/******************************************************************************* Header: FGRotation.h Author: Jon Berndt Date started: 12/02/98 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 12/02/98 JSB Created ******************************************************************************** COMMENTS, REFERENCES, and NOTES ******************************************************************************** [1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate School, January 1994 [2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices", JSC 12960, July 1977 [3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at NASA-Ames", NASA CR-2497, January 1975 [4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics", Wiley & Sons, 1979 ISBN 0-471-03032-5 [5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons, 1982 ISBN 0-471-08936-2 The order of rotations used in this class corresponds to a 3-2-1 sequence, or Y-P-R, or Z-Y-X, if you prefer. ******************************************************************************** SENTRY *******************************************************************************/ #ifndef FGROTATION_H #define FGROTATION_H /******************************************************************************* INCLUDES *******************************************************************************/ #ifdef FGFS # include # ifdef FG_HAVE_STD_INCLUDES # include # else # include # endif #else # include #endif #ifndef M_PI # include # define M_PI FG_PI #endif #include "FGModel.h" #include "FGMatrix.h" /******************************************************************************* CLASS DECLARATION *******************************************************************************/ class FGRotation : public FGModel { FGColumnVector vPQR; FGColumnVector vPQRdot; FGColumnVector vMoments; FGColumnVector vEuler; float Ixx, Iyy, Izz, Ixz; float dt; void GetState(void); public: FGRotation(FGFDMExec*); ~FGRotation(void); bool Run(void); inline FGColumnVector GetPQR(void) {return vPQR;} inline FGColumnVector GetPQRdot(void) {return vPQRdot;} inline FGColumnVector GetEuler(void) {return vEuler;} inline void SetPQR(FGColumnVector tt) {vPQR = tt;} inline void SetEuler(FGColumnVector tt) {vEuler = tt;} inline float Getphi(void) {return vEuler(1);} inline float Gettht(void) {return vEuler(2);} inline float Getpsi(void) {return vEuler(3);} }; /******************************************************************************/ #endif