/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGExternalReactions.cpp Author: David P. Culp Date started: 17/11/06 Purpose: Manages the External Forces Called by: FGAircraft ------------- Copyright (C) 2006 David P. Culp (davidculp2@comcast.net) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- 17/11/06 DC Created /%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include <iostream> #include <string> #include "FGExternalReactions.h" #include "input_output/FGXMLFileRead.h" #include "input_output/FGXMLElement.h" using namespace std; namespace JSBSim { /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEFINITIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GLOBAL DATA %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ static const char *IdSrc = "$Id: FGExternalReactions.cpp,v 1.13 2013/11/24 11:40:56 bcoconni Exp $"; static const char *IdHdr = ID_EXTERNALREACTIONS; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGExternalReactions::FGExternalReactions(FGFDMExec* fdmex) : FGModel(fdmex) { NoneDefined = true; Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGExternalReactions::Load(Element* el) { // check if a file attribute was specified string fname = el->GetAttributeValue("file"); FGXMLFileRead XMLFileRead; if (!fname.empty()) { string file = FDMExec->GetFullAircraftPath() + "/" + fname; el = XMLFileRead.LoadXMLDocument(file); if (el == 0L) return false; } FGModel::Load(el); // Call the base class Load() function to load interface properties. Debug(2); // Parse force elements int index=0; Element* force_element = el->FindElement("force"); while (force_element) { Forces.push_back( new FGExternalForce(FDMExec, force_element, index) ); NoneDefined = false; index++; force_element = el->FindNextElement("force"); } PostLoad(el, PropertyManager); if (!NoneDefined) bind(); return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGExternalReactions::~FGExternalReactions() { for (unsigned int i=0; i<Forces.size(); i++) delete Forces[i]; Forces.clear(); Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGExternalReactions::InitModel(void) { return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGExternalReactions::Run(bool Holding) { if (FGModel::Run(Holding)) return true; if (Holding) return false; // if paused don't execute if (NoneDefined) return true; RunPreFunctions(); vTotalForces.InitMatrix(); vTotalMoments.InitMatrix(); for (unsigned int i=0; i<Forces.size(); i++) { vTotalForces += Forces[i]->GetBodyForces(); vTotalMoments += Forces[i]->GetMoments(); } RunPostFunctions(); return false; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGExternalReactions::bind(void) { typedef double (FGExternalReactions::*PMF)(int) const; PropertyManager->Tie("moments/l-external-lbsft", this, eL, (PMF)&FGExternalReactions::GetMoments); PropertyManager->Tie("moments/m-external-lbsft", this, eM, (PMF)&FGExternalReactions::GetMoments); PropertyManager->Tie("moments/n-external-lbsft", this, eN, (PMF)&FGExternalReactions::GetMoments); PropertyManager->Tie("forces/fbx-external-lbs", this, eX, (PMF)&FGExternalReactions::GetForces); PropertyManager->Tie("forces/fby-external-lbs", this, eY, (PMF)&FGExternalReactions::GetForces); PropertyManager->Tie("forces/fbz-external-lbs", this, eZ, (PMF)&FGExternalReactions::GetForces); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGExternalReactions::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor - loading and initialization } if (from == 2) { // Loading cout << endl << " External Reactions: " << endl; } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGExternalReactions" << endl; if (from == 1) cout << "Destroyed: FGExternalReactions" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } } // namespace JSBSim