a file called fgtop as a place marker if ( -e "fgtop" ) { $ENV{FG_ROOT} = "."; } elsif ( -e "../fgtop" ) { $ENV{FG_ROOT} = ".."; } } # 1. Start with file.dem $dem_file = shift(@ARGV); $error = shift(@ARGV); $error += 0.0; print "Source file = $dem_file Error tolerance = $error\n"; if ( $error < 0.5 ) { die "I doubt you'll be happy with an error tolerance as low as $error.\n"; } # 2. dem2node $FG_ROOT dem_file tolerance^2 (meters) # # - dem2node .. dem_file 160000 # # splits dem file into 64 file.node's which contain the # irregularly fitted vertices if ( $do_demfit ) { $command = "./Dem2node/demfit $ENV{FG_ROOT} $dem_file $error"; print "Running '$command'\n"; open(OUT, "$command |"); while ( ) { print $_; if ( m/^Dir = / ) { $subdir = $_; $subdir =~ s/^Dir = //; chop($subdir); } } close(OUT); } else { $subdir = "../Scenery/w120n030/w111n033"; print "WARNING: Hardcoding subdir = $subdir\n"; } # 3. triangle -q file (Takes file.node and produces file.1.node and # file.1.ele) print "Subdirectory for this dem file is $subdir\n"; if ( $do_triangle_1 ) { @FILES = `ls $subdir`; foreach $file ( @FILES ) { print $file; chop($file); if ( ($file =~ m/\.node$/) && ($file !~ m/\.\d\.node$/) ) { $command = "./Triangle/triangle -q $subdir/$file"; print "Running '$command'\n"; open(OUT, "$command |"); while ( ) { print $_; } close(OUT); # remove input file.node unlink("$subdir/$file"); } } } # 4. fixnode file.dem subdir # # Take the original .dem file (for interpolating Z values) and the # subdirecotry containing all the file.1.node's and replace with # fixed file.1.node if ( $do_fixnode ) { $command = "./FixNode/fixnode $dem_file $subdir"; print "Running '$command'\n"; open(OUT, "$command |"); while ( ) { print $_; } close(OUT); } # 4.1 splittris file (.1.node) (.1.ele) # Extract the corner, edge, and body vertices (in original # geodetic coordinates) and normals (in cartesian coordinates) and # save them in something very close to the .obj format as file.se, # file.sw, file.nw, file.ne, file.north, file.south, file.east, # file.west, and file.body. This way we can reconstruct the # region using consistant edges and corners. # Arbitration rules: If an opposite edge file already exists, # don't create our matching edge. If a corner already exists, # don't create ours. Basically, the early bird gets the worm and # gets to define the edge verticies and normals. All the other # adjacent tiles must use these. if ( $do_splittris ) { @FILES = `ls $subdir`; foreach $file ( @FILES ) { chop($file); if ( $file =~ m/\.1\.node$/ ) { $file =~ s/\.node$//; # strip off the ".node" $command = "./SplitTris/splittris $subdir/$file"; print "Running '$command'\n"; open(OUT, "$command |"); while ( ) { print $_; } close(OUT); unlink("$subdir/$file.node"); unlink("$subdir/$file.node.orig"); unlink("$subdir/$file.ele"); } } } # 4.2 read in the split of version of the tiles, reconstruct the tile # using the proper shared corners and edges. Save as a node file # so we can retriangulate. if ( $do_assemtris ) { @FILES = `ls $subdir`; foreach $file ( @FILES ) { chop($file); if ( $file =~ m/\.1\.body$/ ) { $file =~ s/\.body$//; # strip off the ".node" $command = "./AssemTris/assemtris $subdir/$file"; print "Running '$command'\n"; open(OUT, "$command |"); while ( ) { print $_; } close(OUT); } } } # 4.3 Retriangulate reassembled files (without -q option) so no new # nodes are generated. if ( $do_triangle_2 ) { @FILES = `ls $subdir`; foreach $file ( @FILES ) { print $file; chop($file); if ( ($file =~ m/\.node$/) && ($file !~ m/\.\d\.node$/) ) { $command = "./Triangle/triangle $subdir/$file"; print "Running '$command'\n"; open(OUT, "$command |"); while ( ) { print $_; } close(OUT); # remove input file.node unlink("$subdir/$file"); } } } # 5. tri2obj file (.1.node) (.1.ele) # # Take the file.1.node and file.1.ele and produce file.1.obj # # Extracts normals out of the shared edge/vertex files, and uses # the precalcuated normals for these nodes instead of calculating # new ones. By sharing normals as well as vertices, not only are # the gaps between tiles eliminated, but the colors and lighting # transition smoothly across tile boundaries. if ( $do_tri2obj ) { @FILES = `ls $subdir`; foreach $file ( @FILES ) { chop($file); if ( $file =~ m/\.1\.node$/ ) { $file =~ s/\.node$//; # strip off the ".node" $command = "./Tri2obj/tri2obj $subdir/$file"; print "Running '$command'\n"; open(OUT, "$command |"); while ( ) { print $_; } close(OUT); # unlink("$subdir/$file.node"); # unlink("$subdir/$file.node.orig"); # unlink("$subdir/$file.ele"); } } } # 6. strip file.1.obj # # Strip the file.1.obj's # # 7. cp bands.d file.2.obj # # strips produces a file called "bands.d" ... copy this to file.2.obj if ( $do_strips ) { @FILES = `ls $subdir`; foreach $file ( @FILES ) { chop($file); if ( $file =~ m/\.1\.obj$/ ) { $command = "./Stripe_u/strips $subdir/$file"; print "Running '$command'\n"; open(OUT, "$command |"); while ( ) { print $_; } close(OUT); # copy to destination file $newfile = $file; $newfile =~ s/\.1\.obj$//; print "Copying to $subdir/$newfile.2.obj\n"; open(IN, "$subdir/$newfile.2.obj"); while ( ) { print OUT $_; } close(IN); close(OUT); unlink("$subdir/$file"); } } } # 8. fixobj file-new # # Sort file.2.obj by strip winding if ( $do_fixobj ) { @FILES = `ls $subdir`; foreach $file ( @FILES ) { chop($file); if ( $file =~ m/\.2\.obj$/ ) { $newfile = $file; $newfile =~ s/\.2\.obj$/.obj/; $command = "./FixObj/fixobj $subdir/$file $subdir/$newfile"; print "Running '$command'\n"; open(OUT, "$command |"); while ( ) { print $_; } close(OUT); unlink("$subdir/$file"); } } } #--------------------------------------------------------------------------- # $Log$ # Revision 1.6 1998/01/15 21:33:33 curt # Assembling triangles and building a new .node file with the proper shared # vertices now works. Now we just have to use the shared normals and we'll # be all set. # # Revision 1.5 1998/01/15 02:50:08 curt # Tweaked to add next stage. # # Revision 1.4 1998/01/14 15:55:34 curt # Finished splittris, started assemtris. # # Revision 1.3 1998/01/14 02:15:52 curt # Updated front end script to keep plugging away on tile fitting. # # Revision 1.2 1998/01/12 20:42:08 curt # Working on fitting tiles together in a seamless manner. # # Revision 1.1 1998/01/09 23:06:46 curt # Initial revision. #